Emergency Maint March12th

POL said:
[Important Update Details]

- The issue where Finishing Move was canceled by Erase has been addressed.

- The issue where effects that reduced the interval before one can use "Blood Pact" again has been addressed.

- The issue where the regeneration effect on the item "Sol Cap" was not working has been addressed.
* The item description will be corrected in the near future.

- Campaign Battles have been adjusted as follows:
- Increased the HP of the Allied Forces NPCs.
- Added MP to Beastman Confederate monsters without respect to their job.

- The NM "Skogs Fru" in East Ronfaure can no longer use a specific special ability.


Dunno if that's helpful since I don't do campaign.
 
This pretty much sums up my point of view as well. If the NPC's would be fighting your mobs, your exp earned plummets. Only exceptions to this would be kiting the Warmachines so NPC's could get it, melee could still attack from behind, but the deaths incurred would be much lower thanks to the npc's.

Of course, getting a group to understand that the warmachine shouldn't be straight tanked was tougher than fitting a boulder through a mouse hole. You'd think after the 35th time they got hit for a 1200 dmg fountain they'd realize it wasn't the best idea.

That the neat thing that has changed, even the NPCs get their ass kicked now. i saw Adamantking take out like 4 at the same time yesterday. NPCs have been toned down quite a bit. Not only that, but they will retreat if they have too lose to many NPC, or getting pwnd.
 
hmm so all mobs have mp now, nice.

kinda dumb they did it for all and not for each job that actually uses it, not like that's a bad thing though lol
 
hmm so all mobs have mp now, nice.

kinda dumb they did it for all and not for each job that actually uses it, not like that's a bad thing though lol

They always have had MP
 
the POL message says they just added it, maybe it was another oversight?
 
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