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One reason is because Sony's American division has actually enforced a law in which because they want to show off the "power" of the PS2 and PS3, they reject any developer who manufactures a 2-D game for their consoles, save for Fighting Games like Guilty Gear or Street Fighter.
This is why NAMCO RPGs like Namco X Capcom and Tales of Destiny 2 and the remake of the first Tales of Destiny never came Stateside, because Sony of Japan doesn't have such a rule. They're more open with the gaming industry. Heck, they allow pr0n DVDs to be marketed for PS2.
Nintendo and Capcom however love reinventing the 2-D Concept and not straying too far from their roots. Case in point, here's other games by the two companies featuring "2.5-D Mode":
Nintendo:
Super Paper Mario (Wii)
New Super Mario Bros. (DS)
Kirby: The Crystal Shards (N64, & Wii's Virtual Console)
Certain Morph Ball and Screw Attack sequences in the "Metroid Prime" series. (GC, Wii)
Capcom:
MegaMan Network Transmission (GC)
MegaMan Powered-Up! (Sony PSP)
MegaMan X7 (PS2)
MegaMan X8 (PS2)
MegaMan X: Maverick Hunter (Sony PSP)
Viewtiful Joe (GC)
Viewtiful Joe 2 (GC)
Viewtiful Joe: Red Hot Rumble (GC, & Sony PSP)
Viewtiful Joe: Double Trouble (DS)
Ghosts 'n' Goblins (Sony PSP)
Street Fighter 4 (Arcade, PS3)
... Of course, Square-Enix explored 2.5-D as well with the PS1 shoot-'em-up "R-Type" clone "Einhander". NAMCO did it with the "Klonoa" franchise. And of course, SEGA's done it with a few Sonic games and the 'NiGHTS' games. But they haven't really had the balls to stick with it like they should.
So basically Sony has/had (I'm not sure how to put it at this time) actually gone for the Bernie Stolar "No 2D games" rule that killed the SEGA Saturn.