- Joined
- Mar 9, 2005
- Messages
- 389
- Location
- Madison
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- www.myspace.com
- Server
- Quetzalcoatl
- Linkshell
- Fallensouls
- FFXI
- reddogneo
Ive mentioned ive been making my game is sevral idea post, but now ive hit a wall. The skill development process me and a firend has been workin on this as a hobby for the last 2 years but paper wise its close to complete minus the story line. The ideas around our game are heaviy based around character customibilty anything from customizing your skills to your armor.
What im asking for is people with extensive gaming knowledge to help me come up with some better ideas for the skill development. We got all the other stuff figured out just all of our ideas seem to hit a brick wall so im deciding to bring in another (hopefully more experienced mind). Now ill be explaining our surrounding systems do give you a better idea of what we are looking for.
We've made skill enhancements out of basiclly ever skill characteristic there is also takin ideas from other games too. Everything from status ailments, elementtal resistances and even including things like fear, intimidation, cure potency, added strike, (reflect, annul, absorb, deflect) damage, charm, and many many more effects. Our elements are based off chinese elements (water, fire, earth, metal, wood) we have a creation(defensive) and destcrution(offensive) cycle. Its pretty self explanitory what enhancements are classified under which although some are iffy and some are under both. The general rule is you cant mix creation and destruction in the same skill to prevent people making godly powerful skills. All skills have anywhere from 1-5 base effects with a maximum of 6 slots. So for those with less play time can chose a more premade skill while others can choose a skill with less base effects and customize it more. Each enhancements will also have some some afflecting onces within there cycle also.
Now my conflict here is coming up with a system we can use to develop the skills in a balanced manner. I would like some people thats familar with games that im not familar with as well as people with all around game knowledge. I know WoW somewhat nothin in CoH and CoV, or EQ, or martix. If someone with knowledge in the skill development in these games please share it ive spened like a month and a half trying to think of a good creative system that will set this game apart from every other mmorpg.
If you need to know more about the game PM me or PM captinwhacky on myspace.com we have a forum Wuxing gaming dedicated for this game if you want in the group
What im asking for is people with extensive gaming knowledge to help me come up with some better ideas for the skill development. We got all the other stuff figured out just all of our ideas seem to hit a brick wall so im deciding to bring in another (hopefully more experienced mind). Now ill be explaining our surrounding systems do give you a better idea of what we are looking for.
We've made skill enhancements out of basiclly ever skill characteristic there is also takin ideas from other games too. Everything from status ailments, elementtal resistances and even including things like fear, intimidation, cure potency, added strike, (reflect, annul, absorb, deflect) damage, charm, and many many more effects. Our elements are based off chinese elements (water, fire, earth, metal, wood) we have a creation(defensive) and destcrution(offensive) cycle. Its pretty self explanitory what enhancements are classified under which although some are iffy and some are under both. The general rule is you cant mix creation and destruction in the same skill to prevent people making godly powerful skills. All skills have anywhere from 1-5 base effects with a maximum of 6 slots. So for those with less play time can chose a more premade skill while others can choose a skill with less base effects and customize it more. Each enhancements will also have some some afflecting onces within there cycle also.
Now my conflict here is coming up with a system we can use to develop the skills in a balanced manner. I would like some people thats familar with games that im not familar with as well as people with all around game knowledge. I know WoW somewhat nothin in CoH and CoV, or EQ, or martix. If someone with knowledge in the skill development in these games please share it ive spened like a month and a half trying to think of a good creative system that will set this game apart from every other mmorpg.
If you need to know more about the game PM me or PM captinwhacky on myspace.com we have a forum Wuxing gaming dedicated for this game if you want in the group