PC Guild Wars 2

Stine

Mithra in her heart
Adventurer
Joined
Jul 8, 2005
Messages
3,634
Age
44
Location
Tyria with Tristam
Website
stinethekitty.deviantart.com
Main Job
WhiteMage-Female
Secondary Job
Paladin-Female
Third Job
Puppetmaster-Female
Linkshell
JamminTunes|[ALCA]
http://www.guildwars2.com/
From the same people who brought you Lineage, Aion, and of course Guild Wars comes Guild Wars 2. It takes place in the world of Tyria 250 years after the events of Guild Wars. Dragons have woken up and are wreaking havoc on the world. You can choose to play one of the five races: Human, Charr (ferocious, warmongering creatures), Norn (human like brawlers), Asura (small, intellectual beings with golems), or Sylvari (sentient plant-beings who use magic). There will be PVP and PVE playstyles and no monthly fees. Unlike Guild Wars, you can actually swim in this game as well.

Tristam and I are pretty excited about this. I don't know if anyone else is planning to try it out. I think that my main character is going to be a Norn female ranger and my secondary a Sylvari necromancer (if they call the jobs the same thing as they did in the original).
 
I might give it a peek, my new PC will run pretty much anything lol.
 
I am calling Sylvari Assassin (if Assassin is still a job) and Asura [Generic Caster job].

Words can't express how stoked I've been about this game :D
 
I'm pretty sure I'll pick it up at some point as I played through the first and all of its expansions. The only reason I may shy away from it is if they maintain the current system used to progress gear. I'd rather hunt my loot the old fashion style rather than farm mats. Then again, with it bein' free to play after purchasing the client it'll be hard to say no anyway.
 
Oooooo
Looks interesting. Having played the first game, the 2nd one is looking pretty good.

Being free after initial purchase is an added plus... especially to a university student who is cutting more corners then they really should be.

Sylvari looks like my type of character.... although I couldn't help but giggle at the Asura. It was like the Tarutaru got a massive ego boost (not that they don't already have one).
 
Today they updated the website with some information on the combat system and introduced the profession Elementalist.

http://www.guildwars2.com/en/news/revealed-guild-wars-2-combat-and-the-elementalist.html

Combat Information
http://www.guildwars2.com/en/the-game/combat/part-one/
Spoiler:

Hi! I'm Eric Flannum, the lead designer for Guild Wars 2. Over the next few months, we'll be telling you about the professions, races, lore, and game systems of Guild Wars 2, as well as talking about our design philosophy and thoughts about the game. First up: combat!

We've got a lot of amazing things planned for combat in Guild Wars 2, and I'll try to cover as many of them as possible before wearing out my welcome. Let's start with the basics.

One of our priorities in developing Guild Wars 2 has been to make the simple act of moving around and interacting with the world an enjoyable experience for our players. We often refer to this as introducing "joy of movement" into the game. This means being able to jump and swim freely, but it also translates directly into combat.

To reinforce the importance of movement in the game, we want your character's position in combat to really matter. You'll see a lot of attacks in Guild Wars 2 that encourage and reward tactical player movement and positioning.


To illustrate what I'm talking about, I was watching two of our game designers--Jon and Isaiah--play the other day. Jon is using his shield to deflect the fire breath of a drake, when Isaiah hits the drake from behind with a skill called Devastating Hammer, launching it into the air. The drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground. This was a very cool looking (and effective!) sequence of events that flowed very naturally from how combat in Guild Wars 2 works.

We want combat in Guild Wars 2 to really be visually appealing. We want you to be able to identify the skills being used at a glance and also have a good idea of what that skill is doing. Does a skill have an area of effect? Is it doing damage? What type of damage? Our goal is to design skills that are visually unique and explain them without overly complex skill descriptions. This has resulted in a lot of distinct and impressive skill effects in the game. Even a simple skill like fireball explodes in such a way that you can clearly see the area that they will affect. Beyond your typical fireballs and lightning bolts, you'll see skills that create giant crushing stone hands, turn their users into massive tornadoes, and summon flocks of vicious birds of prey (a particular favorite skill of many people after they see it in action).


The Skill System

Much like in Guild Wars, the skill bar in Guild Wars 2 is limited to a set number of skills. Like a collectible card game, we provide the player with a wide variety of choices and allow them to pick and choose skills to create a build that best suits their particular play style. For example, one Guild Wars 2 warrior might decide to build his character around gradual damage which causes his opponents to bleed out, while another may choose to knock his opponents down, controlling their movement with slow, large attacks. Both warriors can choose to equip the skills that matter most to them. It is also very important to us that our skill system be simple to use, leaving the screen as clean and unintimidating as possible. All of this combines to give us a skill bar and skill system that's a bit different than what you'd typically find in an MMO.

The Ten-Slot Skill Bar

The first five skills on the skill bar are not slotted directly by the player; instead they are determined by the player's choice of weapon and profession. Because of this, we can ensure that each weapon is balanced with a fun combination of skills. For example, a warrior wielding a mace and shield would get access to strong but slow damage skills like Obliterate, as well as powerful defensive skills such as Block and Shield Bash. A warrior wielding a greatsword would have access to a lot of movement-oriented skills like Rush, and area-of-effect skills like 100 Blades. In each case, the warrior's first five skills are determined by what he's holding in his hands. Weapon skills also take profession into account, so a warrior wielding a sword will have different skills than a different sword-wielding profession.

To provide additional variety to the mix, most professions can have two different weapon sets equipped and can very quickly and easily swap between the sets. For example, a warrior might keep a longbow or rifle for engaging foes at a distance, and then switch to a hammer when that enemy gets close.

We've talked about the first five skills being determined by weapon and profession. What about the second five? These skills are all chosen by the player from a pool of skills determined by both profession and race. To slot a skill, a player simply clicks on a skill slot and it will bring up a list of skills that can be put into that slot. One of these slots is dedicated to healing skills that replenish the health of the character and his allies, while another slot is dedicated to elite skills that trigger visually spectacular and powerful effects. No matter what type of skill is involved, it's important that we give the player a diverse set of tools to choose from so that he can create a build that he'll enjoy playing.


For example, a human Elementalist can choose to bring Aura of Restoration, which is a buff that heals him every time he uses a skill, or he can choose to bring Glyph of Healing, which is a more straightforward heal. A warrior might take the Frenzy skill, which will fill his adrenaline gauge instantly; the shout skill Fear Me! which inflicts the weakness condition on surrounding foes; or the Banner of Courage skill, which inspires his allies and increases their melee damage.

Elite skills are designed to be infrequently-used, ultra-powerful skills that have a dramatic impact on the game. An Elementalist can call upon the power of the wind to shapeshift into a tornado that knocks enemies around and inflicts heavy damage, while a warrior might choose to harness the power of Destruction, to make all of his blows inflict area-of-effect damage.


Elementalist Information
http://www.guildwars2.com/en/the-game/professions/elementalist/
Spoiler:
"Fire, Air, Earth, and Water. I can deal death with any of them."

The Elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the Elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the Elementalist truly formidable.

Rather than swap weapons to adjust to new situations, the multi-faceted Elementalist quickly adapts to new threats by attuning to different elements as needed. When the Elementalist attunes to any of the four elements, she receives intrinsic bonuses that continually empower her.

With FIRE attunement, the Elementalist can inflict scorching damage on multiple enemies by turning the ground to fire or raining down molten rock from the skies. Why kill just one enemy when you can burn them all? Just by attuning to fire, the Elementalist automatically causes flame damage to any foe foolish enough to touch her.

When the Elementalist attunes to AIR, she can harness wind and lightning to target specific foes with focused, high-damage attacks. Dazzling bolts of lightning rip from the Elementalist's fingertips, and brilliant flashes of light blind her enemies. When an Elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes.

WATER attunement forgoes the raw damage of air and fire, in favor of controlling an opponent's movement. By creating slippery ice or freezing foes solid, water attunement ensures that the battle is always fought on the Elementalist's terms. Nearby allies receive continuous healing from an Elementalist who is attuned to water.

In the most dangerous situations, the Elementalist relies on the powerful defense of EARTH attunement. An earth Elementalist uses the ground under her feet to defend herself and her allies, turning flesh to stone, destabilizing foes with seismic shocks, and destroying threats with volcanic eruptions. Earth attunement automatically confers magical protection to the Elementalist.

Elementalists have a number of special spell types:

  • Glyphs—These arcane spells enhance or modify the natural power of the Elementalist. She uses the Glyph of Elemental Power to increase the damage, range, and duration of her spells.
  • Signets—Signets provide an ongoing benefit to the Elementalist, but can also be activated for a greater effect. An Elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies.
  • Conjure Spells—The Elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. For instance, she uses Conjure Flame to create a fiery rock to hurl at the enemy.
  • Area Spells—Using Area spells, the Elementalist creates hazards and mayhem all over the field of battle. The Elementalist fires lava arrows in a cone-shaped blast or creates walls of fire that scorch any enemies passing through.


The video of the Elementalist looks pretty awesome to me. Can't wait to see the other professions. It looks like they are planning on releasing more information about the combat system tomorrow.
 
omgjizz

i have to be my foremost excellent job :|


Elementalist sounds very similar to what it is in Guild Wars, which I expected and am glad to see. I'm curious to see what happens in terms of new spells :D
 
omgjizz

i have to be my foremost excellent job :|


Elementalist sounds very similar to what it is in Guild Wars, which I expected and am glad to see. I'm curious to see what happens in terms of new spells :D

They seem to be keeping the female Elementalist sexy outfits too. lol I'm wanting to see more about the race specific skills. I think the idea of having some skills based on what weapons that you are using is pretty cool too. It sounds like you can switch weapons in the field and it will change your skills.
 
They updated today with Part 2 of the Combat article

http://www.guildwars2.com/en/the-game/combat/part-two/
Spoiler:

Weapons
One of the things that became apparent early in the development of Guild Wars 2 was that we needed a diverse set of weapons to support our skill system. The full list of standard wieldable weapons in Guild Wars 2 is as follows:

One-Handed: Axe, dagger, mace, pistol, scepter, and sword.

Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.

Offhand only: Focus, shield, torch, and warhorn.

No single profession is able to use all of these weapons, and some of them can wield a lot more than others. Many professions can also wield a one-handed weapon in their offhand. A weapon in the offhand will have different skills than that same weapon wielded in the main hand. A warrior, for example, can learn to dual-wield and choose to equip two swords, which would give him three skills from the sword in his main hand and two skills from the sword in his offhand.

Environmental Weapons

So the weapons you're currently holding in your hands determine your first five skills. This system is the basic building block of Guild Wars 2 combat, but when playing around with it we found that we could extend it into a huge variety of cool situations. For example, when a player interacts with a siege weapon, his first five skills change to skills that are specific to that siege weapon. A player might encounter a boulder in the world and, upon picking it up, find that his skills have changed so that he can now throw that boulder. Discovering a drake nest might yield eggs that can be picked up, and then eaten or thrown. The things a character can do with an environmental weapon vary by profession or race. An Elementalist with a boulder can not only throw it, but can launch it into the air, causing it to rocket down from the sky with the impact of a meteor. In addition to objects that are simply found in the world, many of these environmental weapons are created spontaneously through various events and activities. Wooden planks used to smack enemies can be gained by killing oakhearts, or found in the rubble caused by centaurs breaking down a wooden gate. Breaking a barstool over the head of a rowdy bar patron can yield a chair leg that can be used to great effect as a club.


These are just a few of the many environment objects that players will be able to interact with. There are even a few professions whose mechanics are built heavily upon these sorts of interactions, like the Elementalist skill Conjure Flame that creates several large flaming rocks that can then be picked up and thrown at the enemy.

Professions

Choice of profession will of course have a huge impact on how the game plays. There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world. Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions.

When designing our professions it was very important to us to make each of them feel as unique and different as possible. In addition to weapon, armor and skill choice, we've developed a number of cool profession mechanics for each one. We'll be revealing new professions on our website, so it should start becoming apparent just how much we've tried to push the unique play style of each of them.

Many players from Guild Wars are familiar with the concept of secondary professions. We included secondary professions in early versions of Guild Wars 2, but due to the unique mechanics of each profession and the increased role of race in character customization, they are no longer a feature of the game. We feel that this decision will allow us to create a more balanced game with really distinct professions that are fun to play.

Cross Profession Combos

It's very important that professions in an MMO have interesting ways to interact with each other. In the past this has mostly been limited to healing and buffing teammates and managing agro in combat. We wanted to expand considerably upon the types of teamwork available to our players. With this in mind, we've implemented a system of cross-profession combinations.

A warrior and an Elementalist playing together could combine their abilities in several different ways. The Elementalist could drop down Static Field, which is an area-targeted lightning effect. A warrior who fires a rifle bullet through the static field would cause his shot to be charged up with electricity, inflicting additional damage. If that didn't suit their style, then the Elementalist might drop a Wall of Fire in front of a group of enemies. The warrior could enter the firewall and use Cyclone Axe, an attack which causes him to spin rapidly, sending the firewall outward and hitting his foes. There are literally hundreds of combinations for players to discover.

Races

A player's choice of race is also an important decision which will affect his combat prowess. We've already discussed how a player can choose racial skills among his second five skills. These skills are designed to provide the player with additional options that capture the flavor of his particular race. A sylvari warrior might choose to bring Grasping Roots, which immobilizes a foe, while an asura warrior might choose to bring Arcane Blast for some additional ranged damage.

A player can also choose to bring elite racial skills. A norn Elementalist might take the norn skill Wolf Form and transform into a giant half-norn half-wolf able to tear across the battlefield, savaging enemies. A human might bring the Hounds of Balthazaar, a skill which summons two massive fiery dogs into the battle. Racial skills can combine with profession skills to give players a wealth of choices when deciding how they want to play their characters.

In the not so distant Future

What I've covered here is just the tip of the iceberg! I hope that you all have a clearer view of how combat in Guild Wars 2 works, what some of our goals with the combat system are, and why we've made some of the decisions we've made. I also wanted to note that we have an iterative development process here at ArenaNet. What that means is that we like to implement things early, then play them and see how they are working out. If a feature isn't living up to our expectations, we'll change it, sometimes even cutting it entirely. Anything that I've talked about is subject to change if we find it just isn't working. Look for the next update of this type to be from our Lead Content Designer Colin Johanson, who'll talk to you about our dynamic event system and why it will make playing Guild Wars 2 a very different experience from a more traditional quest-based MMO.


Sorry Tristam, there's to scythes yet. Although I'm sad to see secondary professions go, the interaction of skills in between jobs is pretty cool. I can't wait to play with that.
 
ninjaing old thread to as a question!

Guild Wars basically had instanced zones.... anyone know if GW2 will be the same? Having instanced zones? Because, if it does... I'm not playing XD
 
Ranger FTW. That is all.
 
GW2 will be a persistent world. No more heroes, henchies, but the new Ranger does looks enticing. 3 pets to swap out of at-will? Hell yes!
 
are you a hume in GW named tristam green?
 
Haha silly question.
 
That is an insanely silly question. I am an Elementalist named Tristam Green, an Assassin named Half Blind Dragon, a Dervish named Leila Manar, and a Necromancer named Stealer of Stines.
 
Ever get a whisper from a player Named Zaus X?
 
can't recall that i have. i used to hang out with a guy named Blueflame Ranger, until he sold his account to some Chinese chick.

I also hang around this foxy Ranger lady named Stine Green. She's really the bee's knees.
 
Ok Cause i did see a player named tristram but i never got an answer back from him. Thought it was you.
 
Nope, I'm Tristam Green - no second "r".
 
Oh haha I'll just look it up when i get home unless my computer catches yet another "Cold" =/
 
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