Because melee gets a lot better as you level up, while blood pacts don't.
this is different from melee how? sword you using fast blade till you get vorpal blade. most the other weapon are same way. Though for the record double slap don't do to bad for it lvl.
There not as bad as you would think actually had them coheal in several party I have been in Even had 1 occasion where she was the one healing. Course this was imps and thing died fast but still. A nicely placed paeon and some cures does wonders. In this occasion the whm dc and never came back so brd keep healing, and unlike blm and blu can refresh themselfs. For the record I had a blu main heal party once. He actually didn't do a bad job.
First off never said they would do there normal brd role, secoundly never said that they should be healers if there other options out there. I said that if there ask to heal and trust me no one would ask a brd to heal(heck no one would even ask a smn to heal) unless they really needed a healer, then suck it up get some exp and heal. trust me I hate healing just much as the next person, but I love smn, and I love rdm. Which means that sometime order get a job done I have to heal, and I'm fine about that it part of the job that I sign up for. Just think it funny that say smn go heal sit there and say lol I'm disbanding because I won't heal as brd. Which in fact that they would do a better job then that of a pld, blu, or blm(with no refresher in party). So no there not at the bottem.
Lol I still remember the lv 73/74 party I got invited to as a melee and the leader said "We dont need any Whm, we have two Dancers that can main-heal" Guess what they couldnt....That's just it though, if you're at the point of considering a pld, blu, blm, etc to main heal in a merit party level range, you prolly should just consider going and doing something else during that time like farm zeni or something until some healers log on..
don't forget about double punch does pretty consistant dmg and used it more times then I can count when double slap was flim flam in acc. Btw there dmg and acc does get higher as your summoning magic get higher. So just as your flat blade hit harder so does your poision nails. Are they best dd? no, but last time I checked a war or mnk can't do stoneskin, blink, cure, and sleep.Correct, as the max potential damage for Double Slap is higher than Tail Slap, however in a regular exp party, those hits for Double Slap will usually miss and use more mp for the chance of hitting higher where as Tail Slap will hit for the same average of the one hit from Double Slap that usually lands(400-500 for two hits,about 200ish or one hit or if reduced hardcore 60-40).
96 for Double vs 49 for Tail, so it's really shooting yourself in the foot to rely on Double for consistent results(since Shiva has naturally bad accuracy anyways).
I put thunderspark as well since depending on the mob they're usually physically or magically inclined, and I try to use the opposite of the mobs nature to make the mp spent spread farther. When the mob is something like a crawler, i would use thunderspark over Double Slap, maybe Tail Whip for consistent damage.
And that's why a summoner's job is on the back line HEALING, and not dealing damage.don't forget about double punch does pretty consistant dmg and used it more times then I can count when double slap was flim flam in acc. Btw there dmg and acc does get higher as your summoning magic get higher. So just as your flat blade hit harder so does your poision nails. Are they best dd? no, but last time I checked a war or mnk can't do stoneskin, blink, cure, and sleep.
don't forget about double punch does pretty consistant dmg and used it more times then I can count when double slap was flim flam in acc. Btw there dmg and acc does get higher as your summoning magic get higher. So just as your flat blade hit harder so does your poision nails. Are they best dd? no, but last time I checked a war or mnk can't do stoneskin, blink, cure, and sleep.
you really need to learn what a hybrid job is.And that's why a summoner's job is on the back line HEALING, and not dealing damage.
And you need to learn that just because a job can do something they're not supposed to be doing, and do a really shitty job of it, does not make them an actual hybrid job. Red mage is not a melee, and summoner is not a damage dealer.you really need to learn what a hybrid job is.
And you need to learn that just because a job can do something they're not supposed to be doing, and do a really shitty job of it, does not make them an actual hybrid job. Red mage is not a melee, and summoner is not a damage dealer.
That just it they are suppose to do what you say there not suppose to do. You need to learn that there is a lvl of balance that needs to be keeped. Hench why drk don't have strong nukes, Rdm have lower melee, smn has timers, and pup don't have asuran fist. Unfortanly SE did not forsee the black and white mind set of alot of many Americans. You are right though rdm is not just a melee it a support. A front line support, Summoner is a mid line support uses a attack then a buff. Don't you find it a little odd that SE would do the following.And you need to learn that just because a job can do something they're not supposed to be doing, and do a really shitty job of it, does not make them an actual hybrid job. Red mage is not a melee, and summoner is not a damage dealer.
The summoner job has undergone the following adjustments:
The summoner pet command Blood Pact has been divided into two categories
Blood Pact: Rage (Recast time: 1 minute)
Orders the avatar to use special attacks.
Blood Pact: Ward (Recast time: 1 minute)
Orders the avatar to use support abilities.
-Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
*A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
-Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.
2007 fan fest
Red Mage
Considering magic to allow RDM to move up to front lines.