Sethala said:
I think the main problem is that there's too much gil in player hands.
Aerdrie said:
alot more gil comes into our economey than leaves it
Veteran said:
Way more gil is coming into the economy than gil leaving the economy.
etc.
Whenever someone complains about high prices, seems most people point to "too much gil in circulation" as the reason for it. I don't claim to know anything about economics, but I don't see where all this "new gil" people complain about is coming from. There are relatively few ways that the game creates new gil: quests/missions, drops, and NPC sales. These don't usually give you a lot of money, either. I don't know how many people make their money off NPC sales, but it seems most people prefer to farm/craft items which they then sell to other players; if you sell at the AH or bazaar in Jeuno, there's a tax that takes a chunk of gil out of circulation. Every time you buy stuff from NPCs--crafting materials, teleports, airship/chocobo ride, fees, what have you, money goes
out of the system. New
items are dropped fairly easily by mobs, but then they are exchanged for the money that's already in the system. Gil sellers don't NPC all those archer rings, or whatever. So where is the gil coming from? Am I missing something?
ISTR Veresko had some theory about there being
too little gil in circulation, but I don't think he ever elaborated.