F*** SE and here SCH (PUP Discussion)

I was wrong, I used to thing that war had A+ in axe for the longest time, odd enough is that I use wiki a lot, that shows me XD.
 
Pretty stupid comment. If the sam he is in the tank PT he wil do 30% of the dame together with the 2 other melees. If he is not he will not get gear unless those free lotted. W/e the jobs are outside tank party they do crap damage like the main PT doing 90% of the damage, unlike they are say BLM or ... guess what PUP.

You fucking moron I said once the SAM gets his gear back the PUP isn't going to be out damaging the SAM. Then I went to say that PUP was useful at the beginning because you know they have some natural hand to hand skill compared to a samurai which has none.

Stop thinking that your shitty little puppet is going to out damage black mages and damage dealers. Your ranged pupppet? Easily out damaged by a ranger. Your black mage automation will be out damaged over time by a black mage not to forget it takes you time to get up three ice maneuvers where a black mage can keep casting. Your tank automation? Yeah... that was a real drop of the ball by SE. Least I forget that Ranger and Black Mages can merit their respected skills to increase damage and accuracy.
 
I will agree that the one place that PUP does shine in is being able to fit alot of spots in a party. They have a tank, melee, and mage puppet, which can be really handy when you need a change of job.
 
You fucking moron I said once the SAM gets his gear back the PUP isn't going to be out damaging the SAM. Then I went to say that PUP was useful at the beginning because you know they have some natural hand to hand skill compared to a samurai which has none.

Stop thinking that your shitty little puppet is going to out damage black mages and damage dealers. Your ranged pupppet? Easily out damaged by a ranger. Your black mage automation will be out damaged over time by a black mage not to forget it takes you time to get up three ice maneuvers where a black mage can keep casting. Your tank automation? Yeah... that was a real drop of the ball by SE. Least I forget that Ranger and Black Mages can merit their respected skills to increase damage and accuracy.

Uh... pup has some degree of meriting those... not defending pchan in this...

Optimization and Fine-tuning will increase all sorts of acc mab defense and att... look em up i dont care to read or show off what they can do, sowwy D:
 
You fucking moron I said once the SAM gets his gear back the PUP isn't going to be out damaging the SAM. Then I went to say that PUP was useful at the beginning because you know they have some natural hand to hand skill compared to a samurai which has none.

Stop thinking that your shitty little puppet is going to out damage black mages and damage dealers. Your ranged pupppet? Easily out damaged by a ranger. Your black mage automation will be out damaged over time by a black mage not to forget it takes you time to get up three ice maneuvers where a black mage can keep casting. Your tank automation? Yeah... that was a real drop of the ball by SE. Least I forget that Ranger and Black Mages can merit their respected skills to increase damage and accuracy.
You do know that you don't NEED three ice maneuvers to cast, right?
 
Anyone thats nuked with Byla up in Pudding alley will see a Blm that has incredible damage I frequently see him hit 2k or more on a single nuke, his gear and merits really make a difference overall. Blm's really can reach high potentuals in elemental abilty and with merits and the best gear possible on a blm it will always be the premier nuking job.
 
On a different note...

if you're going to make a flame, don't fucking censor !!!

Say fuck, it dont matter!
 
Uh... pup has some degree of meriting those... not defending pchan in this...

Optimization and Fine-tuning will increase all sorts of acc mab defense and att... look em up i dont care to read or show off what they can do, sowwy D:

You can't go 8/8 in both categories though. A ranger and black mage can so still not as buffed as a merited ranger or black mage.
 
You do know that you don't NEED three ice maneuvers to cast, right?

To get numbers like Pchan posted you do. Otherwise those numbers aren't going to be as high, and will be no where near what a black mage will put up in damage and DoT.
 
Wow, are you stupid?

Their hand-to-hand skill almost means nothing. Especially not on the first floor where everything have low evasion and low defense. What makes MNK's pull ahead at start, and this is assuming no one have any cells unlocked (that means, pre-chest patch only), the MNK will outdamage the PUP because of higher Martial Art.

Wow, are you stupid?

Hand-to-hand skill means everything, because it affects weapon damage, not just attack and accuracy like other skills. Last I checked 29.5 > 24.9. And for someone who runs Salvage regularly, you're pretty ignorant of the fact that main job traits start locked as well(I know you'll rebuttal with saying it's easy to unlock traits and abilities, but you brought up "assuming no one have any cells unlocked.")

Yes, higher martial arts means monks will attack faster, but they also just hit flat out harder as well.
 
You can't go 8/8 in both categories though. A ranger and black mage can so still not as buffed as a merited ranger or black mage.

in those skills the caps are 3 levels however... each time this is done is goes up +5 for a total of +15 ... the 8 level caps go up +2 which is a total of +16
the Auto's draw back is ofcourse its inability to consistancy pull out numbers comparable to each role it plays. Rangers and Black Mages however how more freedom and can choose a from a wide selection of not only merits but equipment, Again, another of the auto's flaws, It has attachments that can enhance the current frame but only by so much and limited to elemental caps.

for uzor, I assume as would anyone else that pchan performed 3 ice maneuvers to pull such a spell off. Proof of this is that all 3 of the maneuver slots are empty after the spell has been cast, meaning ice maker was attached. correct me if im wrong pchan...
 
in those skills the caps are 3 levels however... each time this is done it goes up +5 for a total of +15 ... the 8 level caps go up +2 which is a total of +16
the Auto's draw back is ofcourse its inability to constantly pull out numbers comparable to each role it plays. Rangers and Black Mages however how more freedom and can choose a from a wide selection of not only merits but equipment, Again, another of the auto's flaws, It has attachments that can enhance the current frame but only by so much and limited to elemental caps.

for uzor, I assume as would anyone else that pchan performed 3 ice maneuvers to pull such a spell off. Proof of this is that all 3 of the maneuver slots are empty after the spell has been cast, meaning ice maker was attached. correct me if im wrong pchan...

man im tired and that drawback sentence makes no sense to me... going to bed.
 
Wow, are you stupid?

Hand-to-hand skill means everything, because it affects weapon damage, not just attack and accuracy like other skills. Last I checked 29.5 > 24.9. And for someone who runs Salvage regularly, you're pretty ignorant of the fact that main job traits start locked as well(I know you'll rebuttal with saying it's easy to unlock traits and abilities, but you brought up "assuming no one have any cells unlocked.")

Yes, higher martial arts means monks will attack faster, but they also just hit flat out harder as well.
Wow ,you're more stupid then I thought. Job traits DO NOT start out locked. And weapon skill does not matter all that much at all in the beginning of Salvage. Perhaps you should actually attempt to DO salvage before you speak of something you have absolutely no fucking clue about.

And yes, to get the highest possible damage, you'll need 3 ice maneuvers. However, you also need to remember that while a BLM have to rest to get their MP back, a PUP need not to the same extent. They only need to focus on keeping their automaton alive, which can be hard.

And no, I never said a PUP can outdamage a BLM overtime. However, they can do excellent damage overtime.
 
When I say not that much at all, I mean accuracy and attack wise. Yes, MNK will hit harder due to higher base damage. However, even if PUP had THE SAME weapon rating as MNK, MNK would still outdamage them due to higher martial arts trait. I do believe I mentioned this earlier. That's why it don't matter if PUP had the same H2H rating, as MNK's superior in attack speed and equipment.
 
You fucking moron I said once the SAM gets his gear back the PUP isn't going to be out damaging the SAM. Then I went to say that PUP was useful at the beginning because you know they have some natural hand to hand skill compared to a samurai which has none.

Stop thinking that your shitty little puppet is going to out damage black mages and damage dealers. Your ranged pupppet? Easily out damaged by a ranger. Your black mage automation will be out damaged over time by a black mage not to forget it takes you time to get up three ice maneuvers where a black mage can keep casting. Your tank automation? Yeah... that was a real drop of the ball by SE. Least I forget that Ranger and Black Mages can merit their respected skills to increase damage and accuracy.

I think you don't understand crap and are just stupid. 1st you didn't understand the subtility of my pic with fire bonus.... Now you tell me SAM will outdamage PUP once they get their gear .... Except that if you actually do salvage you'd know that you can't gear more than 3 melee. ANd Yes a PUP in the non tank party will outdamage any DD job wether it is on lesser mobs or on the boss, because the automaton doesn't need gear or stats to be fully effecitve. And to answer more precisely BLM will do ridiculous damage compared to pup. Why ? No gear, no SJ. You are basically stuck with you 32 mab job trait vs 140 for pup .. lol.


Oh and try to play BLM sometimes. 800mps= 4 tierIV > rest 2-3 minutes. PUP= tier IV tier IV tier V .. deactivate > activate
tier IV tier V tier V lalala.

Oh and for your govern there is no automaton tank, it's a fast hitting melee.
 
I think you don't understand crap and are just stupid. 1st you didn't understand the subtility of my pic with fire bonus.... Now you tell me SAM will outdamage PUP once they get their gear .... Except that if you actually do salvage you'd know that you can't gear more than 3 melee. ANd Yes a PUP in the non tank party will outdamage any DD job wether it is on lesser mobs or on the boss, because the automaton doesn't need gear or stats to be fully effecitve. And to answer more precisely BLM will do ridiculous damage compared to pup. Why ? No gear, no SJ. You are basically stuck with you 32 mab job trait vs 140 for pup .. lol.


Oh and try to play BLM sometimes. 800mps= 4 tierIV > rest 2-3 minutes. PUP= tier IV tier IV tier V .. deactivate > activate
tier IV tier V tier V lalala.

Oh and for your govern there is no automaton tank, it's a fast hitting melee.

tier V say wut?..
 
I think you don't understand crap and are just stupid. 1st you didn't understand the subtility of my pic with fire bonus.... Now you tell me SAM will outdamage PUP once they get their gear .... Except that if you actually do salvage you'd know that you can't gear more than 3 melee. ANd Yes a PUP in the non tank party will outdamage any DD job wether it is on lesser mobs or on the boss, because the automaton doesn't need gear or stats to be fully effecitve. And to answer more precisely BLM will do ridiculous damage compared to pup. Why ? No gear, no SJ. You are basically stuck with you 32 mab job trait vs 140 for pup .. lol.


Oh and try to play BLM sometimes. 800mps= 4 tierIV > rest 2-3 minutes. PUP= tier IV tier IV tier V .. deactivate > activate
tier IV tier V tier V lalala.

Oh and for your govern there is no automaton tank, it's a fast hitting melee.
tier V say wut?..

egads, I love it.
 
tier V say wut?..
If an obvious misspelling is the only counter-argument you can think of to discredit Pchan's post, you're obviously out of arguments and might as well refrain from posting.
 
I just got SCH to 30. Boy, I can't wait to hit two more levels and have access to Dispel, an obviously RDM only spell, with Addendum: Black, despite the fact that anyone who really wanted dispel could have it at 64 and above.
Man, SE sure screwed over all the mages.
 
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