Enspell II Tier

K. Ishitar

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So I took a look at wiki and saw the new enspells but was a bit disappointed that it applies to only the first hit of the main's initial attack as the old enspells would apply them to all hits both main and offhand.

It's understandable why SE would only make it main hand apply the bonus but messed up if the old tier can outdo the first(assuming you have a multi hit and low delay/haste buildup).

May be good for single daggers or just normal one handed weapons. Enspells are kinda borked anyways during gear swaps if you can't see your character on screen then the enspell ability(tier I) wouldn't show up in the log I'd like to assume that the damage is still being calculated in but due to gear swapping so fast it isn't shown in log just like scs I make with blu dont show in gear log due to how I make my macros.

Lastly about the enhancing gear having to be worn for tier II(for the extra benefit), for tier I you just needed the extra enhance gear on during initial casting of the spell

Anyone have any input on this?
 
Enspell 2 having to keep enhancing gear on to do max damage is a pretty bad setback for it. Enspell 1 is better than Enspell 2 whenever using a weapon that hits more than once in a single attack round.
 
yeah, saw someone in the internet room messing around with enthunder II on double lightning on tw goobues in zitah first it started at 19 then went to 22 then all the way to 46 so it's a pretty high bonus considering he was only wearing af pants as far as enhancing goes, but if you have a joytoy or a /nin sub with some haste old tier should beat it.

with my gear I get about +19 for the old tier then latent ring (+5) then the day (1) 233 delay on joyeuse 45% DA.

with DW on just single hit weapons it should still outdo it
 
enspell2 just plain sucks. i rdm/nin a lot for when i solo and have a joytoy. id never enspell2, i dont even know why i bought it. when triple attack procs with my dagger thats up to 5 hits. even at lets say 16-17 from enspell damage a hit thats 80-85 damage bonus.
 
enspells II are not crap, it depends on your gear and play stile.
yes if you have joyuse and or /nin then enspells II are not much use bc tier I end up being much more dmg, but if you wanna have the benefit of /blm or /whm and wanna use dagger main then enspells II are usefull.
when i solo i dont do /nin bc most the time i straight take up the dmg with SS+phalanx+ protect4+ dmg-18% and i use dagger for low delay with haste. I use enspell II and i do 30+ dmg and the additional dmg goes up 39 with AF2 hands, using dagger i find that i get fast TP and i do pretty good additional dmg of enspell II ofcourse i match it with appropriate day/weather to output the dmg.
 
Have any tests been done to see how much it can weaken a mobs resistance to the opposed element?
 
i totaly forgot about that hmmm i havent tested it but ya enspells II are supose to weekend mobs elemental resist
 
I think the point of en2 was to let the RDM melee and land spells without having to switch to staves (i.e. it was not meant for solo situations but for pt).

Whether it works as intended, I don't know. I still don't even have them...
 
When you arn't subbing /nin enspell II can be better, if you have a good enhancing magic set+Sword enhancement gear. Sometimes I use Ruler or Zareehkl Jambiya and with my haste build it is great dmg. My haste build is Walahra Turban,Goliard body,Dusk Gloves,Nashira Seraweels and Dusk Feet so that enspell II gets to land quickly.

I don't have Enhancing sword or Hollow earring but I have done nearly 50 dmg additional effects before and they come often with a nice haste build. Don't forget that also, when you use a higher base weapon or just stronger in general then Joyeuse you do higher weapon skills damage also and enspell II+Death blossom is nice resistance effect. I'm not 100% sure but after I do death blossom, the enspells do even higher dmg. But i'm not saying its better then joyeuse because I don't have real numbers or parse or anything, but just from doing it, it looks close if not better.
 
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