Female Elvaan .Dats!

tanlines, omg
 
How do you check the .dats inside the zip to see which piece it is? Those zips are all jp-filename. I can't seem to open them from AltanaView nor Model Viewer, but I just got AV so I don't know all the secrets to it yet.
 
How did you people not already know about these? >.>


They're awsome incarnate, with one teeeeeensy little problem.

You can't use them outside their intended sets. They change the height of the elvaan head (note the lack of LONGNECK IS LOOOOONG), so you have to use custom elvaan heads that don't work with any headgear besides the modified ones. There's supposed to be a mod floating about that fixes the head length, but then the headgears from these don't work. So for the love of all things kinky, don't go swapping these over the standard AF, you'll just make everyone not wearing a full set a crime against humanity.

Solution: Go go Wardrobe and swap hydra gear files.

CmdrFly said:
How do you check the .dats inside the zip to see which piece it is? Those zips are all jp-filename. I can't seem to open them from AltanaView nor Model Viewer, but I just got AV so I don't know all the secrets to it yet.

File size. Smallest to largest: Head, Feet, Hands, Legs, Body. Or at least that's how it usually works, swap it yourself to be sure.
 
Or just copy the file name and paste it into a translator (babelfish or google, etc)

It should come out with something like: AF1 [urumi] Torso .dat
 
Blabj said:
Or just copy the file name and paste it into a translator (babelfish or google, etc)

It should come out with something like: AF1 [urumi] Torso .dat
Will that work? I don't have the JP language installed on my OS so the filenames don't show up as the typical characters. Instead it's like Þ1º768¥.dat (poor example but you get the idear).
 
Hmm, I don't think it will work if you don't have it so it recognises non Unicode fonts... I guess you'll have to use trial and error like Mai said, test in the model viewer to make sure you don't crash your POL in the process :)
 
I'll play around with it tonight, thanks guys. On a semi-related note, I tried to find the .dat number for some WS animations but wasn't having a whole lot of luck. Is there a listing anywhere or an easy way to ID them in AltanaView?
 
AltanaView lists the .dat path right at the bottom of the window.
 
Oh god, can we make this into a nude .dat thread? the potential...
 
Claxton said:
Oh god, can we make this into a nude .dat thread? the potential...


{You can have this.}
http://tune.ache-bang.com/~vg/modules/gsbbs_five/
TgC_emoticon162.gif

WARNING ONLY FOR 18+ PERVS. KAY YOU'VE BEEN WARNED.

...men -. -
 
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Mai Ikari said:
AltanaView lists the .dat path right at the bottom of the window.
I noticed, but it doesn't seem to be specific enough. I want the landing animation of one WS swapped to another; the path & file listed in the status bar seems to be for the opening animation. I was mildly high last night when I was using it though, I could very well be mistaken.
 
CmdrFly said:
I was mildly high

Who are ya tryin' to convince, us or yourself? :D
 
Mingey... are we in Paris?

Yes Gary... yes we're in Paris. *tear*
 
CmdrFly said:
Wait... what?

img_14.gif

Ok guys focus, it looks like this is going to be an underwater level.
 
you want proof that he has a boner?
 
Considering the rumours I've heard about Tim, I'd like proof of this too. I call shenanigans.
 
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