Fishing Theory

Arctyrael

♫♪ Squirrels of a Down ♪♫
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FFXIV
Arctyrael
So I was pondering this morning in my half dazed sleeping stupor - as explained per thread: http://www.qcdn.org/showthread.php?t=21058

It seems that you can catch the same fish twice if you stand in the same area. This in turn leads me to believe that there are 'grids' of fish anywhere that fishing is possible.

My question/point:
If it is possible to re-catch a fish/item, wouldn't it be better just to fish it up?

I am fishing Moat carp right now, and I'm noticing that everytime I pass on a Gold carp, I get another Gold carp bite - so I just pull them up to my dismay. Either this, or I move and I usually get a Moat carp.

---

questions? comments? your own theories?
please share with me
 
I've notied that repetitive bite too, but after two or three times, it turns into something else. My guess is some fish have suicidal tendencies.
 
Why would you throw any fish away? I pull up everything because other than the fish in Cheval they all sell ok. Of course I fish for skill ups, but making money is nice too.
 
Gold Carp sell decently well to NPC's if i remember correctly, idk why you'd throw it away, may as well keep it.
but anyways, when i was fishing back in the day, i remember having the same thing happen. a fish you release has a tendency to remain in the area and therefore continue to nibble at your bait until caught.
 
Can't speak exactly on hooked fish, but I know items don't re-catch. I'm fishing Gavials, and cancelling anything that isn't !!! and a bad or worse feeling. The ! are items and the next cast doesn't necessarily give me that.
 
I suspect, really, that it's not so much that you're catching the same fish twice, as it is that each kind of catch comes in cycles.

Just pay a little attention to the patterns of your catches, and you'll see what I mean. It may not be so obvious while targetting something like moat carp, which has an excellent bite rate, and exists mostly in areas with a not very diverse pool of possible catches, but pretty much anything else...

Say you're targetting silver shark in Sauromugue Champaign with meatballs, for your daily guild points. Anyone who's ever done this knows that the bite rate is pretty bad, but then again, not exactly random. What usually happens is that you'll throw in about eight or nine lines with a "you didn't catch anything message," but then you'll catch not one, but two or three in a row. This is true of anything...black sole, bhefel marlin, you name it: fish come in teams. You rarely only get one of a certain kind, unless it's something really rare, like gold carp. You'll get two or three of the same type before the table cycles through to something else.

You can see this for yourself with other fishers, too. I know most people turn on the "other's catches and synths" filter, but if the curiosity ever hits you, leave it off in popular fishing spots, and pay particular attention to people targetting the same things you are. On the ferry with slices of bluetail, for example, you'll often notice that every time YOU hook a marlin, all of your neighbors with slices of bluetail will hook one, too. Every time you hook a silver shark, your neighbors will too. And, yes, every time you hook ryugu titan, even if your neighbors can't reel it in, you can plainly see from the way their rods behave that they've got one on the line too.

This goes for rusty items, as well. Stand next to somebody fishing moat carp in Windurst. Fish next to them for a while. When they get a gold carp, you will too. When they get three rusty items in a row, you probably will too.

It's simply cycling...I don't think that the game was actually programmed to think of it as "the same fish" when you let it go and the same kind comes back. Rather, I believe that there's a "quota," a certain number of a certain type of fish you can catch in a time period, and once that quota has been reached, it'll cycle to whatever has been generated next on the table. If the game decides that everyone has 45 seconds to catch one gold carp, then you'll keep hooking them until the time elapses or you get that one carp. If it decides everyone gets two minutes to catch two bhefel marlin...well, you get my point.

Of course, this does mean that there will be some slight variance if someone manages to fill the quota before the next time period approaches. I suspect that the table looks something like this:


[Period #1] [Period #2]

A[ 2:30 ] [ 1:10 ]
B[2 slvrshrk] [ rygttan ]
C[1 marlin ] [ cnclmry ]
D[ nothing ] [ monster ]


Where the columns represent the time period cycled through, the first row represents the time given for that period, and the following rows represent what's possible to catch in that time period. The items in the top rows will be hooked first, and will only go to the following rows if the quota has been reached. Once the time period has been elapsed, the next column moves up. Note that the last rows would be nigh impossible to approach before the time period elapsed without hacking.

So, in this example, you'd be given two minutes and thirty seconds to catch two silver shark, and you'd notice everyone else around you hooking silver shark as you did. This would probably take up the full time period for most people (as it was probably designed to do), but for the particularly high-level, fast, or just lucky fishermen, they might have filled the quota with time to spare...in which case the next row for that period would cycle up for them, and the next fish (in this case, a marlin) would bite. They'd likely be busy with that well into the next period, but would eventually synch with everyone again by hooking a titan as they cast their line.

Of course, people may point out that it's entirely possible to "skip" certain catches fairly quickly, ala the old "oh crapz this is a monster canc3lz!!!1". Once you hit escape, your next bite is completely different. I suspect that this actually means one of a number things:

1) Things like monsters, or particularly rare fish, can sometimes have extroardinarily short "time frames" in which to catch them...say, something in the range of five seconds. If you don't cast your line within that time period, you don't catch it, and you move on.

2) While the table may show one thing is up for you to hook, there may always be a random, small chance that you'll hook a monster or an item instead. I suspect that this is actually the case, as it backs up the patterns I've observed for monster catches while watching other fishermen on the ferry. Four of us might be fishing with slices of bluetail, three of us caught a marlin, but unlucky fisherman #4 got a monster.

3) It could mean something else entirely, or I'm completely wrong.


This all may seem involved, but as near as I can tell from my observations while fishing, this theory best explains everything that I can see. This is how I would do it myself, if were trying to emulate how FFXI fishing catches seem to be chosen.

If I'm right, you're not hooking the same gold carp twice. Instead, you've been given maybe a minute to catch one gold carp, and you'll keep hooking a gold carp until you catch it or the time runs out. Does that make sense?
 
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Your looking too much into this, its just shear coincidence... I thought this theory out for a bit too gave it the old college trial and yeah just like I figured.... It seems gridded or something but its just more so a range of possibility, because it coincidently happens you notice it.

However, say for instance squid, when its overcast/lightning in qufim and night time your biterate of squid increases greatly... but shit they even say that in the old crappy first ffxi guide that weather/time effects biterate.
 
ogami said:
Your looking too much into this, its just shear coincidence... I thought this theory out for a bit too gave it the old college trial and yeah just like I figured.... It seems gridded or something but its just more so a range of possibility, because it coincidently happens you notice it.
I don't think it's a coincidence. Don't believe me, then try it: leave your filter off, and stand next to a lot of fishermen targetting the same fish you are, but in an area with a very diverse pool of catches...the ferry is really the best place for this I can think of. In other areas, depending on how spread out you are, there can be a lot more variance, but the ferry is fairly compact.

You'll catch the same thing they do, at the same time they do, at least seven or eight times out of ten. I don't just mean if you catch fish A, they'll also catch fish A...I literally mean if you catch Fish A x3, Fish B x1, and then nothing, they'll catch Fish A x3, Fish B x1, and nothing.
 
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Elaborate theory there. I don't think I would have ever thought of it like that. However, it has strong merits.

The only counter evidence I can offer you, is something I gathered fishing on the ferry. I was fishing for Bhefhel Marlin and my skill is yet a youngling. (45.5). I occasionally get the "You're positive you..." message and often my line breaks. So I recast, and get it again. Then again.

That is usually when I end up moving to a different section of the boat. Perhaps it is a combination of fish cycling, and grid set-up. I have no idea. I just tend to think that certain fish are in a certain grid and are replaced with random fish/items/monsters as they are pulled up.
 
Heh, So I fished the ferry and tried this...
Location 1. top of the stairs... 2. then the middle .... 3. then the front.
Maybe this is what your talking about, at the top I got a few ryugu bites and then mostly titanictus, the middle I got mostly titanictus, the front I got several ryugu straight off the bat. However, this was coincidence next time I fished it was nothing like this was just shitty everywhere... Fish come in waves.. when you fish a place as streaky as qufim its quite evident. Now in SSG its similar but a bit more scattered, How could this theory be proven. It technically can't you can just disprove offshoots of this theory. When you have to take into account of moghancements, apron, weather effects, skill, moonphase, time of day, and other factors that effect bite rates.....it just lays it out in a little less random fashion. As far as it being better? Well then you get into the whole deal about how much difference of fatigue there is by canceling a catch and actually reeling it in. There are several different theories on that but once again it can't be proven lol damn this game and damn SE. lol Only they know. Not saying it can't be true just saying that its not something you could prove.
 
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