Its not really pathetic. No other MMO have that many people in one zone at the same time.
Look at WoW. That shit runs slow as fuck as soon as you enter Stormwind. they have nowhere near as many people in the area.
LMAO, get more RAM and learn to do your homework before speaking.
600-1k people in a zone isn't even hiccup worthy for a good user-system running almost any MMO. The problem here? SEs servers blow dogs for quarters and have since XI's inception.
Uzor and hellstorm obviously don't quite understand what they're posting to. The fact is that if a zone is designed for 700-1k people plus NPC presence then it
is pathetic that it requires staff intervention with that many people around. Those of us who read and know a thing or two about MMOs, servers, networking computing, and whatnot can recognize this and call it what it is. Failure on the part of SE. Take the 'don't attack my game crybaby bullshit elsewhere unless you
actually have a point about something you clearly understand, thank you.
Case in point:
City of heroes: 600 in a zone? try 870+ in one fight in one zone during an event.
Eve online: 800+ people, one zone, corperation on corperation warfare is fun.
I don't even have to go reaching and slamming and posturing about my game of choice to put a perspective on what you're saying and how you lack credibility based on those statements. It's just that easy.
And i really hate to break this to you but i can run around IF and SW with 600-1000 people in town during a holiday event without so much as a hiccup on either end of the connection. Hell, Hellfire penninsula had a total of 3 thousand people in it on my server post x-pack release and once they got the xpack bugs taken care of i went about xping with the masses, so please don't preach like you have any idea wtf you're talking about especially within the confines of a game you've never done more than look at the box art to.
Side note for hell: regionalisation is as much a benefit to the community (herro JP-ONRY!) as the programmers. If you think a translator is either hard to do or is somehow a new invention XI cornered the market on go pick up a couple old copies of ultima online and get yourself educated. 5 languages is actually a little bit of a joke in comparison to many games that don't require user input to work the translator. In short it's old news, which is kinda weak when giving consideration to how flawed and clumsy the XI translator actually is compared to much older games.
oooo cross platform release. And yet even with that much muscle it couldn't sustain scrips comparable to other MMOs that've been out for much longer than it has. I must say you sure do have a point there.
The people who brought WoW in to the topic, oddly enough, are XI players. Curious, no? The really juicy part is that when someone you know for damn sure plays wow
agrees with alot of the other ffxi players that the issue at hand is, indeed, a little pathetic on the part of SE guess what happens? That's right you posture, get pissy, and bait the WoW player all the while not saying a damn thing in disagreement or bothering to quote people from your own game who happen to see it for what it is also. You kids, i tell ya. That's clever shit.