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funny thing about this is that it all could completely change before the game comes out
funny thing about this is that it all could completely change before the game comes out
The bolded part is key. I keep telling people, yeah its your money you pay, but its THEIR game, if you don't like it, dont buy it and go play something else instead of whining as to what you think the game SHOULD be like =P Make a statement with your pocket book, and they might just listen XD
i'm not comparing it to starcraft's game play, i'm comparing the principles. maybe i should have used a different game. the point is that you have to work towards getting the thing that you want. where most players today want it handed to them before they even start the game.The thing is, a lot of people have, which worries me. Less subscribers means se will spend less time on it, which means a worse game.
And don't compare it to starcraft, that's just stupid. It's not even a little bit similar.
the point is that you have to work towards getting the thing that you want.
They are dictating, they're dictating exactly how fast you can level up your jobs, and basing that speed solely on how much time(yes, it's off experience, but it's realistically a time measurement) they think you should be spending to play the game each week. If I'm paying for the service, I should be able to do whatever I want, and use it however long I want. It's very bad faith on their part. It's like an ISP saying you can only use 8 hours of internet access each week, until you go do something else for long enough until to "recharge" your usage.you wanna use those battle cruisers, you gotta follow the tech tree. You wanna cap your exp you gotta follow the lvl system. SE isn't "dictating" anything (that always kills me when people speak about this along those lines). they are making a system they believed would keep the game balanced. now they are working to adjust that system so that they will maintain that lvl of balance while upsetting as few players as possible.
The money is the only reason people are up in arms about this. Going with your angle you can say anyone that makes rules or a system for anything is dictating what you. Restaurants dictate what you can or cant order at their establishment. People dictate what you can or cannot do in their houses. This message board dictates what you can or cannot post. But we don't think of it that way because we're not fussy about those issues.They are dictating, they're dictating exactly how fast you can level up your jobs, and basing that speed solely on how much time(yes, it's off experience, but it's realistically a time measurement) they think you should be spending to play the game each week. If I'm paying for the service, I should be able to do whatever I want, and use it however long I want. It's very bad faith on their part. It's like an ISP saying you can only use 8 hours of internet access each week, until you go do something else for long enough until to "recharge" your usage.
i like to think its common sense. I like to think SE saw how much of a debacle 11 became when they made it to easy to gain 75, hence the birth of lvl sync. despite what others may want to believe they do make note of this stuff.This system isn't about balancing at all, don't know where you're trying to go with that, honestly.
personally, i think the fewer we have of them the better. I'll be a long standing casual player myself. SE isn't gonna kiss the ass of the hardcore crybabies that need to be the ruler of a game by yesterday just so they can feel good about themselves.They might be trying to upset as few players as possible, but they're upsetting their most important market: the hardcore players. Casual players will join, level, and quit in a matter of weeks/months; it's the hardcore players who are the ones who stay for years. By all means they should be trying to appeal to the casual crowd, and they already had with the guildleve system. The fatigue, or whatever, is completely unnecessary to that end and all it will do is anger those who have a lot of free time to play the game if they choose.
Money doesn't factor into this situation at all. Restaurants dictate a menu, but they don't dictate how much you can order, or which things on the menu you can order(baring a shortage of ingredients); The message board does not dictate how many posts you can make or view. We're not talking about breaking the rules or doing things we shouldn't be doing in the first place. That point seems to be eluding you, that we want to be able to enjoy what we've paid for; without them arbitrarily deciding that you shouldn't be allowed to enjoy your paid-for service just because you have more time to enjoy it than someone else.The money is the only reason people are up in arms about this. Going with your angle you can say anyone that makes rules or a system for anything is dictating what you. Restaurants dictate what you can or cant order at their establishment. People dictate what you can or cannot do in their houses. This message board dictates what you can or cannot post. But we don't think of it that way because we're not fussy about those issues.
This still makes no sense whatsoever, and I think you're just grasping at unrelated straws to try to justify this stupid decision. Level sync was made to allow people to play with friends who were at lower levels, it had nothing to do with "balance" or people leveling too fast.i like to think its common sense. I like to think SE saw how much of a debacle 11 became when they made it to easy to gain 75, hence the birth of lvl sync. despite what others may want to believe they do make note of this stuff.
The attitude is completely unnecessary. Hardcore players are who keeps the games going in the long-term; that's how MMO's work. Casual people move on way too fast to make an MMO a sustainable buisiness model.personally, i think the fewer we have of them the better. I'll be a long standing casual player myself. SE isn't gonna kiss the ass of the hardcore crybabies that need to be the ruler of a game by yesterday just so they can feel good about themselves.
SE's already said that it's staying in the game, they're tweaking it, but it's not going away. So it IS happening, they've clearly said what it's intended to do and how it's going to work. People are discussing the system as a whole, not particular details that might possibly change; what we're talking about is definitely going to be in there. Unless they make it take something around 30-40 hours to have the fatigue kick in, which would defeat the whole point of the system; the "we don't know yet, so shut up" argument falls flat.unfortunately this whole discussion is speculation because the final version of the system isn't even in place. we don't know what the final cut will be, we just have a good idea of what it might be. i get upity about what is, not what might be.
unfortunately this whole discussion is speculation because the final version of the system isn't even in place. we don't know what the final cut will be, we just have a good idea of what it might be. i get upity about what is, not what might be.
But you're basing it off of the wrong principles. Hardcore people (the ones you claim are whining), are the ones most accepting of working towards their gear, They're the ones camping HNM's every week to get the best gear they can get. They're not the lazy ones, they're the ones working hard. If anything, casuals are the lazy ones.i'm not comparing it to starcraft's game play, i'm comparing the principles. maybe i should have used a different game. the point is that you have to work towards getting the thing that you want. where most players today want it handed to them before they even start the game.
And i think this game will find that nich, even with this system. If i'm wrong no big deal. and there's no doubt that if the system does cripple subscriptions it'll likely be chopped. Someone told me that all their friends canceled their pre orders when she told them about the system. If she explained it to them in the manner you all gripe about it i can see why. I'm not passing judgment on this thing till i see it in its final form. which could be changed to a max of 50% decrease in exp instead of zero by the time of release for all we know.And therein, as I said earlier, lies part of the concern. MMO's can't afford mistakes these days, lest they be crushed into obscurity by the juggernaut that is WoW. While I don't think anyone really wants FFXIV to reach the same sort of levels as WoW, it'd be nice to have it achieve a comfortable niche where the people who want to play the game don't have to worry about it being canceled in a year or so, or just left to moulder in neglect.
And i think this game will find that nich, even with this system. If i'm wrong no big deal. and there's no doubt that if the system does cripple subscriptions it'll likely be chopped. Someone told me that all their friends canceled their pre orders when she told them about the system. If she explained it to them in the manner you all gripe about it i can see why. I'm not passing judgment on this thing till i see it in its final form. which could be changed to a max of 50% decrease in exp instead of zero by the time of release for all we know.