FF Mission Descriptions

Avalar

Caca Interloper
Adventurer
Joined
Sep 27, 2006
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78
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44
Location
New Jersey
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Quetzalcoatl
Linkshell
FabeledCrisis
Aren't the mission descriptions for each mission a bit vague? For example: "Go to La Thaine Plateu and free Carbunckle,"but what is left out is before you do that you have to speak to 20 different people all whom are scattered in different areas of virtual world. How annoying is this? What do you all think?
 
NPCs usually provide a better direction than the mission log. Other than that, there's always ffxiclopedia!
 
I don't even attempt missions without reading ffxiclopedia or somepage. And usually I'll have a map of the area open in a tab too, so I can navigate if I don't have a map.
 
This game has some of the worst and most incredibly unhelpful mission/quest logs I have ever seen. I could pull a better description out of my ass.

(gogo sentence that kind of doesnt make sense cuz im tired)
 
This game has some of the worst and most incredibly unhelpful mission/quest logs I have ever seen. I could pull a better description out of my ass.

(gogo sentence that kind of doesnt make sense cuz im tired)

They aren't meant to be guides.
 
Most quests involve going to somefuck NPC in god-knows-where, with no hints whatsoever as to where that NPC is, or that you even need to find them.

For example, the Aspir quest. They tell you that they need the test answers...but fail to mention it drops off mobs deep inside a tower halfway across the world.

If there were no allakhazam or ffxiclopedia, these quests just wouldn't get done.
 
Halfway across the world = not far outside town? I think when you have the quest active, some of the local NPCs may even hint you in that direction. Maybe not - it's been a long long long time since I've done that quest.

But yes, quests and missions in this game are generally vague. If you're even told what item you need to get for a new quest/mission, you usually still have to wait until someone randomly stumbles upon that item before people know what to go slaughter for it. I think it's intentional on the part of the game designers to foster the players "working together" or something.

Which of course goes against their principles of not wanting people to be able to use the game and the internet at the same time if playing the PC version, but I never said they were consistent. :P
 
This is the typical result of hitting enter rather than reading the text the NPCs are presenting you with.
 
Even when you read what the NPCs tell you, however, I'm often lead to ponder how the HELL the very first people to do certain missions/quests figured out what to do.

Take ZM3, for example. Where ... just WHERE ... did any NPC tell me to kill Tonberry Cutters until I get an uggalepih key, use the key to get into a room where I'll get a paintbrush, use the paintbrush in some obscure, drawn-out way to make it to another area ...

Oh yeah, kill various Tonberry mages until you get an unlit lantern ... take said unlit lantern to an area with 201 twists and turns (if you're the first doing the mission, you probably don't have a map). Trade the lantern to an obscure altar, run around a bit more, find some lamps outside of a door, yadda yadda yadda...




Nothing prepares you for that. It's look it up, or nothing. Did people just flail about randomly for a few months after Zilart came out, until someone hit the lottery with the right combination of random crap to do?




I can agree that far too many people are interested only in becoming flagged for this or that ... a new rank, item, or area. For me, I'm very much about wanting to know WHY my character is supposed to be doing something. The doing of it is not enough. I read every bit of storyline I can, and try to digest it. Sometimes, however, the obscurity about what you're supposed to do next is a bit obscene.
 
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I would assume data-mining had a big contribution to quest completing.
 
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