Have you ever wondered..

Zerayla

Cuetlachtli ヾ(´・ω・`)
Adventurer
Joined
Sep 27, 2005
Messages
1,532
Location
California
Nation Banner
Sandy
Main Job
Paladin-Female
Secondary Job
RedMage-Female
Third Job
Dragoon-Female
Server
Quetzalcoatl
Linkshell
SpiritOfTheWolf
FFXI
Zerayla
Why it is that when you die, you have no access to your menu? I was thinking about this the other day because a friend in LS had asked me to search a zone to see if there was anyone that could raise in the area after they had been KO'ed.

My only guess is that they are trying to make your "death" be as realistic as possible, but there is so much in this game that doesn't necessarily follow with what is real and so I don't understand why SE implemented this, other than to annoy players.

Same thing with the moghouse. If you return to your nation, and you haven't talked to the NPC outside... when you enter, your moogle will not be there. However if you go to any other city (and your moogle was last set to be in another city) you won't be able to enter without speaking to the NPC, because you're booted back outside right away when you try to enter.

I was just curious as why SE created these unimportant "designs" (for lack of a better term). I don't think it makes the game feel more real, if anything I find it to be more frustrating because in the first scenario, you are forced to 1)Home Point 2)Send a /tell or ask in LS to see if anyone can help you find a raise in the area 3)Wait around for someone who might pass by and raise you. And for the second situation, if you forget that your "moogle" was set to a different city than your home nation and you enter... you get to waste time by exiting and talking to the NPC to enter again and have it there waiting.
 
Why it is that when you die, you have no access to your menu? I was thinking about this the other day because a friend in LS had asked me to search a zone to see if there was anyone that could raise in the area after they had been KO'ed.

My only guess is that they are trying to make your "death" be as realistic as possible, but there is so much in this game that doesn't necessarily follow with what is real and so I don't understand why SE implemented this, other than to annoy players.

Same thing with the moghouse. If you return to your nation, and you haven't talked to the NPC outside... when you enter, your moogle will not be there. However if you go to any other city (and your moogle was last set to be in another city) you won't be able to enter without speaking to the NPC, because you're booted back outside right away when you try to enter.

I was just curious as why SE created these unimportant "designs" (for lack of a better term). I don't think it makes the game feel more real, if anything I find it to be more frustrating because in the first scenario, you are forced to 1)Home Point 2)Send a /tell or ask in LS to see if anyone can help you find a raise in the area 3)Wait around for someone who might pass by and raise you. And for the second situation, if you forget that your "moogle" was set to a different city than your home nation and you enter... you get to waste time by exiting and talking to the NPC to enter again and have it there waiting.

As for the second part, it's because you own the home in your home nation, where you're only renting in the second nation.
 
I like these little details, I think they add depth to the world. Of course these days I have ReRaise on :)
 
As for the second part, it's because you own the home in your home nation, where you're only renting in the second nation.

Yep, I remember the explanation that either your moogle or NPC gives you at the beginning of the game, which explains that. Its just kind of annoying that, that kind of realism was added to the game. It doesn't really do anything but cause players that have forgetten they've rented elsewhere the trouble of having to exit, talk to npc, and then re-enter to have access to their moogle.

While some realism added to the game is nice, there are just a few things like the two mentioned above that I find to be more troublesome.
 
I have said it for WoW I will say it for XI:

This game makes as much sense as a hooker at 8 in the morning.
 
I have said it for WoW I will say it for XI:

This game makes as much sense as a hooker at 8 in the morning.

How so? Hookers make perfect sense at 8 in the morning. It's the perfect way to get rid of that morning wood.

I cant really answer the other questions zer... since they kinda always made sense to me so it doesnt ccur to me how theyre weird.
 
He's implying that hookers have been up all night working for their money and they may be a little tired in the morning and not have deep logical conversations with people, and for all we know may just cough white stuff on people while they try and pass out.
 
How so? Hookers make perfect sense at 8 in the morning. It's the perfect way to get rid of that morning wood.

I cant really answer the other questions zer... since they kinda always made sense to me so it doesnt ccur to me how theyre weird.

You know morning wood only means you have to pee right? I don't think I should go into the mechanics here.
 
We went from game mechanics to getting rid of morning wood, <3 you QCDN.
 
You know morning wood only means you have to pee right? I don't think I should go into the mechanics here.

This isn't true. It's just the body keeping your equipment in good shape D:
 
This isn't true. It's just the body keeping your equipment in good shape D:

Well that too. If I remember from health pretty much if you have to pee your penis erects to keep everything down there stiff so you don't piss yourself is the best way I can put that. Also could me you just had a stimulating dream too.
 
Well that too. If I remember from health pretty much if you have to pee your penis erects to keep everything down there stiff so you don't piss yourself is the best way I can put that. Also could me you just had a stimulating dream too.
Morning wood is a backup for a weak prostate, a side effect of it working overtime. If you get bad morning wood you should do some excercises for your prostate (like intentionally starting and stopping while you pee) because it's a condition that won't improve on its own, it will only get worse. If you don't do something about it, you'll end up waking in the middle of the night regularly having to piss like a racehorse.

Morning wood isn't always a sign of a weak prostate (there's always the wakeup from a happy dream) but if you get it along with having to pee bad regularly, you probably have a condition that should be treated.
 
Actually, a man will usually get a number of erection while he sleeps. It comes in cycles, similar to alternating between light and R.E.M. sleep. If you wake up with a boner, it may just be that you woke up during one of these cycles.

While you are awake, your physiology changes from how it is while sleeping, putting you more or less in charge of when you get an erection.
 
men have no control over an erection. you see a hottie you got one. you see an ugly you dont. fact!
 
Well, looks like its almost impossible to have a decent topic amongst spam and flames huh? I make a somewhat decent topic, sure it won't last very long but after what... 4 posts you guys derail it? Thanks, much appreciated.
 
I'm gonig to totally agree with you Zera - there's a lot of annoying stuff in this game. I don't know why you HAVE to talk to the npc to move your house in the first place...it's just annoying and takes up time. Granted it's not much time but after a few years I'm sure it adds up. There are options this game has that I think SE put in just so they can sit back and laugh. Things as small as the mog house selection/booting/not booting all the way up to more major issues like no sea function or radar when you're dead. I don't know how many times I've RR'd only to get smaked down again because I didn't know the mob was still there.

Good post Zera :D
 
Pro tip: You can rotate the camera while dead.
 
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