Firestreak's Guide to Playing Ninja

Firestreak

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Well, it's that time again.

It's time for an explanation on my view for how to play a job.

Unlike my other jobs, Ninja is not so straight forward on how it should be played.

Obviously, it's a tank, so let's get that out of the way. Ninja has the ability to through some levels be a great nuker, and some levels be a good DD, but from very early on, it's a tank.

Well, level 1-12 I suggest solo. You won't have much to offer to the party before Utsusemi. Ninja at low levels is rather weak as a DD.

If you throw up seek, you'll get invites. There's not too much you can do all that well. Until around level 25 you may think quite fairly ninja sucks.

And at low levels it kind of does.

There's one useful thing I found for it. Alone a ninja can't tank because Utsusemi Ichi just isn't going to be enough and it's defense is really low. Combine 2 ninjas however, and you can duo tank like a champ. One vokes while the other casts shadows. Get into a good pattern and you'll start to get a hand of blink tanking. If not, well just go for as much damage as possible and try and pretend to be a DD. At 24 War/Nins can also trade voke with you. You'll also get emperor's hairpin at this level. With this you should be able to get as much evasion as possible, use jackolatern for even more evasion, and solo tank slow hitting mobs.

Ninja gains another use at 30, with the addition of SATA into parties. Ninja can be a first voker for a paladin tank.

At this point all you have is Utsusemi: Ichi

Therefore the strategy is pretty basic.

Utsusemi: Ichi> 3 shadows.
Battle starts
Hit..
Hit..
Start Casting Utsusemi: Ichi
Hit..
Shadows down.
Utsusemi: Ichi finishes: 3 shadows

At this point you've got 3 more hits, because unless the mob is slow and misses you aren't getting Ichi back up again in time. It can happen.

At 37 you become a full tanking job.

Now Utsusemi Ni is added in.. there are a few tricks.

Ichi has a faster recast time than Ni. However Ni has 4 shadows instead of 3.

If you start with Ichi...
Ichi>Ichii>Ni>Ichi That's 13 shadows you'll get.

If you start with Ni...

Ni>Ni>Ichi That's 11 shadows.

Both of these methods require the crossover Ni>Ichi movement.

You start casting Ni... then you watch the spell bar go up. Hit the triangle key or plus on the keypad so you tab onto your buff bar. Then cancel Ni at exactly 55% of Ichi's cast.

If you do this, exactly as Ni's shadows are removed Ichi's will come in.

If you're too fast, you are vulnerable to an attack for a partial second(usually not a big deal). If you're too slow, you cancel your ni and then your ichi fails, leaving you shadowless and unable to cast any Utsusemi for a bit. This is very bad.

Also it's possible you take a hit, your shadow is removed and you cancel your Protect instead by accident.

To avoid time all this based on the mob's attack cycle.

Practice all this solo, til you get the hang of it. And practice on farming mobs as well. It will take a while til you don't have to think about it even.


Level 40 marks the next big step for Ninjas. The 2nd elemental wheel. This is the one worth casting... for a while.

If you read the directions for the spells, Raiton for example..

Deals lightning damage to an enemy and lowers its resistance against earth.

If you're a scholar of the elemental wheel you'll notice that lightning is weak to earth. And so the wheel is in fact in reverse. Starting however you please.. you can do the reverse wheel.

I start with Hyoton(Ice), because it's the cheapest ninja tool and distortion is the most common skillchain which it can burst.

Hyoton>Katon>Suiton>Raiton>Doton>Huton

Now at this point, you can actually do a very expensive and for some reason unpopular combination.

Nin/Blm. Full int gear basically. Ninjutsu skill if you can get your hands on it. Basically blm gear. If you're 51 then you can use elemental staves for additional damage.

I was skeptical until I tried it. This job is powerful and unlike BLM it has no downtime. You can just spam the wheel nonstop. If you are hasted by the time the wheel finishes you can start again on the next week.

Put evasion in the slots you can't fill with INT because you'll be tanking basically with the damage you do.

Even as Nin/war you can spam that ninjutsu. You should be holding great hate because of this.

Now we start to come to a few rifts in opinion here. For feet.. evasion versus haste. damage rings versus agi rings. DD food versus evasion food. It gets a bit hazy. I went for maximum evasion myself. I found it the easiest way to keep shadows up. I could go an entire chain without being hit once with evasion as my main concern.

Now haste gear will lower your shadow timers. In addition you'll be attacking more often. You'll deal more damage, keep better hate as a result. However when tanking IT mobs, if you can evade more than absorb, you can keep your shadows up better that way. You'll hold hate by taking no damage. This works fairly well leveling up. However at 60+ your ninjutsu nuke damage takes a big dive and you should shift towards attack and haste setups. Your melee damage starts to get decent now, and you can hold hate by dealing damage. As well for fast chains your added damage will be welcome.

Of course scorpion harness at 57. I highly recommend, because it will help with both your melee and your evasion. It's just an awesome piece, and nobody except Ninja gets the full benefit out of it in an exp party.

Around 60+ when I stopped using elemental ninjutsu, I started using more debuffs. Blind and slow is great, Supposedly they are more powerful than a Rdm's debuffs. They also give great hate.

Nin and Brd work awesome together. Nin can do the debuffs you'll miss out by not having a rdm. Then Nin can use melody earrings, giving extra evasion skill with songs.

Some important pieces of gear you'll want as Ninja.

Leaping Boots.
Emperor's Hairpin.
Evasion earring. (expensive)
Scorpion Harness.(expensive)
Evasion Torque
Optical hat.

Ninja/Ranger

Ninja ranger is supposed to be an intense DD based off throwing very expensive shurikens nonstop. I've never actually seen this, but I might recommend using a boomerang of some type to pull to keep your throwing skill decent if you want to try ever.

Many people bitch about ninja's expense. While I don't deny it, for me the biggest pain is to level ninja you need huge amounts of space for all the tools.

Ninja is one of the more difficult jobs to play. I have found it requires your full attention unless you're tanking a particulary inaccurate mob and you can just keep casting ni over yourself. I'd recommend it for a player who likes to be very active. You will ALWAYS be doing something.

Just my opinion, but I recommend if you're PC some sort of controller for ninja similar to the ps2 controller. I leveled my Nin ps2 and I've found using a gamepad is more precise for Ni > Ichi than trying to time it off a keyboard. Maybe that's just me personally.

Just remember> Paladin's job to never lose hate. Ninja's job to never get hit.

Hopefully some will find this helpful.
 
good guide i guess :P i am going to paste it onto my pc when home
 
Great guide, exactly what I would say if I had the time.

I don't think leaping boots are all that great though. Fuma kyahan at 43 seems better overall.
 
haste is 1 of best things i nin needs lol
 
Firestreak said:
If you start with Ichi...
Ichi>Ichii>Ni>Ichi That's 13 shadows you'll get.

If you start with Ni...

Ni>Ni>Ichi That's 11 shadows.

i like that, maybe i should try that... because i would normaly do ni > ni > ichi...

the only reason i never did ichi first, is because i always used those first few seconds casting buffs or using the wheel... and im sure all you nin's know how difficult it is to cast ichi without any shadows. up...

*eiteen's casting is interrupted, *eiteen's casting is interrupted.

so if i get pounded or my shadows go down mid cast... i have ni to back me up... but during long chains, my first reaction is to go to NI...

if the fight is a toughie, or i have to concentrate on shadows or something, what i normally do is cast NI... and look at the NI timer, i wont even count shadows... and when that timer hits 20 secs till recast i cast ichi and cancel NI.. and i found that this normally works with haste and without haste... but having to last with NI up for 25 seconds is sometimes hard...and doing that always leaves me time to cast NI if ichi goes down unexpectedly...

i think i just made myself confused and everyone else who read this...LOL
 
at 75 a nin wants haste gear you can drop your sh get a hubby get pantha+1 a speed belt BY legs those lv 72 3% haste feet dusk hands etc and you can burn your way thogh as most things will be a T lol
 
Firestreak said:
If you start with Ichi...
Ichi>Ichii>Ni>Ichi That's 13 shadows you'll get.

If you start with Ni...

Ni>Ni>Ichi That's 11 shadows.
Of all the advice I've read, this is the most stressed. My personal results are undoubtedly largely skewed due to having a static where I know what will happen in what order and at what times, but I have seen more benefit (from experience) in starting with :Ni.

After every fight, I always recast :Ni (unless I already have at least 3 shadows). By the time the pull is done and SATA has landed, :Ni recast is typically at 20-30sec. See figures below:

Code:
[B]Casting Order   Ichi  »  Ichi  »   Ni   »  Ichi[/b]
Casting Time:     4   +    4   +   1.5  +    4   =  13.5 seconds
Recast Time:     30   +   30   +  45    +   30   =  2:15 period
Shadow Count:     3   +    3   +   4    +    3   =  13 shadows

[b]Casting Order    Ni   »  Ichi  »   Ni   »  Ichi[/B]
Casting Time:    1.5  +    4   +   1.5  +    4   =  11 seconds
Recast Time:    45    +   30   +  45    +   30   =  2:30 period
Shadow Count:    4    +    3   +   4    +    3   =  14 shadows

That's without Haste. Here's with (assuming Haste gives 12.5%):

Code:
[B]Casting Order   Ichi  »  Ichi  »   Ni   »  Ichi[/B]
Casting Time:    3.5  +   3.5  +   1.3  +   3.5  =  11.8 seconds
Recast Time:    26.3  +  26.3  +  39.4  +  26.3  =  1:58 period
Shadow Count:    3    +   3    +   4    +   3    =  13 shadows

[b]Casting Order    Ni   »  Ichi  »   Ni   »  Ichi[/B]
Casting Time:    1.3  +   3.5  +   1.3  +   3.5  =  9.6 seconds
Recast Time:    39.4  +  26.3  +  39.4  +  26.3  =  2:06 period
Shadow Count:    4    +   3    +   4    +   3    =  14 shadows

Should you have Haste for the high majority of your xp session, you're extending your shadow count by 1 at the cost of ~5.8 seconds by opening with :Ni. This is all just numbers though, and should not be followed as the word of God (even though I am often confused with him, but hey what do you expect when you have as many silver-inked Sharpies as I do?).

If there's errors in my results, or factors I'm neglecting to count, please do mention them.



Though the tradeoffs seem to lean more in favor of opening with :Ichi, my xp scenarios thus far have guided me to more success by opening with :Ni. Is that a situation exclusive to scenarios where SATA is guaranteed? Or did you always open with :Ichi even with a thf?
 
I cast Ni > Ni > Ichi > Ni thats 15 shadows and no mobs outside of Byakko requires a different casting technique as long as I have Haste cast on me. In actual fact almost all XP mobs I can chain Ni on with my current haste setup.
 
You've also got haste gear that affects your recasts. I'm only lv40 and have zero haste gear, so my casting order involves less freedom.
 
Haste gear dosen't get orgasm cool until after 60 anyway.
 
I normally start with Ni because I evade enough that I can switch between Ichi and Ni endlessly on anything I fight on Ninja normally.

That being said, sometimes you'll be in a tight bind and be a level lower than you really should be fighting something, or you just can't seem to evade.

In that case, you WILL keep shadows up longer with Ichi at the start, and it's for a very simple reason.

Ni gives you 4 shadows. More shadows than Ichi. Ichi casts faster than ni.

That means it'll take longer to get your Ni down. That means you can far more likely get your Ichi timer back after casting Ni faster than your Ni timer after casting Ichi.

So then Ichi > Ni > Ichi becomes an easy thing to do.

Ni > Ichi > Ni on the other hand...

Ichi > Ni or Ni > Ichi, the first 2, are 7 shadows either way. However Ichi casting time is so much faster, the odds are it will be back in time, You can't be sure if it will be back in time with Ni.

Sure the more haste you get and the more evades you get off, the more likely you can swap off infinitely or even just keep casting Ni... however... Ichi > Ichi > Ni > Ichi is for basically tanking extremely difficult mobs that you need to squeeze every shadow out in.

You won't need it much but it's good to know it exists.
 
Firestreak said:
Ni gives you 4 shadows. More shadows than Ichi. Ichi casts faster than ni.
You may want to edit this post to say:
"Utsusemi: Ni gives you 4 shadows. More shadows than Utsusemi: Ichi. Utsusemi: Ichi has a faster recast time than Utsusemi: Ni. Utsusemi: Ichi's base recast time is 30 seconds. Utsusemi: Ni's base recast time is 45 seconds."

What you have written at the moment could very well confuse a young ninja player.
 
Firestreak said:
Ichi > Ichi > Ni > Ichi is for basically tanking extremely difficult mobs that you need to squeeze every shadow out in.

You won't need it much but it's good to know it exists.

actually that is new to me, and i see where your going with it. but were talking about xp mobs that generally you should be fine with the standard Ni>ni>ichi>ni. Then your spending less time casting each fight and able to focus more on hate control.

that is a good combo though for tougher nm's ect that basically will eat every shadow you have.
 
When I did normal EXP pts I just always casted Ni as soon as the fight was over, and Ni was always up when I needed it again. If I was fighting mobs that took down shadows really fast, I'd just kinda go by the rule of casting Ichi as often as possible to save Ni for when shadows went down quickly, usually due to a WS like Goblin rush or AOE.

Usually started fights out with Provoke > Jubaku > blind/utsusemi ichi depending on shadow count > Hojo if I felt like it. Jubaku is really powerful and procs quite a bit for me, definitely a must cast.

Also, Soloing really, really improves your skills as a ninja. Not relying on haste or a mage to save your ass goes a long way in developing that internal timer of mobs attacks that you kind of develops, and helps you keep those shadows up. Expecting to be caught off-gaurd and to not put yourself in a bad situation and knowing how to deal with it also comes from soloing. Nin/thf is very useful for soloing and is usually my SJ of choice for somthing like solo limbus. /whm and /rdm are also Viable, as is /war, depeding on the lvl of difficulty of the mobs.

End game ninja can be very easy or very difficult, depending on your experiences and your supporting cast. Double march and haste from a whm and you can tank anything. With those buffs, Seiryu, Suzaku, and Genbu should really never hit you unless a stray aoe comes in. Byakko can be a little tricky with his nasty tripple attack spam, but still very managable.

Would also like to stress a few things. With Earth staff, jelly ring, Arhats GI+1 and Arhats jinpachi+1, a ninja can take less damage hit per hit than a paladin. With that setup, a ninja can tank Faust, or anything for that matter. I highly suggest any serious end game nin to pick these up.

Also, nin/drk and nin/whm are incredibly usefull and awsome in certain situations. Nin/drk can easily get more hate than nin/war on anything that you would use an earth staff on. Its no contest. Stun, Bind, Sleep, dnd absorb spells are all great for hate, with stun being the main hate grabber. Also, stun actually does land, even with shit for dark magic skill, on most mobs you will face end game. If a blm can stun it, so can a nin/drk. Last resort is like a provoke every 5 minutes, and Souleater is amazing for hate. Souleater + weapon bash is awsome, and if you just got hate reset or are comming in late, souleater meleeing with your katanas for a few attack rounds will instantly get you hate.

Nin/whm is also a great support/tanking job. Its really nice for tanking by committee, usually three tanks, and on mbos that use alot of aoe. First mob that mainly comes to mind for nin/whm is wyrms, since they use aoe quite a bit. Divine seal curagaII is very, very helpful to reducing whm hate and at getting hate for the nin himself.

Think outside the box, nin is incredibly versatile and takes alot of skill and practice to really become great.
 
Well said Zoolander, couldn't have said it better myself.

I'm going to stress what you said on soloing though, just to show the high relevance to it.

As was stated in Zoolander's post, soloing as a Ninja greatly increases your skill playing the job. It takes some practice, but eventually you get the timing and sub job choice down so well that you are almost mechanic about it. Example being:
When I first began using NIN for solo exp, I was drawing around 3,100 per hour, without the Empress Band. I used NIN/WHM for the most part, and was able to hold out quite well. Over time, fixing various gear swaps, and becoming more adept at the whole aspect of soloing, I was able to pull about 4,500 exp per hour, without the band. Then something dawned on me. I didn't need NIN/WHM anymore. I began experimenting with NIN/WAR on the same monsters I had been fighting, with outstanding results. Finally, at the peak of my soloing for EXP, I managed a very exciting 6,220 EXP per hour, with an equally exciting solo-Chain 5.

It's all very manageable, and Ninja is extremely versatile. Zoolander was correct about NIN/DRK as well, that combination can steal hate like no other. It's all about how you play, and what you want to do with the job.
 
What level-ish would you folks recommend to start soloing? Any gear that is absolutely necessary for it?

I tried it briefly at 40 in Rolanberry doing EP mobs as /thf, and needless to say I completely sucked. ~1.5k /hr.
 
I don't solo for exp just farming purposes mainly. Although at 40 you could try Nin/Blm to solo and pump up your INT.

Problem with Nin Solo is the melee damage is just too weak at the lower levels. Without haste and killing so slowly eventually you'll get hit too many times to run out of shadows. Also it can be very boring and difficult to pay attention which will lead to being lazy and not using shadows most efficiently.

Except for /BLM I don't recommend it for exp. However fighting mobs on the high side of too weak will allow you to practice your Utsu and Ichi tactics while netting some gil to pay for your powders if you farm something lucrative.
 
It is possible to get the recast times and recast periods faster than that? For some reason, in parties, I can only pile in :Ni > :Ni > :Ichi
 
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