Final Expansion Thoughts

Celvantes

Genkai Conqueror
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FFXIV
Celvantes
I've had this kicking around in my head for quite a while and I just had to get it out somewhere... do with it as you will, and any comments ideas are welcome. Obviously this isn't going to happen, but I think it would be something fun for those who like the FFXI storyline.

This is my concept for an over-arching final expansion to the game, something designed to tie up the storyline and act as the last story-based addition to FFXI. Obviously there are going to be spoilers, so you might not want to continue if you haven't finished all of the existing storyline.

Requirements: Rank 10, completion of RoZ, CoP (to include AN), ToAU, WoTG, and all 3 of the mini expansions.

Opening Cutscene: Triggered by going through any of the Cavernous Maws. Cait Sith stops you to say that (in the last parts of WoTG) you've changed the past enough that some things in your present might be slightly different.

Next Cutscene: Triggered by zoning into your home nation in the past. You ask Lilisette what the two of you might have changed, and she mentions that besides saving her father, your actions made the beastmen army attacking Tavnazia much smaller than it would have been otherwise.

Next Cutscene: Triggered by zoning into the Tavnazian Safehold. Prishe is wheeling about the upper circular level, engaged in a very long rant about how the Safehold is drafty and gets wet whenever it rains. She complains about how insufferable it is to see Orcs/Gigas/Dragons living amongst the ruins of Tavnazia while the remnants of the Marquisate huddle in the Safehold. Ulima patiently explains how retaking the city would be almost impossible given the amount of beastmen living there and the level of destruction rendered to the Marqisate and the surrounding area.

Prishe, of course, responds with some choice expletives and says that anyone with *real* guts could drive those beastmen right out. Spotting you on the bridge below, she leaps down, exclaiming that she knows the perfect person to lead a force to retake Tavnazia. Of course, she manages to land right on top of you, driving you into the wooden planks and knocking you right out.

They do one of those black screen to eye-opening transitions they've been using in WoTG recently and you see Ulima/Justinius hovering over you while Prishe continues elaborating on an attack plan in the background. As Ulima helps you stand up and apologizes, Prishe turns around with an "about time," and asks if you're on board, as if you had been listening to her the entire time. You aren't given the option to respond, as she simply says, "of course you are, now go round up some forces to help us retake Tavnazia."

Next Quest: You have to raise four different forces to help in an assault on Tavnazia.

First cutscene: Happens when you talk to the leader of your home nation. In recognition of your actions to achieve Rank 10, he or she deploys a company of either Iron Musketeers, Royal Knights, or War Warlocks to Tavnazia to aid you. One of the storyline characters (Volker from Bastok, for instance) volunteers to lead them.

Second cutscene: Happens when you talk to Gilgamesh. In recognition of your actions in RoZ, he agrees to get you support from Kazham. He can't spare any of his pirates, but he asks Jakoh Wahcondalo to lend you some of her Mithran Mercenaries. Lion, newly recovered after the events of AN, leaps at the chance to join you again and takes command of the mercenary company.

Third Cutscene: Happens when you click the gate to Imperial Whitegate. In recognition of your actions during ToAU, Nashmeira lends you a company of Immortals. She tries to sneak off to lead them herself, but is caught at the last minute. Instead, she assigns Naja to the task. Naja isn't happy about being under YOUR command, but she grudgingly agrees.

Fourth Cutscene: Happens when you talk to Aldo. Freshly motivated by the recent reunification with his sister (Crystalline Prophecy), he leaps at the chance to reclaim the very territory where he lost her. He can't spare any Tenshodo to help you, but he says that he's sure your old friends will show up when the call to help you goes out.

Complete quest.

Next Cutscene: Triggered by zoning into Tavnazia. The place is *crawling* with soldiers from your home nation, Mithran Mercenaries, and Immortals, Prishe is on the bridge, ecstatic over the rising army. Walking in with Aldo, you start to apologize for not having found a fourth company. She waves your concerns off, stepping aside to reveal your company from CoP (Tenzen, "Louverance," the Sin Hunters, etc). These will form your "party" during the remaining parts of the missions, even though you will have a party/alliance of real players (as they did in CoP).

After a moving speech by Justinius about how they will be reclaiming what was lost in the Crystal War and a briefing on the Beastmen forces you will be facing, everyone then turns to you, as the commander, for orders.

In order to retake Tavnazia you have to deal with the Orcs/Gigas surrounding the city, as well as kill the dragons currently nesting there. A massive Wyrm is said to make the palace of the former Marquis his home (the final fight).

You now have three options as to how to proceed, each one bringing you to the final battle.

Frontal Assault. This is the option for those who have an alliance worth of players doing the missions. This puts you and your alliance in the center of an instanced campaign-style fight. There are three different battles, each one more difficult as your army moves progressively closer to the city. You can afford to lose regular troops, but doing so will mean they are not available for future battles. The campaign is lost and must be re-started if you lose any of your generals (Lion, Naja, and the leader from your home city).

The first battle involves taking a fortification and using it as a staging point, the second involves defending it against an onslaught of orcs and gigas, and the third involves taking down the gates of Tavnazia itself.

Holding action. This is the option for those who have a party doing these missions. You command your forces to take a fortification and act as holding force to draw the orcs/gigas away from the city, allowing you and your party (story-wise, Aldo, Prishe, Ulima, "Louverance," Sin Hunters, etc., not your player party) to sneak in and make an attack directly on the Wyrm in Tavnazia.

This involves a series of three "dungeon" crawls through the woods of Tavnazia separated by three BCNM fights against progressively harder dragons.

Infiltration. This is the option for those who want to do this solo. The storyline is the same as the previous option (you're using the army to hold the orcs/gigas at bay).

This involves one very long dungeon crawl through the forest. At the end, you are jumped by a group of dragons. Your NPC party (in cutscene) each take as many dragons as they can, but one Dread Dragon is left for you. A difficult solo BCNM against this Dread Dragon caps the long dungeon crawl.

Regardless of which path you take, you end up in the Marquis' Palace facing an army of dragons of all types. When all seems lost, Cid shows up in his airship, raining down gunfire and causing most of the dragons to take to the air and give chase. That leaves you and your group to a BCNM, facing off against the final Wyrm.

If you did the frontal assault option, you have an entire alliance with you to take down a full-up Fafnir-level Wyrm.

If you did the holding action option, you have a party with you to take down a Fafnir-type Wyrm lowered to Nyzul Isle levels.

If you did the infiltration option, you have the same fight as above, but you are solo with NPC help. The NPCs are:

Original Storyline - Volker (75 WAR / 75 MNK), Trion (75 PLD / 75 WAR), or Ajido-Marujido (75 BLM/ 75 RDM), depending on which nation you're from.
RoZ - Lion (75 THF / 75 WAR)
CoP - Prishe (75 MNK / 75 WHM)
ToAU - Naja (75 WHM / 75 RDM)
WoTG - Lilisette (75 DNC / 75 NIN)

Obviously, the solo fight is going to be a hell of a lot easier. That would be the reward for making it through the long dungeon crawl and the earlier BCNM all on your own.

Final Cutscene: You and every NPC you've met through the course of the game (yes, even Maat) is crowded in the ruins of the Marquis' Palace, and a banquet is being held in your honor. Toasts and tributes are given, etc, etc. As a final shot, you and Aldo walk out on a balcony to the cheering multitudes of the army you led in to Tavnazia. The camera pulls back to show all of Tavnazia, now slowly being rebuilt, and continues to pull back all the way to the cliff at Blueblade Fell, where a small child of your race/gender is doing the finger smooshing thing from the opening cutscene.

Final Reward: Unlocks Tavnazia as a new city with Rent-a-Rooms as well as the surrounding woods. In these woods are exp mobs for level 75 that take standard physical/magical damage but take double damage from magic bursts and skillchain damage. Since the missions to get here hearken back to the early days of the game, it's fitting that the exp mobs are best killed by the old standard skillchain - magic burst exp methods.

You could even keep the old NPCs in the Safehold (for players not at this point in the storyline) by showing a small cutscene with Justinius saying how they are used to it and want to stay, given that they'd lived there for decades.




If you've read to this point, thanks, and let me know what you think.
 
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I like the general idea but there needs to be a lot more added for a "Final expansion". It would be nice to have classic exp back too.
 
Can I cast Ultima in this new expansion ? o .o or Meteor? Like the blms in the intro movie? o .o

But yeah, something that'll wrap up everything would be c00.
 
That's really good, but, it would be better suited for a quest chain rather than a full expansion, sort of like the events in Storms of Fate and AN.
 
I have also had this thought but my Requirements were much more harsh and a somewhat ultimate challenge for those who have done everything.

Complete RoZ CoP Toau Wotg all 3 minis successful completion of Dyanmis Xarcabard and Tavanazia along with Odin 3 toau and main beast kings all land kings. Defeat of Vrtra Tiamat and Jourganmound. Obtained the Caption Assault Rank. Defeat of Kirin AV and PW. Successful completion of the Quest Beyond the sun.

After meeting the requirements speak with maat who will ask you if you’re ready for your final challenge. When saying yes head to port and down the stairs to qufim where you meet an npc who will ask you if you’re ready. When saying yes an opening appears in the wall opposite the Qufim entrance and a staircase leads down into the darkness. Into a new Bcnm zone. Following is a Series of BC fights.

1.
Part 1 fight against the 3 signet Beastman Kings at once unsleepable


2. Eald'narche
Same as other 2 fights but has a pseudo perma chainspell effect.

3. Jailor of Love
Same as the normal fight but at times ascends area and spawns more powerful versions of jailor of Prudence Justice and Hope.

4 Odin Alexander
Battle a toned down Odin with Alexander in the center. The BC is small enough that you can’t avoid Alex which cannot be damaged till Odin falls

5 3 Part battle against Tyger Sarameya and Tinnin

The remains fights are unfinished due to WOTG being unfinished.

After finishing all fights return to maat and hell upgrade your Maats cap to Maat's Cap /+1 which adds +3 to every attribute and cuts the teleport time in half.
 
There was some rumor awhile back about a mithran homeworld expansion too, who knows if that's still in the works. Sounds like a cool ending though Celv.
 
Might I add one thing Celv? After the end of the storyline for the retaking of Tavnazia, hows about the characters naming the player Lord/Lady of Tavnazia like:

Spoiler:
How the King of San d'Oria named the player heir to the throne of San d'Oria


After all the player would've had to go through pretty much hell and back to get all that done, so it would be nice to give the player a fantastic title reward. And a ring to prove it =3
 
That's a nice idea, Gerry, and it would make one hell of a title.

Since they have battle programs for some of the storyline NPCs (Volker, Prishe, Naja, etc), I've always wanted some capability to call them to aid you, like your Fellowship NPC.

Think about it, after all you've done for, say, Prishe, wouldn't it stand to reason that she'd come and help you out every so often? Same goes with Volker/Trion/Ajido. Given that they're EXTREMELY powerful, maybe cap them down to your level and make it a 240 hour recharge on whatever item summons them.

As a caveat to that incredibly long recharge, make it so that you can pop them *anywhere.* How awesome would it be to be able to bring out 1 Prishe per party on a Dynamis Lord fight and watch her pop both Hundred Fists AND Benediction?

Now that I think about it, there are a lot of storyline NPCs that also have battle programs. Maat and Shantotto are two that I'm sure players would love to have fight with them. Maybe make that an added bonus to Maat's cap... be able to summon Maat once every two weeks.
 
I love how your storyline plays out. It fits well with the current stories (even with WotG incomplete) and really singles you out as an epic hero in the Vana'Diel world.

If only SE could see this and work with it.
 
we should be able to go to the far east to like an old japanese/chinese architechture type cities, pogondas, temples where the monks pray, dojos ect. Low lvl areas mostly are comprised of demons and dragons, you get to see the origin of the demons and there leader should be like the Darkness Lord, Void Lord, Dark Lord, Sith Lord.

Spoiler:

something something something DARKSIDE something something something COMPLETE!


there should be Mantras and Black people, maybe some kind of afro samurai of some sort. There should also be 3 long different story lines like in the original Monk, Samurai, Ninja.
 
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I would hope they would do something amazingly fun in the last month of life on FFXI. Like give everyone Kraken Clubs or something stupid like that to play around with. Jack up everyone's running speed. Throw an extra million to everyone. Something like that.
 
Throw an extra million to everyone. Something like that.

Uh, does it honestly need to be said why giving everyone X Sum of Money is inherently useless? It's the reason the world governments just don't print trillions of dollars/pounds/francs/marks/yen/dongs/etc to give to the poor to end "being poor." If everyone has money, everything will cost more by a relative amount.
 
so is this a fan fic of some sorts? im pretty confused.
 
Wow sounds pretty epic Celv, and its one hell of an idea.............
 
so is this a fan fic of some sorts? im pretty confused.

Nah, just had a plot idea for a final expansion to wrap the FFXI storyline up. It sort of hit me and I had to write it out. I figured I'd share it, and see if anyone had similar or better thoughts.
 
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