Firestreak's Advanced Guide to Playing Paladin

Firestreak

Solid Zoid
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Well I was going to wait til I hit 75 but I've been in the thick of things with my Whitemage and 73 is pretty high, so I'll just make it now.

First off, a few things to consider about the job.

Before playing Paladin, you have to understand there are rules of honor for the Paladin that are unwritten but very true. You will be put into situations where your life is constantly on the line, and it's your job to never panic and never act out of fear. You will be required to die for your party, or for strangers. If this just isn't in you, don't play paladin.

You are the tank, unlike every other member who is trying to avoid being hit, you want to be hit. It must feel good to you whenever the monster attacks you, as if you're doing something right.

When setting up your equipment, your priority is...
Hate > Defense > Damage
Hate must be first because, you can have the defense of a 5 feet piece of steel but it doesn't do a damn thing for your party if they're all killed because the monster doesn't give a damn about you.
Your subjob must be warrior as there is a need for the provoke ability.
You should set the following macros.
Provoke(lvl 10)
Flash(lvl 37)
Shield Bash(lvl 15)
Sentinel(lvl 30)
Rampart (lvl 62)
Warcry(lvl 70)
Cure 1/2/3/4 (5/17/30/55)
Defender(50) (I combined with my provoke macro)
Cover(35)
Targeting>> /target <bt>
The targeting macro is useful so that you can get the monster off the puller before he even reaches the camp. You'll never provoke the wrong monster. I am always resting between battle, so I'll start jamming the targeting macro once the puller annouces a pull. Once it appears that means it's in radar range. At that point I stand up and start jamming flash. If you do this then never are you responsible if the puller dies on his/her way back to camp. Of course if he's going to die getting up and running there is needed, but follow the guidelines for a normal pull.

At earlier levels there's no flash, to hold hate you must cure constantly. As a tarutaru I healed maybe 50% of the battle to hold hate and then let the whitemage take over the second half. There was downtime, if you don't like it use juice. Once you get flash you'll have to heal somewhat less to retain hate, but it will vary party to party.

Do not put stupid catch phrases into your provoke or flash line. You can't rely on your macros timer to tell you when it's ready again, because it's canceled when you hit another macro. You must hit provoke constatly, and flash constantly, and for the first few fights spread your other Job Abiilities out a few minutes and if you hit them constantly it will stay spread out.

Heal your party members only if you need to for emergency or if you're having hate problems and MP is not an issue. Why? Because cures casted on yourself are double hate. Cures casted on them are regular hate. It's a better Hate/MP ratio if you save it for yourself, as a result, you protect them better by retaining the monsters attention.

Always get the most defense possible, except in the issue of +enmity gear or defense. Then get enmity. Do not try to get damage over defense in the idea that you'll hold hate better with damage. That's how WARs will hold hate, but not Paladin. Remember that more damage taken also = hate lost so with a great sword you'll actually hold hate worse, except for monsters that are very weak, such as EP or DC.

Shield Bash: Hate tool or stun? Depends on the monster. I usually spam it but for a caster unless I trust the people with stun vehemently I will save it for defensive purposes.

When to cover? This is a highly arguable issue. In my experiences I will only use cover if the person behind it is going to die without it. Because it has a long retimer and I'd hate to not have it when I really need it. Often I'd hear a ranger say "Cover!!" as if they think I forget it, but in truth I have my finger on the button but I'm merely waiting to see if it's really needed. Though recently cover timer has changed to 3 minues instead of 5 so maybe it's more practical now for using it every fight.

Elemental Staves, Vermillioin Cloak and other expensive stuff: I would say your priority stave wise is: Dark > Earth > Light(if you want light, but you don't need). I would only equip light staff after hate has already been lost and you need to do a cure to another player in danger to bring it back, gives you a little extra punch. But I myself have never used it and I think probably fumbling around with staves when someone is dying is a bad idea. Dark staff I like to use between battle after I've used up my TP on a powerful spirits within to rest back to full. Earth staff just use for fighting NM who hit more powerful than normal mob. Vermillion cloak is nice, but I think after using it I would say it is not worth the price really. If you have it already from another job, use it of course between battles.

Food: Fish kabobs or crab depending on preference. I see little difference personally. Fish gives you a little more dex, crab a little more defense. Just be sure to use one of them... food is extremely important for paladin.

VIT or Defense??? Well this is another debated matter. I prefer more vit whenever possible, but this is just from my experience as tarutaru paladin.

When a party member dies, when is it your fault? It's better to say when is it not your fault. When there is a situation of add, often you are put in a position where you must decide how to spread your hate, and you must think quickly. Always provoke the more powerful mob and let the weaker one go. The casters must try to sleep it. If there are deaths, it's not your fault. Try to cure them if you can, but you will be interupted by your own monster, which you also must keep hate on. Also, when puller pulls when you don't have enough MP, and you have been stating that you need more MP for the pull but are ignored, then a DD draws hate from you and is killed, I don't think it's your fault. But this should happen only very rarely. However if they die when you had invincible ready, it IS your fault because you should have used it to draw back hate instantly.

Working with a Sneak Attack / Trick Attack. For me, this has been the most difficult aspect of paladin. You must be very skilled at gauging exactly how much hate you need and only pull slightly above it, so when the first DD vokes and uses weapon skill it will turn the mob, so that the thief or 60+ thf sub can perfect the SATA to you. If the first WS cannot turn the mob, you shouldn't have a thief in the party. Thieves in general work better with Ninjas because they aren't required to pull hate up just to protect the whitemage who is healing them. In the situation they can't turn it, pump your hate up as much as possible and just let them perform on the first DD and try to hold.

Feel free to post any comments or questions.

Edit > grrr typo
 
Working with a Sneak Attack / Trick Attack. For me, this has been the most difficult aspect of paladin. You must be very skilled at gauging exactly how much hate you need and only pull slightly above it, so when the first DD vokes and uses weapon skill it will turn the mob, so that the thief or 60+ thf sub can perfect the SATA to you. If the first WS cannot turn the mob, you shouldn't have a thief in the party.

I've found that if you just keep up a normal cure routine (voke > cure > voke > etc...) and just stop altogether around SC time itll help the DD turn the mob easier. Usually when both the THF and DD are going to get TP soon (maybe about 60-80% depending on how fast I see them normally get TP) I stop voking and that seems to help. Also if you can get the DD to sub WAR thats always nice too.

As for everything else I'd say I pretty much agree. Good job writing this. I'd like to add that after you get Rampart and Warcry you should save them for emergencies. I never use these during a fight unless for some reason voke, flash, and cure didn't pull my hate back or if we got links that aren't attacking me and I've already used voke. Also they're nice for that time that the THF will miss the TASA Shark Bite on me for some reason and the BLM nukes for 1000+ : ) Rampart is good to keep that taru from hurtin and it'll usually get the mob to look ur way unless the BLM keeps nuking.

/cheer Paladins
 
Yeah I usually just stop voking around when TP hits 80% if I think it's high enough to coast. As for the end game JA I find when I add them to my regular routines those desperate situations are less common, and for desperate situations I always save cover.
 
Just wanted to add something tht might be a bit helpful.
Usually if i'm in a pt where my mp after each battle is at 70% or higher I will sometimes not rest for an entire chain. Reason being is that I'm storing my TP for a 300% Spirits Within once we hit chain 4 or 5. In some of the better pt's where you are playing with more experienced players this usually works better but most of the time I switch over to dark staff and rest.

This might be helpful to some people since a fully charged Spirits Within is a really nice way to staple hate to yourself :wink:
 
I skimmed your guide so forgive me if you mentioned this already, I just didn't see it in there.

I use(d) defender as much as possible, the reason being that once it's off you have about a minute and a half without it, this little patch can be covered with sentinle if you need or just go without for that short amount of time.
As a Taru, all the DEF helps ^^

Edit: Also like to say to any Tarus that will become PLDs, think of your MP bar as a back up life bar, use your MP that's what it's their for! And we have tons of it!
 
ANy level 40ish Pally's want to join a Sunday static w/ a fun bunch o badasses? We need to replace a Pally starting in January - we meet Sundays at 8pm est and go until midnight....we have been getting 2.5-3 levels per night. <3

PM me or Alanon or Kiere or Majorhavoc if you are interested :)
 
actually devi defender's duration is 3 mins and 3 mins recast time :wink: nice post btw very helpfull :)
 
no doubt taru pld can work.
but its the lack of VIT that we take too much dmg, more we are focrced to cure more hate we are drawn.
this makes it very difficult for 2nd voker turn mob.

after initial SATA hit at the begining, i just use 1 voke and 1 flash
and throw in bout 4 cure2s in duration of TP build up for SC.
when it comes SC time, im in the 70ish lvls most ppl that sub war have warcy.
PS: warcry is really helpful to draw hate, i see it as a step below Provoke

???/war (voke>warcry>WS) THIS SHOULD TURN The mob
if it does not its nto your fault its melee who couldnt land hits during the fight, ige. low acc.

rather than that my experience as taru pld has been smooth.
with gear such as Aeashegjee, and Jelly Ring it has helepd me a lot.

thisis a post to replay to devi's :lol:
 
This is some really helpful info. Thanks for posting it!
 
dzy said:
actually devi defender's duration is 3 mins and 3 mins recast time :wink: nice post btw very helpfull :)
shutup dzy...

and no, you are not good looking... no one likes elvaans with nicely neat combed WHITE hair... until you dye it to a more "younger" color... i am the l33t lmao...
 
Just a point and a question, every paladin I’ve partied with tends to have different methods of how they want me to heal them. Some want me to wait until they are in the low yellow, some want me to match them cure for cure, and some want me to until they are out of MP or in danger. Which typically I just ask at the start of a party how they want me to handle curing them, but some get very annoyed by this.

Is there a standard method, I should assume until told other wise?
 
I'd go with what makes the tank most comfortable. I ussaly have mages toss me some light cures here and there, and then do the big ones myself, just to boost up my emminty levels.
Flash+Cure IV with yellow HP=hate!
 
Pascal said:
Just a point and a question, every paladin I’ve partied with tends to have different methods of how they want me to heal them. Some want me to wait until they are in the low yellow, some want me to match them cure for cure, and some want me to until they are out of MP or in danger. Which typically I just ask at the start of a party how they want me to handle curing them, but some get very annoyed by this.

Is there a standard method, I should assume until told other wise?

Although this is a great guide which answers a lot of questions, there is no real standard way. I basically see it, in regards to my tanking methods, as a roll with the punches and adjust to the parties needs method. I had the opportunity to static for a good number of levels but then I got stuck with pick up parties where in party make up differred immensely. PLD's need to guage the scenario and adjust to max hate holding at times and letting off when SATA is needed based on SC requirements. The standard 30 sec voke routine is and will be standard in my book.. its just the other factors where in cures and tools (rampart, sentinel, warcry, shield bash) are used when ever needed.

Now in regards to Food.. due to the nerf, Fish (VIT+2) and Steamed Crab (VIT+3) are not as desireable.

Here is a list of other better (but pricey) alternatives (Basing on VIT stats):

Black Curry (VIT+4
Black Curry +1 (VIT+6, expensive.. good for those special occasions)
Shallops Tropicale (VIT+4 INT+)
Shogun Riceball
Grilled Corn (VIT+4)
Urchin Sushi
Seafood Stew (my personal favorite Dex+1 VIT+5)

Some of these items have Def up %'s (Black curry, BC+1, ST, SR, SS) I'm just too lazy to post the actual percentages hehe. :wink:
 
Sup Fire long time no see. Was flipping through here and saw your name next to this post. Figured you would post a guide to blm before you would with pld but was a good read none the less. Its nice to see someone break down how hate control should work since alot of plds ive played with recently (with my rng) have really no idea how hate really works. I might not be the best but I would like to think i was a good pld. When we used to play together back in the day you were probably the hardest person to hold hate with but it just made me realize how to hold hate better. Keep those new plds on their toes!




Varick 74pld/37war/57rng/30/nin/30sam/10mnk/10thf
Rank 10 Bastok Sky O
 
Holy shit Varick.

Just for all who don't know Varick, any skill I have as paladin came from this guy and his desperate attempts to hold my crazy overnuking.

PS. I do have a BLM guide but it's buried in the 2nd page. =p
 
Haha yeah you were somewhat of a heavy nuker but i adjusted after awhile. Although i never had to use cover so much :p But i miss those days when we were all together. I dont know if its just me but lately alot of the parties ive been in with my rng have really been horrible. Tanks not holding hate blms over nuking or not mb worth a damn whm not healing when they should rdm not debuffing and the worst is trying to do skill chains. I mean if you cant do your job and your 55-60 your just wasting everyones time. I usually dont say anything even if the parties suck but I know your not worried about letting it fly. Well guess i got off track but its nice to see guides like this floating around, just wish the people who need to read it. So keep em' coming Fire!



Varick 74pld/37war/57rng/30nin/30sam/10mnk/10thf
Rank 10 Bastok
Sky Pass O
 
A note on SATA: After level 60, THFs gain the Assassin job trait, which lets Trick Attack function similar to Sneak Attack when performed on its own (i.e. the critical does the same damage as SA, and I think it's a guaranteed hit). So it's possible for the mob to be facing you while the THF does TA+WS on you, then moves to the back of the mob for a non-WS SA. Also, it may sometimes be easiest for the THF to SATA on to one of the DDs instead of SATAing on to the tank after the DD turns it. That way you can build hate nonstop and not worry about the mob turning too early or going after a mage when you hold back on your hate-building. This is even easier of the SATA partner is a job with a low danger of getting hate and dying, like a DRG or maybe even BRD.

Also, a note on VIT/Defense: The two are NOT the same. 2 VIT gives 1 DEF, but it does a LOT more than that. Essentially, VIT determines the possible range of values for the damage you take, while DEF decides where on that range you get hit. Boosting one and ignoring the other is a bad idea. Finding a good balance between the two depends mainly on your race - Elvaan and Galka have high VIT, so they should focus on getting Defense, while Taru and Mithra have low VIT, so they should focus on that more. Humes are in the middle, and should focus on boosting both.
 
what about these foods?

Tavnazian Taco
* HP +20
* MP +20
* Dexterity +4
* Vitality +6
* Agility +4
* Charisma +4
* HP Regeneration While Healing +1
* MP Regeneration While Healing +1
* Defense +25% (Cap: 150@600 Base Defense)

Pescatora(more end game I guess)

* HP +15% (Cap: 150@1000 Base HP)
* Vitality +3
* Mind -1
* Defense +22% (Cap: 65@295 Base Defense)
* Store TP +6
 
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