Xbox360 Halo 3: ODST

I don't know too much about ODST, what exactly is it about? Like where does it take place in the Halo Universe?

ODST takes place after Halo 2 in New Mombasa, Africa(fictional city dur). The elites have just "Jumped" with their ship in a cutscene during Halo 2. The ODST members are dropped into New Mombasa to get things back in order. The city is controlled by an AI which usually keeps the city in order... It has gone in to a preservation mode of sorts with the covenant still patrolling the city.

Your main character in the game is "The Rookie" who is the new member of this ODST group.. Dur, rookie. You mainly play as him navigating New Mombasa during the night in a FPS sandbox environment.

As you come across artifacts from your team members and whom ever else through the city, they trigger events that let you play as that squad member. The events seem to be the last actions your squad member was involved in. A new way for Bungie to tell some Halo backstory.

The second disk in ODST offers a new multiplayer mode called Firefight. Its a similar game type to Horde mode in Gears... Add vehicles and the difficulty skulls from Halo 3 and that sums it up.

This disk will also come with 23ish multiplayer maps from Halo 3, 3 of these maps are new releases with ODST. You can pop this second ODST disk in and play multiplayer with Halo 3 people basically.

The last addition to ODST i believe... Is the activation for the Halo Reach beta.
 
$60 with no standalone MP component of its own = fail. I'll rent it, but them thinkin' this game is a $60 game without MP is hilarious. No FPS game ever made is worth a current full price without MP, not a single one.
 
$60 with no standalone MP component of its own = fail. I'll rent it, but them thinkin' this game is a $60 game without MP is hilarious. No FPS game ever made is worth a current full price without MP, not a single one.

If you compare this to some $60 games out this is a great deal. Beyond that... It is worth the $60 easily if you are a fan of Halo. We know you are no fan and i understand you not being happy with the price.

EDIT:
So as i finished my post i begin to read this on gamespot. Now you dont even need to be a Halo fan to think this is worth $60... 8-10 hours of gameplay from a campaign is a stand alone game.

http://pax.gamespot.com/story/6216867/halo-3-odst-prepares-to-drop
 
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If you compare this to some $60 games out this is a great deal. Beyond that... It is worth the $60 easily if you are a fan of Halo. We know you are no fan and i understand you not being happy with the price.

No, shooters have to have MP, no exceptions. I wouldn't buy a single-player GoW, BF, Lost Planet, CoD game for $60. Still though, 4-5 hour campaign and horde mode worth $60? I beg to differ.
 
No, shooters have to have MP, no exceptions. I wouldn't buy a single-player GoW, BF, Lost Planet, CoD game for $60. Still though, 4-5 hour campaign and horde mode worth $60? I beg to differ.

GeoW is single player as far as i am concerned... But that was not their intent.
 
The crew of Firefly (Nathan Fillion, Adam Baldwin, Alan Tudyk) playing the roles of your entire squad? This game is insta-win already.
 
btw Gerry im pretty sure i read Halo 3 online comes with Halo: ODST because of the next 3 Mythic maps that come out with the release so you wont need to buy a Halo 3 unless you want to play campaign
 
I Dont Know if this has been Said yet But Bungie has a MASSIVE amount of Story they can exspand on from the Halo Universe.

Im gonna show my nerdyness here but the Halo Books that have been published would all make excelent games. If memory is Correct there are like 6 books in all.

Halo: Fall of Reach- Great book about the Spartans Training and Events at Reach that lead up to Halo 1
The Flood- Halo 1 in book Form
First Strike- Chronicling the story from Halo to the start of Halo 2
Ghosts of Onix- Side Story durring Halo 2 and somewhat into Halo 3 Following a Team of Spartans
The Cole Protocole - Before Halo following Captain Keys And Spartan Grey Squad
And another which name escapes me - Followed Sgnt. Johnson havent read it yet

But yeah they havea TON of content to pull from and I'm Really lookin forward to Reach.
 
I Dont Know if this has been Said yet But Bungie has a MASSIVE amount of Story they can exspand on from the Halo Universe.

Im gonna show my nerdyness here but the Halo Books that have been published would all make excelent games. If memory is Correct there are like 6 books in all.

Halo: Fall of Reach- Great book about the Spartans Training and Events at Reach that lead up to Halo 1
The Flood- Halo 1 in book Form
First Strike- Chronicling the story from Halo to the start of Halo 2
Ghosts of Onix- Side Story durring Halo 2 and somewhat into Halo 3 Following a Team of Spartans
The Cole Protocole - Before Halo following Captain Keys And Spartan Grey Squad
And another which name escapes me - Followed Sgnt. Johnson havent read it yet

But yeah they havea TON of content to pull from and I'm Really lookin forward to Reach.

The Halo story is an incredible one. Though Halo 2 didnt really live up to the part of the story it was telling.. Halo Reach could be an incredible experience since Master Cheif would not be the lone Spartan. The books were great by the way.
 
I'm sure the gameplay will be great but I never understood the interest in the Halo storyline. It's, like all shooters, a conduit in which it tries to give you some fictional stakes and keep you in the action. The characters are all cliches and the dialogue feels like it was written by teenagers.

The campaign itself is good, by I attribute that to great level design and balance. Trying to turn that into a good storyline is a stretch.

As for this game I'm at the moment a little upset with Halo 3 so I'm not sure. I think it's highly unethical that Bungie added in map packs, and then cut me off from the online modes I want to play because I don't wish to buy them. It's not like I bought the game out of the bargain bin. Even though I bought the game late it was still selling for $60.

I was told you can download the map packs after 6 months for free, but at that point I'll have wasted half of my gold card, and there will be some new bullshit fucking map pack. I'm never buying a full price Halo game again. Charging for map packs is a fucking scam in the first place. Maps are cheap, quick and easy to build and they add little to no value to someone who hasn't played tons of hours online and got tired of the current maps. Now I'm to be made to feel like I'm well supported by the free ones despite getting shafted from the game modes I'm interested in playing since I don't want to pay for the new ones.

To top it all off, they want to sell me the exact same multiplayer that I haven't been allowed to play to me again in this new game. I'm sure to be followed by some method in which people not wanting to upgrade get fucked over and cut off from even more modes.
 
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I'm sure the gameplay will be great but I never understood the interest in the Halo storyline. It's, like all shooters, a conduit in which it tries to give you some fictional stakes and keep you in the action. The characters are all cliches and the dialogue feels like it was written by teenagers.

The campaign itself is good, by I attribute that to great level design and balance. Trying to turn that into a good storyline is a stretch.

As for this game I'm at the moment a little upset with Halo 3 so I'm not sure. I think it's highly unethical that Bungie added in map packs, and then cut me off from the online modes I want to play because I don't wish to buy them. It's not like I bought the game out of the bargain bin. Even though I bought the game late it was still selling for $60.

I was told you can download the map packs after 6 months for free, but at that point I'll have wasted half of my gold card, and there will be some new bullshit fucking map pack. I'm never buying a full price Halo game again. Charging for map packs is a fucking scam in the first place. Maps are cheap, quick and easy to build and they add little to no value to someone who hasn't played tons of hours online and got tired of the current maps. Now I'm to be made to feel like I'm well supported by the free ones despite getting shafted from the game modes I'm interested in playing since I don't want to pay for the new ones.

To top it all off, they want to sell me the exact same multiplayer that I haven't been allowed to play to me again in this new game. I'm sure to be followed by some method in which people not wanting to upgrade get fucked over and cut off from even more modes.

Trust me on this, it's not as easy as you'd think.
 
They sell to like a million people at least for $10 each. Which means they make more than a lot of big game's budgets. Maybe making a map for online distribution for Halo 3 is more difficult than making a Doom map wad file, but it's fairly easy money for whatever it is. But that's not the point really. Rather the point is that new, premium content shouldn't be required to continue to play content that was already available as a selling point.

I can't play ranked team slayer. To me, that means the game's online is essentially worthless. I paid $60 for a game that had, online, ranked, team deathmatch, which is my favorite mode. I paid $50 to be able to play online for a year. I shouldn't have to pay $10 to keep playing whenever they want to sell a map pack that I DON'T WANT. That is utter and complete bullshit.

Now I realize the majority of the Halo 3 population loves Halo 3, and is more than happy to pay for a new map pack and it's a great occasion. They also want to be able to play team slayer on these maps and they don't want the population split. To them it's a great thing. Doesn't make it right.
 
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Trust me on this, it's not as easy as you'd think.

If you wanna chat about Gundam, I'll trust you. However, this is another story. I'm pretty certain a fair amount of PC gamers know what it takes to make a map, after all, we've been makin' them ever since 1998, at least.
 
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If you wanna chat about Gundam, I'll trust you. However, this is another story. I'm pretty certain a fair amount of PC gamers know what it takes to make a map, after all, we've been makin' them ever since 1998, at least.

I honestly tried making several maps (Admittedly for TF2, but that's beside the point), and it really isn't easy.

Edit: I'd go as far as saying it's on the borderline of hair ripping frustration.
 
They sell to like a million people at least for $10 each. Which means they make more than a lot of big game's budgets. Maybe making a map for online distribution for Halo 3 is more difficult than making a Doom map wad file, but it's fairly easy money for whatever it is. But that's not the point really. Rather the point is that new, premium content shouldn't be required to continue to play content that was already available as a selling point.

I can't play ranked team slayer. To me, that means the game's online is essentially worthless. I paid $60 for a game that had, online, ranked, team deathmatch, which is my favorite mode. I paid $50 to be able to play online for a year. I shouldn't have to pay $10 to keep playing whenever they want to sell a map pack that I DON'T WANT. That is utter and complete bullshit.

Now I realize the majority of the Halo 3 population loves Halo 3, and is more than happy to pay for a new map pack and it's a great occasion. They also want to be able to play team slayer on these maps and they don't want the population split. To them it's a great thing. Doesn't make it right.

So its just halo? Because i know for a fact there are many games i have bought map packs for. Sure some give a few out for free, but most charge. And they never make them free later on in their life cycle. Bungie has almost always released them for free at a later time and that began at halo 2. Now sure its a bitch that you have to have them to play certain modes, halo 2 didnt do that. if you didnt have them, it just skipped those maps in the hopper, much like CoD4 Does.

Besides that, expecting to just up and get maps for free that people actually had to come to work to build and perfect and test, i wouldnt expect that at all. I certainly wouldnt want to take any of my free time to sit in a room building a map that people are going to complain about no matter what and give it away for free.
Some companies do this because the maps were almost done and just needed some tweaking anyway so they finish it and shuck it out for free since it could have been part of the retail

personally, i have all the halo map packs already. I barely play halo anymore and i still get the map packs and try em out.
 
If you wanna chat about Gundam, I'll trust you. However, this is another story. I'm pretty certain a fair amount of PC gamers know what it takes to make a map, after all, we've been makin' them ever since 1998, at least.

There is a difference between editing a map and actually creating a map. I've helped a good deal with making maps with the unreal engine and its a pretty big pain in the ass.
 
There is a difference between editing a map and actually creating a map. I've helped a good deal with making maps with the unreal engine and its a pretty big pain in the ass.

This times a thousand when working with the Hammer Engine.
 
So its just halo? Because i know for a fact there are many games i have bought map packs for. Sure some give a few out for free, but most charge. And they never make them free later on in their life cycle. Bungie has almost always released them for free at a later time and that began at halo 2. Now sure its a bitch that you have to have them to play certain modes, halo 2 didnt do that. if you didnt have them, it just skipped those maps in the hopper, much like CoD4 Does.

Besides that, expecting to just up and get maps for free that people actually had to come to work to build and perfect and test, i wouldnt expect that at all. I certainly wouldnt want to take any of my free time to sit in a room building a map that people are going to complain about no matter what and give it away for free.
Some companies do this because the maps were almost done and just needed some tweaking anyway so they finish it and shuck it out for free since it could have been part of the retail

personally, i have all the halo map packs already. I barely play halo anymore and i still get the map packs and try em out.

I'm not complaining that the map packs exist and that they cost money. I'm complaining that because I choose not to buy them, that means I'm not allowed to play ranked team slayer, making the online nearly worthless to me.

If you want to sell premium content for your game, then you have to make separate playlists that include them while they're premium. Anything else is very unethical, and I don't really want to do business with a company that has demonstrated a willingness to do this. I'm not saying other games don't sell map packs. I just don't think I own any other games that actually limit my ability to play if I choose not to get them.

As for the difficulty of them making these maps. It's really... not... that... hard. Just because it's hard for you, an amateur programmer, does not mean it's a challenge for Bungie, the people who actually built the game. Map making is not really all that complex, it doesn't requiring building an engine rather creating textures and other artwork(sometimes not even if they re-use textures from the campaign or other maps, or previous games), and it requires creating the dimensions which is more a question of skill in terms of making a well balanced map rather than technical know how.

In fact, many games... even on the console, have map making utilities that come free with the game. While the maps are never as complex, either in geometry or in terms of art and environments, it's because they don't give the same tools that the company has away... the tools they already have on file because they used them to make the game in the first place. Sometimes they'll have to add something new, it's not that big a deal.

They rarely add anything that actually requires programming. It's almost always something you've already seen only resized and with different textures on it. Perhaps something with unique geometry is added, this is not programming specific. They don't add guns or vehicles that weren't in the game and require new physics programming. They don't add environment interactions that would require modifying or updating the engine.

For professionals, this is easy stuff and they make a quick buck. That doesn't mean that it won't be worth it for the gamer, who needs a new map in order to enjoy him or herself and is going to get his or her money's worth out of it.

But that's not really the issue. The issue is the gamer who isn't sick of the included maps, wants to play what he considers the main mode of the online multiplayer and is be charged $10 to continue to do it, with a bonus of maps he or she doesn't even want.
 
There is a difference between editing a map and actually creating a map. I've helped a good deal with making maps with the unreal engine and its a pretty big pain in the ass.

You guys are doin' it wrong, and I don't mean the makin' it. I mean the "get with what's bein' said". Sure, things like that can be a pain in the ass, ANYTHING can be a pain in the ass when you consider what kind of creature is doin' it. However, compared to makin' a game it's fuckin' childs play, nothin' more and maybe a bit less. Once you've got an editor you're golden unless you want to make somethin', like a pyramid, and the editor doesn't have one then you need more tools.

Bottom line, makin' maps is easy, though it can get tedious. If you're a friggin' well-known game designer/team it's childs play at that point.

Anyway, despite my thoughts on the makin' process, I'm all for payin' for map-packs of games I like. $10 is reasonable for 3-5 maps. With time spent, processing, certification, etc., etc., it's all good. What sucks is when you get these 3-5 NEW maps and probably play them only 1-2 in the span of 4-5 hours.
 
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