So I played for about four hours last night and two three-hour sessions today and here are my first impressions:
Qualifier #1: I've never touched World of Warcraft. Ever. I've never even watch anyone play it, Leroy Jenkins video excluded of course.
Qualifier #2: I was a HUGE fan of FFXI (played '03-'07) when it released and I was a fan of having to "earn your keep," so to speak.
Graphics: Beautiful. 10/10
Music/Ambient Sound: Very Rich, although the voice-over audio in the cutscenes was absurdly low. 8/10
Learning Curve: Not quite as steep as EvE, but slightly more steep than FFXI (could be due to the lack of a manual). 8/10 (I prefer a challenge)
Character Customization: More than FFXI, less than other games on the market in the last six years. 7/10
NPC Interaction: Very clunky. The dialogue boxes seem to be inconsistent with how quickly text is auto-scrolled as well. Feels less responsive than FFXI. 5/10
Combat: Feels EXTREMELY slow. The whole Passive/Active mode is, in my opinion, a pervasive and artificial mechanice designed to slow game play down. 3/10
UI: My screen felt extremely cluttered, especially if you have the menu bar open and 1/3 of your horizontal screen is taken away. Now I cannot say for certain if there ways to customize your UI, but if there are not then that is a serious design flaw. I do not need my HP/MP bar almost centered in the screen; I would prefer to see that at the very bottom or on the far left. Also, the skill hot bar could stand to be moved further down as well. 1/10 (if UI custimization is, in fact, available then I would rate this slightly higher).
Controls: This is my biggest concern with the game. Now I had read posts/blogs/forums that talked about the mouse lag, but I never expected it to be THIS bad. I would hope that it's something SE addresses BEFORE retail release, but given that Sept. 22 is only 18 days away, I don't really see this happening. I realize that the control system was designed for the console market, but I do not understand why SE could not have developed a system whereby you can tell the client if you are playing with a controller or a full keyboard and have the client adjust accordingly. It really makes the game feel like something from 2002 and not 2010. Also, I am not opposed to a menu-based system, but I feel that FFXI's implementation of menus is vastly more intuitive and superior to FFXIV's. 1/10
Overall: 5/10
I will still give the open beta a couple more weeks to see if things are changed in any patches and to see if the game experience begins to pickup speed. I am completely aware that the first couple of weeks with an MMO is not necessarily a true indicator of the overall gameplay experience; I mean if you judged FFXI based on the first 8-10 levels in Gustaberg you would have thought it was a pretty boring game. That being said, I feel like for every step forward that SE took with FFXIV, they also took a step back in other areas. Also, I realize that the game is still technically in open beta; however, that does not mean that a lot will change between now and release. With retail release being less than three weeks away, I can guarantee you that first production runs for the retail discs have already been started, possibly even completed, in order to ship the retail boxes to distributors world-wide--the core mechanics will NOT be changing dramatically, if at all.
Qualifier #1: I've never touched World of Warcraft. Ever. I've never even watch anyone play it, Leroy Jenkins video excluded of course.
Qualifier #2: I was a HUGE fan of FFXI (played '03-'07) when it released and I was a fan of having to "earn your keep," so to speak.
Graphics: Beautiful. 10/10
Music/Ambient Sound: Very Rich, although the voice-over audio in the cutscenes was absurdly low. 8/10
Learning Curve: Not quite as steep as EvE, but slightly more steep than FFXI (could be due to the lack of a manual). 8/10 (I prefer a challenge)
Character Customization: More than FFXI, less than other games on the market in the last six years. 7/10
NPC Interaction: Very clunky. The dialogue boxes seem to be inconsistent with how quickly text is auto-scrolled as well. Feels less responsive than FFXI. 5/10
Combat: Feels EXTREMELY slow. The whole Passive/Active mode is, in my opinion, a pervasive and artificial mechanice designed to slow game play down. 3/10
UI: My screen felt extremely cluttered, especially if you have the menu bar open and 1/3 of your horizontal screen is taken away. Now I cannot say for certain if there ways to customize your UI, but if there are not then that is a serious design flaw. I do not need my HP/MP bar almost centered in the screen; I would prefer to see that at the very bottom or on the far left. Also, the skill hot bar could stand to be moved further down as well. 1/10 (if UI custimization is, in fact, available then I would rate this slightly higher).
Controls: This is my biggest concern with the game. Now I had read posts/blogs/forums that talked about the mouse lag, but I never expected it to be THIS bad. I would hope that it's something SE addresses BEFORE retail release, but given that Sept. 22 is only 18 days away, I don't really see this happening. I realize that the control system was designed for the console market, but I do not understand why SE could not have developed a system whereby you can tell the client if you are playing with a controller or a full keyboard and have the client adjust accordingly. It really makes the game feel like something from 2002 and not 2010. Also, I am not opposed to a menu-based system, but I feel that FFXI's implementation of menus is vastly more intuitive and superior to FFXIV's. 1/10
Overall: 5/10
I will still give the open beta a couple more weeks to see if things are changed in any patches and to see if the game experience begins to pickup speed. I am completely aware that the first couple of weeks with an MMO is not necessarily a true indicator of the overall gameplay experience; I mean if you judged FFXI based on the first 8-10 levels in Gustaberg you would have thought it was a pretty boring game. That being said, I feel like for every step forward that SE took with FFXIV, they also took a step back in other areas. Also, I realize that the game is still technically in open beta; however, that does not mean that a lot will change between now and release. With retail release being less than three weeks away, I can guarantee you that first production runs for the retail discs have already been started, possibly even completed, in order to ship the retail boxes to distributors world-wide--the core mechanics will NOT be changing dramatically, if at all.