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I thought I had a thread I made about this but I couldn't find it XD soo I'm making one now since Gothic 3 was released a few months ago and the whole series is so awesome. For those of you who don't know, Gothic is a free-roaming RPG with a very fun style of combat. Similar to Oblivion I'd say but I find it to be far more interesting.
Since most are prolly not interested in Gothic I and II (even though you really should play it) cause it's older here's a link to Gothic III trailers for those who want to see its smexiness.
http://www.gametrailers.com/gamepage.php?id=1621 - Gothic 3
For those interested in Gothic I and II, you start off in Gothic I as a nameless prisoner, you see, the kingdom of Myrtana was ruled by a king who had been undefeated in battle until the orcs began to move out from their northern lands and attacking the human kingdom of Myrtana. The King was losing this battle and so he required more magic ore which, at the time (due to the orcs over running the other source), was only obtained from the valley of mines on the island of Khornis (I might have spelled that wrong, lol). So the king forces anyone who does ANY sort of crime, no matter how small, to mine in the valley so his army can have magic blades and armor. And so as more and more prisoners are sent in and try to escape, the king deals with this problem by having his mages of the realm set up a magical barrier to surround the entire valley of mine, but something went wrong and the barrier extended even further than it should. While the barrier was being erected the guards were distracted long enough for the prisoners to take over the area. So the king every month would send whatever they wanted, food, supplies, women, etc to the prisoners in exchange for ore. When you come, you find yourself asked to give a message to the head mage of the circle of fire in the barrier named Xardas. And so you set off on your adventure of trying to escape the barrier and give this message to Xardas uncovering information of khornis' history. In this game you can choose to join the old camp, new camp, or the brotherhood of the Sleeper. While each changes how the story progresses, the end will result in the same (with minor differences
)
In Gothic 2 you are freed from the valley after defeating the Sleeper. But things seem to be in chaos on Khornis. You learn that the criminals are free on the island causing havoc, you learn that an orc army has also landed and now pretty much taken over the valley of mines, and the king has sent his finest ship with his Paladin knights to try and gather as much ore as they can to return to Myrtana and supply his army. Xardas has brought you to get an artifact from the paladins so that you might fight the orc army and even the dragons that control them. You can join three factions (like before), the mages, the rebels, or the paladins. Again, each will progress the story in a different way but the end will be the same. The game allows you to travel through-out ALL of the island which is HUGE as well as the Valley of Mines from the first game.
That's the Gothic series so far
personally, I think it's one of the best PRG series out there. Anyone else play it here? 
Since most are prolly not interested in Gothic I and II (even though you really should play it) cause it's older here's a link to Gothic III trailers for those who want to see its smexiness.
http://www.gametrailers.com/gamepage.php?id=1621 - Gothic 3
For those interested in Gothic I and II, you start off in Gothic I as a nameless prisoner, you see, the kingdom of Myrtana was ruled by a king who had been undefeated in battle until the orcs began to move out from their northern lands and attacking the human kingdom of Myrtana. The King was losing this battle and so he required more magic ore which, at the time (due to the orcs over running the other source), was only obtained from the valley of mines on the island of Khornis (I might have spelled that wrong, lol). So the king forces anyone who does ANY sort of crime, no matter how small, to mine in the valley so his army can have magic blades and armor. And so as more and more prisoners are sent in and try to escape, the king deals with this problem by having his mages of the realm set up a magical barrier to surround the entire valley of mine, but something went wrong and the barrier extended even further than it should. While the barrier was being erected the guards were distracted long enough for the prisoners to take over the area. So the king every month would send whatever they wanted, food, supplies, women, etc to the prisoners in exchange for ore. When you come, you find yourself asked to give a message to the head mage of the circle of fire in the barrier named Xardas. And so you set off on your adventure of trying to escape the barrier and give this message to Xardas uncovering information of khornis' history. In this game you can choose to join the old camp, new camp, or the brotherhood of the Sleeper. While each changes how the story progresses, the end will result in the same (with minor differences
In Gothic 2 you are freed from the valley after defeating the Sleeper. But things seem to be in chaos on Khornis. You learn that the criminals are free on the island causing havoc, you learn that an orc army has also landed and now pretty much taken over the valley of mines, and the king has sent his finest ship with his Paladin knights to try and gather as much ore as they can to return to Myrtana and supply his army. Xardas has brought you to get an artifact from the paladins so that you might fight the orc army and even the dragons that control them. You can join three factions (like before), the mages, the rebels, or the paladins. Again, each will progress the story in a different way but the end will be the same. The game allows you to travel through-out ALL of the island which is HUGE as well as the Valley of Mines from the first game.
That's the Gothic series so far