FFXI Update for May 24th

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http://www.playonline.com/ff11us/polnews/news7671.shtml

From:FINAL FANTASY XI
May 24, 2006 05:15 [PDT]

FINAL FANTASY XI Update (May. 24)

At the following time we have performed a version update of FINAL FANTASY XI.

[Affected Period]
May 24, 2006 4:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]

- Calculation of auction house charges has been changed to as follow:
[Jueno / Nashmau / Tavnazia areas]
Single item: 1% of selling price + 50 gil
Stack item: 0.5% of selling price + 200 gil

[Al Zahbi]
Single item: 1% of selling price + 100 gil
Stack item: 0.5% of selling price + 400 gil

- Bazaar taxes for the following areas have been lowered from 10% to 5%:
Ru'Lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno

- The following players will be automatically moved to Aht Urhgan Whitegate when the Al Zahbi area has reached its maximum amount of population:
- When logging into Al Zahbi
- Attempt to move into Al Zahbi from nearby areas
- After receiving the "Tractor" spell
- When moved to any Homepoints within Al Zahbi

- During defensive Besieged, beastmen will now focus on reaching their goal, the Astral Plinth, than actively involving into battles.

- An issue wherein players may be able to receive experience points and Imperial Standings which has exeeded the cap has been fixed.

- Addressed an issue where internal test messages would display on the screen during Besieged.
 
trizzip said:
http://www.playonline.com/ff11us/polnews/news7671.shtml

From:FINAL FANTASY XI
May 24, 2006 05:15 [PDT]

FINAL FANTASY XI Update (May. 24)

At the following time we have performed a version update of FINAL FANTASY XI.

[Affected Period]
May 24, 2006 4:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]

- Calculation of auction house charges has been changed to as follow:
[Jueno / Nashmau / Tavnazia areas]
Single item: 1% of selling price + 50 gil
Stack item: 0.5% of selling price + 200 gil

[Al Zahbi]
Single item: 1% of selling price + 100 gil
Stack item: 0.5% of selling price + 400 gil

- Bazaar taxes for the following areas have been lowered from 10% to 5%:
Ru'Lude Gardens, Upper Jeuno, Lower Jeuno, Port Jeuno

- The following players will be automatically moved to Aht Urhgan Whitegate when the Al Zahbi area has reached its maximum amount of population:
- When logging into Al Zahbi
- Attempt to move into Al Zahbi from nearby areas
- After receiving the "Tractor" spell
- When moved to any Homepoints within Al Zahbi


- During defensive Besieged, beastmen will now focus on reaching their goal, the Astral Plinth, than actively involving into battles.

- An issue wherein players may be able to receive experience points and Imperial Standings which has exeeded the cap has been fixed.

- Addressed an issue where internal test messages would display on the screen during Besieged.
About damn time. Removing the HP just stopped people from setting their HP there, it did nothing to alieviate the problem of hundreds of people already having it there.
 
Yea, I think i'm gonna be really pleased with this update, as well as a crap load of other ppl. ^.^

I'm a bit confused about the tax situation. Was that changed in order to promote ppl to use the an AH that isnt in Al Zhabi?
 
Taurothar said:
I wanna know what the "cap" of people in al zahbi is.
750 people. After that we get the GTFO system message.
 
trizzip said:
- During defensive Besieged, beastmen will now focus on reaching their goal, the Astral Plinth, than actively involving into battles.
How do we kill them if they're running away o.O This doesn't make much sense to me >.>
 
we are soo screed now that they wont run away when they finally reach the cadence
 
Guessing "Provoke" and other actions will be more neccesary now. That and binding them, etc. S-E just wants us to lose already, soon enough they'll say that Beastmen will be wearing GM armor LOL.
 
If they didn't force the beastmen to run so quickly they might actually win. However, then the battles would last hours.
 
Arylias said:
How do we kill them if they're running away o.O This doesn't make much sense to me >.>

They used to agro. Now you might have to claim them to stop them or sleep them to stop them.
 
Oh ok, it makes more sense now. lol
 
Last edited:
Bajaratt said:
About damn time. Removing the HP just stopped people from setting their HP there, it did nothing to alieviate the problem of hundreds of people already having it there.

Yes but this change is only put into effect if theres a max amount of people in zone. You can still be sent to al zahbi when besieged isnt going on.
 
Think it means they'll head for the AC rather than randomly agro people? If they totally ignored people wailing on em, it'd actually be easier since there'd be no deaths (as opposed to the occasional corpsepiles we've been having)
 
Wait a sec thta means the tanks actually have to voke. OMG finally they can make the mob stay still long enough for me to sata it or use assassin.
 
Khajit said:
Wait a sec thta means the tanks actually have to voke. OMG finally they can make the mob stay still long enough for me to sata it or use assassin.

I wasn't aware Assassin was a usable ability. ;-)
 
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