Haxxed items

Tymon

Double Rainbow
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Nov 2, 2004
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Integral, Origin
FFXI
Tymon
Eulore said:
Hackeditems.jpg


Wow, what's up with that?


same as buying gil or using bots if you think about it, you could solo tiamat if he can't touch you because you're hovering in mid air constantly 500 feet above him casting DoTs and nukes for a week straight.
 
Nope, mobs teleport to you in FFXI when you teleport away from them.

Remember Vrtra at Spook... or on our server, Gilsellers teleporting mobs into KA spawn.
 
Good heavens....Hacked items!?!

Whatever will happen next?...I have no idea how this could have happened.

/em quickly begins burning the 40 Kirin's Osodes he had hidden under his bed.
 
decidence said:
Nope, mobs teleport to you in FFXI when you teleport away from them.

Remember Vrtra at Spook... or on our server, Gilsellers teleporting mobs into KA spawn.


away from sure. they can't fly though. the famous rustymetal took vrtra down to 90% or so on his 75 BLM by teleport hacking to the ceiling and nuking it from there before getting bored and warping out.

it's memlock editing that makes you fly, and it's easily detectable by the GMs without even watching you.

you fly = you go bye.
 
Tymon said:
away from sure. they can't fly though. the famous rustymetal took vrtra down to 90% or so on his 75 BLM by teleport hacking to the ceiling and nuking it from there before getting bored and warping out.

it's memlock editing that makes you fly, and it's easily detectable by the GMs without even watching you.

you fly = you go bye.

I'm 95% sure vrtra can regain hp faster than a BLM can keep up damage and mp to get it down to 90% unless he was there like literally days o_O
 
Tymon said:
it's memlock editing that makes you fly, and it's easily detectable by the GMs without even watching you.

No and No.

All player movement is clientside, this is pretty well known. You don't have to edit the memory location of anything on the server, which means the server doesn't actually know your doing it... this also means GM's don't know your doing it. I know theres been accounts of people getting banned and GM's telling them that they saw in their "logs" that there was explicit use of teleport hacking etc but I think thats just bullshit.

Look at my Adventurer Stats Ive called 49 GM's, I've had a lot of conversations. My last conversation was a few days ago when I suggested that their programmers make a tool if they didn't already have it that timestamps when a player enters a zone with the <pos> and time. Using this information when someone reports another person for alleged hacking the GM could check the log and see if the player zoned in a location unzonable or crossed a zone too quickly to be legit.

Guess what the GM told me "thanks for the suggestion I will let our team know".
 
As previously stated in every single thread that brings up Adsense content, please report questionable ads to me by PM so I can remove them from the ad cycle as needed. Thanks.
 
I highly doubt you could solo any of the Wyrms by teleport hacking. Mainly because they

1) have draw in (although I don't know if it would work as you could technically keep teleporting there... I dunno)
2) they have magic
3) they have high regen rate

So basically, if you try to stand outside their casting radius, they can cast on you, and if you manage to cast on them and then go outside it again, they will regen their HP back rather fast. Not to mention somehow doing it for several hours on end without anyone noticing.
 
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