EXPing on Qutrubs

Kyrial

Azure Princess
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Windurst! Screw you, Whitegate.
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KeitaroPrime
FFXIV
Kyrial
Had an awesome PT last night outside the Dvucca Isle staging point fighting VT Qutrubs. Setup was PLD, SAM, THF, WHM, BLM, BRD. The nice thing about these ToAU areas is that mobs respawn every 5 minutes, so there's never any lack of mobs to pull. And the nice thing about Qutrubs is that they take insane damage (though they have a ton of HP to make up for it). XD Just an example of one of our typical SCs (except that DJ didn't normally burst Holy XD):

qutrubsc.jpg


And keep in mind that Chiimi was only level 73... if she was 75 she would have easily been breaking 3k on those MBs. o.O Tride was also usually doing about 100 or so more on his Shark Bites. Anyway, it was a lot of fun, and I got enough IS to buy my map of Arrapago Reef. ^^ Much thanks to Djrealmz, Tride, Chiimi, Celestin, and Trelution!
 
. . .I wanna Spinning Slash their ass...someone pt with me there!!

Gratz on the good pt btw
 
Oh wow. This looks like a great place to go when you have a lot of damage in your party.

Congratulations on the good exp!
 
They really screwed up Qutrub. They're the large number obsessers wet dream. Unfortunantly, while they take twice as much, damage, they also have twice as much hp. So it's not really mattering.
 
Skaw said:
They really screwed up Qutrub. They're the large number obsessers wet dream. Unfortunantly, while they take twice as much, damage, they also have twice as much hp. So it's not really mattering.

Yea, I noticed that when me and 2 others got aggro and took a few mins killing one ^.~ (nin, rdm, brd ftw).
 
I did a single nuke ThunderIV for about 2,4k on one.
I think it took maybe 10% of its hp.
I think thats actually worse then regular mobs.
 
Thought I had saved the screen shot of my 1800 raging fists, but it looks like I haven't. Still, it's a fun place to exp.
 
LoL yeah those numbers were nuts. All in all they prob go down no faster then any other mob, but it damn sure was fun. I shoulda showed Tride up and been Melee brd XD. But damn those things spam Buffs. >_< My poor Finale couldn't keep up. @_ @
 
Do you actually get good exp off of them? I remember them conning DC I think when running through there =o or do they con higher the farther in you go?
 
There's higher level ones deeper in.
 
OMG I'm so embarrased that I got busted MBing Holy! /blush
Ya, it was a great party and a lot of fun seeing those big numbers go up. We'll have to do it again soon.
Cheers,
Djrealmz
 
Caerloc said:
I did a single nuke ThunderIV for about 2,4k on one.
I think it took maybe 10% of its hp.
I think thats actually worse then regular mobs.
QFT

They have crazy hp, actually probably take longer than normal mobs to kill and hate seemed to be a bit of an issue in my party with all the crazy numbers, but for you numbers people you can make some really big ones here.^^
 
The good thing about these is they allow any job, and and sub to tank.

Look at what you have here... A Skillchain doing 3k-6k damage and a 3k+ Burst. Wtf is provoke at that point? Get a thief, or a thief subber, and a you are set.

It really opens the doors for alt tanks. Especially considering the mobs are such a joke to actually fight. They only have Defensive/Enhancing moves(Haste and Protect), save for Spinal Cleave, which is Blinkable, and severely innaccurate. Thief/Ninja would be Ideal(and is), as well as any other melee thats a C in evasion or better subbing Ninja.

On the ones in the reef that con DC-EP, I closed with a 1932 Shark Bite that made a 4,867 Light. that's close to 7,000 points of hate on me. I don't care what you are bursting, you ain't pissing it off as much as I did. That was typical damage.

On average I would say they got about 15,000 HP, the tougher ones maybe 20,000. But they are still your typical [SC >> Burst >> Gather TP >> Clean Up] Fight, just witht the added bonus your WHM's get negligable hate, and typical Hate maneuvers are pointless.

2 Sam, 2 Thief/Nin, Bard, and Red mage.
- Thieves alternate tanking, Spam SC till monster death, Redmage for spot healing, Burst, and Dispel. Kasha to Shark, Kasha to Shark, alternate Gekko's every other/every third Fight.

2 Thief/Nin, 2 Whm/Nin in combat gear, a Rdm, and a Brd.
- Thief/Nin close light provided by the Whm's, Rdm and Whm Burst, and Rdm Dispel. Hexa Strike to Shark, Hexa Strike to Shark, 3 bursts per SC.

Pld/(Whm|Rdm|Nin), 2 Drk/Thf, Sam/War or War/(Sam|Nin), Blm, and a Brd.
-War or Sam pulls and alternates Light SC's TA'd on the PLD with the darks, Blm Bursts to finish. Decimation >> Spining Slash + Burst for prolly 17k I would assume. Wait for War's TP and clean up with a nuke.

fun fun fun. =]
 
Phraust said:
The good thing about these is they allow any job, and and sub to tank.

Look at what you have here... A Skillchain doing 3k-6k damage and a 3k+ Burst. Wtf is provoke at that point? Get a thief, or a thief subber, and a you are set.

It really opens the doors for alt tanks. Especially considering the mobs are such a joke to actually fight. They only have Defensive/Enhancing moves(Haste and Protect), save for Spinal Cleave, which is Blinkable, and severely innaccurate. Thief/Ninja would be Ideal(and is), as well as any other melee thats a C in evasion or better subbing Ninja.

On the ones in the reef that con DC-EP, I closed with a 1932 Shark Bite that made a 4,867 Light. that's close to 7,000 points of hate on me. I don't care what you are bursting, you ain't pissing it off as much as I did. That was typical damage.

On average I would say they got about 15,000 HP, the tougher ones maybe 20,000. But they are still your typical [SC >> Burst >> Gather TP >> Clean Up] Fight, just witht the added bonus your WHM's get negligable hate, and typical Hate maneuvers are pointless.

2 Sam, 2 Thief/Nin, Bard, and Red mage.
- Thieves alternate tanking, Spam SC till monster death, Redmage for spot healing, Burst, and Dispel. Kasha to Shark, Kasha to Shark, alternate Gekko's every other/every third Fight.

2 Thief/Nin, 2 Whm/Nin in combat gear, a Rdm, and a Brd.
- Thief/Nin close light provided by the Whm's, Rdm and Whm Burst, and Rdm Dispel. Hexa Strike to Shark, Hexa Strike to Shark, 3 bursts per SC.

Pld/(Whm|Rdm|Nin), 2 Drk/Thf, Sam/War or War/(Sam|Nin), Blm, and a Brd.
-War or Sam pulls and alternates Light SC's TA'd on the PLD with the darks, Blm Bursts to finish. Decimation >> Spining Slash + Burst for prolly 17k I would assume. Wait for War's TP and clean up with a nuke.

fun fun fun. =]
um.... yea..
 
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