FFXI item stats collection?

S

Sculli

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Anyone know whether there is an FFXI item stats collection in xml (or any other format really)? Someone made it for WoW see:WoW Item Stats look for itemstats v1.2 or so.

Anything like that out there for FFXI so that item stats could be integrated into web pages or forums?
 
I'm sure it could be made, but one thing to note with that database is that it uses a DKP system. A DKP system is basically giving a value to an item and then subtracting that amount from a person's total "earned" points. Basically it allows priority on loot drops by trying to make things as fair as they can be.

One of the problems I see, especially when used in FFXI, is that many linkshells don't use a DKP system. I mean some linkshells do but others I've seen base it on attendance, prioritized jobs, favoritism, etc. DKP is an excellent way to eliminate bad factors such as favoritism and makes things as "fair" as possible, but to make it work, a linkshell would have to have some sort of conversion method from non-DKP to a DKP system. I'm sure such a conversion would probably cause drama to already established methods.

Secondly, the "prices" for items in a DKP system for EQ & WoW are already established. Basically it's a universal "agreed" price for items. For FFXI, someone would have to create a fair pricing for all items. Furthermore, what is considered "fair" pricing to one linkshell doesn't necessarily mean that it's "fair" to another shell. Someone may say that the Kirin's Osode is worth "50" points. Another shell may say it's worth "100" points. Unlike WoW, where most items are specific only to a certain class, you'll have various jobs trying to get the Osode.

Anyway, DKP is a pretty good system. There are many different variations of it. A popular one seems to be 0-DKP, but agreeing on a price to charge for items would require a bit of work. It works well for individual linkshell forums, but going global for the server could be challenging. All your readers involved with end-game linkshells would have to have some sort of agreement on how much things should cost.
 
...I think Sculli ment that he wants to have some sort of an Item Database here for the site, it mentioned nothing about LS loot and DKP systems.
 
Rorschach said:
...I think Sculli ment that he wants to have some sort of an Item Database here for the site, it mentioned nothing about LS loot and DKP systems.

Eh? From the webpage Sculli linked:
"A PHP-based DKP solution to help guilds in EverQuest track guild members' attendence, item purchases and other statistics. Features templating, plugin support and supports various database abstraction layers, and many other features."

Edit: Ah shi, nevermind. I have reading comprehension -5. I saw the plug-in.

I can understand the item database... but don't we have Alla & Somepage for that?
 
_Neosquall_ said:
Who the f*ck uses Alla anymore? Somepage is gewder

Haha, true. I only use Alla for the comments. After weeding out the shitty comments, there are actually some useful things in there from time to time.
 
If there was dkp system then all the gil sellers are going to run out of business.Why? go figure
 
The primary purpose would be to integrate loot into messages is such a way that if an item name is mentioned in a thread then the user would only have to hover over the item name to see the relevant stats.

I am not sure if that is all that useful, I guess the AH would benefit from it. Was just going to see whether that is something to put on my ever growing list of thing to ad to QCDN one day.
 
Sculli said:
The primary purpose would be to integrate loot into messages is such a way that if an item name is mentioned in a thread then the user would only have to hover over the item name to see the relevant stats.

I am not sure if that is all that useful, I guess the AH would benefit from it. Was just going to see whether that is something to put on my ever growing list of thing to ad to QCDN one day.

Ahh. I see. That's a pretty cool feature. Much like those "mouseover" text ads you seen on other websites. It would be pretty easy to implement, you just have to find a DB. I think maybe the formatting would be a bitch though.

That's neat. Then again, you'd also have to make sure people could spell the items correctly too. :biggrin:
 
What about user profiles, where we can display our gear? Alla's profiles work, but:

1. It's alla. It sucks
2. They're missing tons of items from the equipment list
3. pickles
 
CmdrFly said:
What about user profiles, where we can display our gear?
Thought about that, as well as the ability to display jobs and levels in the space under one's avatar. The main challenge is that many have multiple main and sub jobs, multiple sets of gear, etc. That makes it a fairly complex task to try and implement these features.
 
I have zero knowledge of vBulletin, so I'm shooting in the dark here. I can see aesthetically how you could make it fit and so on, be glad to post up a demo screenshot of the end result. But do you need to add a plugin for something like that? Or is it coded by hand?

If it's the latter, how tough is the language to learn? I wouldn't mind investing some time in a project like this, I often have plenty of spare time at work.
 
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