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yes
the gambit system is exactly for that purpose: repetitive tasks. what i do is put first gambit as "raise2" a dead pt member, second gambit "cast cure3 on pt member with HP< XX%", the 7 following gambit be status ailments healing, and 10th being atack gambit. You dont have much to do this way when fighting a normal monster, but on those bosses you have to controll you chars because its not sufficient! Especially when leader dies, you have to change manually, and when your pt wipe you have to switch quick to back up pt.
Btw ther is also a fishing minigame in ff12, i only level 2. They said on gamefaqs you need to win to get Omega to spawn which is false. It poped as soon as i get yamzat mob hunt.
the gambit system is exactly for that purpose: repetitive tasks. what i do is put first gambit as "raise2" a dead pt member, second gambit "cast cure3 on pt member with HP< XX%", the 7 following gambit be status ailments healing, and 10th being atack gambit. You dont have much to do this way when fighting a normal monster, but on those bosses you have to controll you chars because its not sufficient! Especially when leader dies, you have to change manually, and when your pt wipe you have to switch quick to back up pt.
Btw ther is also a fishing minigame in ff12, i only level 2. They said on gamefaqs you need to win to get Omega to spawn which is false. It poped as soon as i get yamzat mob hunt.