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- Dec 6, 2007
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I'm glad one person was able to understand what i said.
I already covered W.turban Vs Askar head also, there's no comparison really, HP/MP+30 haste+5% or lolVIT+4 haste+4%, which do you think is better?
Askar is fine for messing around with if you're playing with a DD build (i use it for campaign for example).
I didn't see Askar hands mentioned yet, if you don't have Homam, these are a decent alternative for /nin, with haste and enmity.
Edit:
This is the joy of macro's, why would i keep Haste on when i'm not casting Ni/Flash? Why would i keep Shield skill on when i'm not casting Ichi(the only spell that has a high chance of interruption) or my shadows have been wiped?
I'm not implying i'm the perfect pld, far from it, but if you're not continuously swapping gear you're not doing your job right.
The reason enmity is important /war is because it's hard enough to keep hate, especially if you have competent DDs when you're constantly getting smacked around. Incase you didn't know losing HP causes heavy enmity loss and before you reply with "lol but... i get provoke /war" the VE has entirely diminished over the 30 seconds cool down period and (I could be wrong here) leaves you with 1 CE, yes, one.
I'm not bashing /war here either, before you say it,i still use it for dynamis and einherjar wings I/II.
I already covered W.turban Vs Askar head also, there's no comparison really, HP/MP+30 haste+5% or lolVIT+4 haste+4%, which do you think is better?
Askar is fine for messing around with if you're playing with a DD build (i use it for campaign for example).
I didn't see Askar hands mentioned yet, if you don't have Homam, these are a decent alternative for /nin, with haste and enmity.
Edit:
Not much of a difference, and i'll never understand why some PLDs go overboard on enmity even when subbing WAR. I understand that you need some enmity as nin sub but some people put it in EVERY slot sacraficing shield skill(half the reason pld/nin is useful is so you block and not get interrupted), hp , and haste of course.
This is the joy of macro's, why would i keep Haste on when i'm not casting Ni/Flash? Why would i keep Shield skill on when i'm not casting Ichi(the only spell that has a high chance of interruption) or my shadows have been wiped?
I'm not implying i'm the perfect pld, far from it, but if you're not continuously swapping gear you're not doing your job right.
The reason enmity is important /war is because it's hard enough to keep hate, especially if you have competent DDs when you're constantly getting smacked around. Incase you didn't know losing HP causes heavy enmity loss and before you reply with "lol but... i get provoke /war" the VE has entirely diminished over the 30 seconds cool down period and (I could be wrong here) leaves you with 1 CE, yes, one.
I'm not bashing /war here either, before you say it,i still use it for dynamis and einherjar wings I/II.
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