History Of Updates (Very LONG! all updates!!)

Blackmagik

Back from the dead!
Adventurer
Joined
Jan 3, 2005
Messages
2,931
Location
Winnipeg Manitoba, Canada
Nation Banner
Bastok
Main Job
Bard-Male
Secondary Job
BlackMage-Male
Third Job
Summoner-Male
Server
Quetzalcoatl
FFXI
Blackmagik
well, i got bored of all this stuff ppl said that happend "long ago in updates" well here are all the updates from Oct.21st/2003 (First NA Release Update!)

[Important Updates] October 21/2003

A keyboard configuration option will be added. To find this menu, look in the following location:


PlayStation2

Main Menu-->Config-->Keyboard-->Key Assignment
Windows

Main Menu-->Config-->Misc. 2-->Key Assignment


Using Tab key phrases with any chat mode will automatically translate the text into the language (English or Japanese) of PCs within the chat radius. This translation feature can be overridden by deleting one or more characters from the message before sending it. Words/phrases to be translated will be displayed in light blue before the Enter key is pressed. Untranslated words will be displayed in white.


The language setting display of a player seeking a party can now be seen during region searches as well as area searches. Also, the on-screen abbreviations for languages will be changed as follows:


Japanese:

JP-->J

English:

EN-->E

Bilingual:

JP/EN-->JE


[Event Updates]

New rank 9 and Zilart missions will be introduced.


Various new quests will be added.


An option to replay event scenes from quests, Zilart missions, and the Jeuno Magicite mission will be implemented.


Players will now have to wait one day (Earth time) to repeat Protocrystal battles.


A third Mog Safe expansion quest will be added. This quest will only start if you have met certain conditions and completed the second expansion quest.


A new game called "Lucky Roll" will be conducted by NPCs in Norg and Rabao. Each roll costs 100 gil, with the grand prize being 10000 gil.


A new fortune-telling NPC will be added to each of the three main nations. For a mere 120 gil, these all-knowing mystics will reveal the fortune of you and a partner. This service will be available only once a day (Vana'diel time) for each PC.


Previously when participating in an Expeditionary Force for a second time (after defeating the enemy in a previous E.F.), failure to take out the enemy resulted in a loss of all rewards from the previous E.F. Now, you will be given a reward if you succeed in defeating the enemy during the E.F. mission at least once before the weekly conquest tally, and if your nation is able to gain control of that region.


The one-way door on the first floor of Delkfutt's Tower will now be accessible with a Delkfutt's Key. This will create a new shortcut to the 10th floor.

[Battle Updates]

The number of areas where moon orbs can be traded for battles will be increased. Battles will now be available in the Sacrificial Chamber, the Cloister of Tides, and the Chamber of Oracles.


The amount of time used to clear a battlefield will now be displayed on the screen after a conflict has concluded.


The behavior of the monsters in the star orb battle in the Waughroon Shrine will be adjusted.


The amount of bonus damage awarded when successfully completing a magic burst will be increased.


The effect of the ability "Clear Mind" will be improved.


The job trait "Clear Mind" will be added to summoners.


The black magic spells "Sleepga" and "Sleepga II" will be released.

Black Magic
Sleepga

BLK 31

Puts to sleep all enemies within area of effect.
Sleepga II

BLK 56

Puts to sleep all enemies within area of effect.


The MP cost and damage caused by the white magic spell "Banish" will be adjusted. Also, this spell will now have the additional random effect of lowering the defense of undead monsters.


The effect of the white magic spell "Stoneskin" can no longer be reset via a recast before it wears off.


The amount of HP absorbed from an enemy using the black magic spell "Drain" will be adjusted. The ef‚†ectiveness of the spell will now also be influenced by the day, the weather, and its use during magic bursts.


The amount of MP drained from an enemy using the black magic spell "Aspir" will be adjusted. The ef‚†ectiveness of the spell will now also be influenced by the day, the weather, and its use during magic bursts.


TP will no longer be reset when changing weapons in the "Ammo" slot.


The names of the following Antica will be changed:

Antican Imperator

-->

Antican Tribunus
Antican Protector

-->

Antican Magister


The location of some monsters in the following areas will be changed:
The Boyahda Tree/Ifrit's Cauldron/Cape Terrigan/The Valley of Sorrows


New notorious monsters will be added in the Outland areas.


The amount of time required for certain notorious monsters to reappear will be dramatically changed. However, the conditions under which these monsters reappear will remain the same.


The area attack of the king behemoth will now affect all players within its range, rather than just those currently engaged in battle.

[Item Updates]

Changes will be made to the Mithra shop in the Ru'Lude Gardens.


Changes to the inventory in the following shops will be made:
-Muckvix's Junk Shop in Lower Jeuno
-Ensasa's Catalyst Shop in Windurst Waters
-Justi's Furniture in North San d'Oria
-The Tenshodo in Lower Jeuno


Factors such as weather, the moon phase, the day, and the time will now affect the type of items found when using the chocobo "Dig" command.


The variety of items that can be grown through gardening will be increased.


The prices of the goods sold on the ferry will no longer change.


There will be equip level changes for the following items:

Item Prev. Level New Level
Murasame 73 70
Black Ribbon 71 70
Fudo 74 70
Company Sword 73 70


[System Updates]

A tone will now sound when you receive e-mail or messages from online friends.


In addition to the three existing <call> commands, eighteen new varieties will be added (<call4>?`<call21>). As with the existing commands, <call> can only be used in the "party" chat mode. Also, the new commands <scall> (sound only) and <ncall> (vibration only) can be used in conjunction with the 22 different sounds. Finally, we ask players to be considerate when using the <call> commands. Be sure to get the approval of your party members before activating these commands during battle.


The /befriend command will be added. By using the command (/befriend [player name]), PCs will be able to send the "Let's be friends" message to another PC, which asks them to join their Friend List.


The subcommand <st> can now be used with the commands /search, /befriend, and /blacklist.


Messages displaying the results of synthesis (success, failure, items lost) will now be displayed within the "say" radius. Also, the chat filter "Other PC's synthesis results" will be implemented.


The /sit command will be added. This type of sitting differs from the kneeling position used for healing, as no HP or MP will be restored. Also, the following commands can be used while sitting:
/yes, /no, /clap, /wave, /goodbye, /cry, /laugh, /huh, /farewell, /nod


PC motions will be added when performing mining, logging, and harvesting actions.


The number of mining, logging, and harvesting points that appear at one time will be increased.


The search comment option will be divided into four categories. Also, category-based searches will be available. The four categories will be color-coded and are as follows:
-Green: Searching for an EXP party
-Red: Searching for a Missions & Quests party
-Blue: Buying, selling, synthesizing items
-Yellow: Any other messages


The /wait macro has been upgraded to be more precise.


PCs will no longer be able to use the cursor keys, mouse, or function keys to change targets while locked on to another target.


A known issue with the /follow command (occurring when using on a target-locked PC) has been fixed.


A known issue with the /follow command (occurring when using on an invisible PC) has been fixed.


The speed of the cursor on the area and region info maps will be increased. However, the speed of the cursor used when placing markers will stay the same.


Time lapse will now be a factor in the probability rate of fishing items.


A known issue where controller vibration was lacking when certain large fish were on the line will be fixed.


A second confirmation question will be added when attempting to "kick" a linkshell member.


During periods when applications for world emigration are being accepted, PCs will be able to check whether or not they have applied by using the /smes command. This new message will only appear during application periods.


The number of players that can be invited to a World using a World Pass has been increased from one to five.

World Passes are purchased within the FINAL FANTASY XI world in the form of a password. Friends who enter this password at the "Create Character" screen will be able to play on the same World as you.



The title screen of the Windows version will be updated to support higher resolution settings.


[Known Issues]
-There are instances where pets and avatars take damage from some of their own special abilities.
-There is a problem with the lettering color for the spell scrolls "Sleepga" and "Sleepga II" when displayed at an auction house.
The names are displayed in yellow (indicating the spell can be learned) at incorrect levels. The correct levels are as follows:
Sleepga BLK Lv.31/Sleepga II BLK Lv.56
Also, the names remain yellow even after they have been learned (the correct color of learned spells is green).
 
Dec. 16, 2003 (JST*) Update Details
*Japan Standard Time


[Event Updates]

The level cap has been raised to 75.
To proceed beyond level 70, the final level cap quest "Shattering Stars" must be cleared.



Quests to gain new weapon skills have been added.


Various new quests have been added.


Several regions that were previously unavailable in the Expeditionary Force system can now be chosen. New target monsters have been added to these areas for the Expeditionary Force missions.
Expeditionary regions will include areas that you have visited but are not under the control of your nation or your ally nation.
Each expeditionary region will have a minimum level requirement and the following regions will not be available:
Ronfaure, Gustaberg, Sarutabaruta, and Tu'Lia


When participating in an expeditionary force you will now be able to trigger the appearance of the target monsters an unlimited amount of times. This is changed from the previous restriction of only once a week.


Individual conquest points rewarded for a successful expedition have been adjusted.


A high-ranking priest of the cathedral in Northern San d'Oria has returned from a trying pilgrimage.


The location of the "???" mark in the quest "Whence Blows the Wind" has been changed.


A new key item that allows you to pass through the Moongate in Ro'Maeve at any time has been added.


[Battle Updates]

With the raising of the level cap, the skill cap for each combat skill has been increased.


The system for calculating the effect of the "Shield Bash" ability has been adjusted.
The chance for evading a Shield Bash will be uniformly lowered regardless of an enemy's level. This adjustment makes the ability stronger at lower levels and weaker at higher levels.


The accuracy of physical attacks for high-level characters has been increased.


The party experience bonus for certain high-level monsters has been increased.


While using the job ability "Manafont", black mages will no longer have their spell casting interrupted when taking damage.
However, spell casting will still be affected by status effects such as Stun and Silence.


Upon activating the samurai job ability "Meikyo Shisui", TP will automatically be raised to 300%.


The summoner job ability "Astral Flow" will now last for three minutes.
Also, while the ability is in effect the MP cost for maintaining an avatar will be reduced to zero.


"Sneak Attack" will now only be successful when performed from directly behind an enemy.
The positioning for "Trick Attack" remains unchanged.


"Resist" job traits and songs for increasing resistance have become more effective against incredibly tough opponents.
Furthermore, the message "Resist!" will now be displayed in the log window when these traits and songs successfully resist an attack.
Resistance enhancing meal effects will also be treated in the same way as described above.


Adjustments have been made to the "Killer" job traits and "Circle" abilities.
Previously, these abilities had a "Haste" or "Slow" effect. However, now when a monster is attacking a PC with the appropriate "Killer" job trait or a PC under the protection of a "Circle" ability, the creature is occasionally intimidated and unable to attack, similar to the "paralyzed" effect.
The message "(Monster) is intimidated by (Character's) presence" will appear in the log window when the effect takes place. "Killer" meal effects will also be treated in the same way as described above.

In relation to these changes, the "Circle" abilities will now last for one minute and will be available for use once every ten minutes.


Spell and song effects such as Reraise will now be canceled when changing jobs.


The use of Cure V is now restricted to white mages only.


In accordance with the raising of the level cap and newly added magic, the following spells have become available for use:


White Magic
Flash
WHM Lv.45, PLD Lv.37
Temporarily blinds an enemy, greatly lowers its accuracy.


Curaga IV
WHM Lv.71
Restores HP of all party members within area of effect.


Reraise III
WHM Lv.75
Grants you the effect of Raise III when you are KO'd.


Black Magic
Stun
BLM Lv.45, DRK Lv.37
Temporarily prevents an enemy from acting.


Blizzaga III
BLM Lv.71
Deals ice damage to enemies within area of effect.

Aero IV
BLM Lv.72
Deals wind damage to an enemy.

Fire IV
BLM Lv.73
Deals fire damage to an enemy.

Thundaga III
BLM Lv.73
Deals lightning damage to enemies within area of effect.

Blizzard IV
BLM Lv.74
Deals ice damage to an enemy.

Thunder IV
BLM Lv.75
Deals lightning damage to an enemy.


Songs
Archer'sPrelude
BRD Lv.71
Enhances target party member's ranged attack accuracy.

Goddess's Hymnus
BRD Lv.71
Grants Reraise to party members within area of effect.

Uncanny Etude
BRD Lv.72
Enhances target party member's Dexterity.

Warding Round
BRD Lv.73
Enhances resistance against curse for party members
within area of effect.

Chocobo Mazurka
BRD Lv.73
Increases movement speed for party members within
area of effect.
*Has no effect inside ferries, airships, or dungeons.

Herculean Etude
BRD Lv.74
Enhances target party member's Strength.

Maiden's Virelai
BRD Lv.75
Charms an enemy.

Summoning Magic
Earth Spirit
SMN Lv.1
Summons an Earth Spirit to fight by your side.



Combat skills have been raised for the following jobs:
Black Mage (Club, Staff)
Dark Knight (Axe, Great Axe)
Beastmaster (Scythe)
Summoner (Club, Staff)


Combat skills have been added to the following jobs:
Bard (Staff)
Ranger (Axe)


The following weapon skills have been enhanced:
Dragon Kick
Shark Bite
Spinning Slash
Blade: Ten
Mistral Axe
Cross Reaper
Wheeling Thrust
Tachi: Yukikaze
Tachi: Gekko
Full Swing
Spirit Taker


The skill chain attributes for "Tachi: Gekko" have been changed.


New notorious monsters have been added to several areas.


Adjustments have been made to the placement and level of monsters in the following level 50-70 areas:
Ro'Maeve/Cape Terigan/King Ranperre's Tomb/The Boyahda Tree
Dragon's Aery/Den of Rancor/Kuftal Tunnel/Gustav Tunnel
Ru'Aun Gardens/Ve'Lugannon Palace/The Shrine of Ru'Avitau
Qulun Dome/Monastic Cavern/Castle Oztroja


The number of hit points for Orcs has been readjusted.


The movement speed of the Behemoth and the King Behemoth has been increased.


A knock-back effect has been added to several monster attacks.
The distance a character is knocked back by certain existing monster attacks has been adjusted.


The best clear time for each battlefield will now be displayed along with the time limit for the battle.


[Item Updates]

The skill cap for synthesis skills has been raised to 100 (Veteran).


New synthesis recipes have been added for each type of skill.


Rank 9 conquest items have now become available.
Also, the number of conquest points required to purchase "Instant Warp" and "Instant Raise" has been halved.


The amount of time taken for treasure chests to reappear will now be random within a set time frame.
Treasure chests will now reappear a short time after a trap has been set off by a thief failing to open a chest.


A new member has joined the Troupe Valeriano: a Mithra that bundles sets of arrows together so they take up less inventory space.
She will group a set of 99 arrows or bolts of certain types into a single "quiver."
These quivers can be stacked in groups of twelve, essentially allowing you to carry twelve times the number of arrows.


You will now be able to stack up to 99 of the following items:
Tathlum/Astragalos/Dart/Dart +1/Hawkeye/Pinwheel/Hyo


The new gardening item "tree saplings" is now harvestable from "tree cuttings."
Accordingly, the number and types of items harvestable from "tree cuttings" have been adjusted.


New items have been added for logging and mining.
Also, hatchets, pickaxes, and sickles will break more easily when used repeatedly at the same point.


The prices for meals have been adjusted.


The status issues concerning the behemoth knife and behemoth knife +1 have been addressed.


The status issue concerning the phantom earring has been addressed.


The help message issue concerning the darksteel maul and the darksteel maul +1 has been addressed.


[System Updates]

Mog House functions have been expanded with the addition of the "Storage" menu item. Furniture placed in your Mog House using the Layout command gives you access to extra storage space separate from your Mog Safe, accessible though the Storage menu. The new text command is "/storage". Using this command outside of your Mog House allows you to see what items you have in Storage.
The Storage menu is handled in exactly the same way as the Mog Safe, but items stored in furniture can only be accessed from your Mog House.
The Storage menu is unavailable at Rent-a-Rooms and when using the Nomad Moogle service.


The camera position for the "/sit" command has been lowered to the eye level of the sitting character.


The camera angle and degree of zoom will now remain the same when changing areas and after logging out.
Pressing the Zoom In and Zoom Out keys at the same time will return the camera to the default setting.


The scale of the map will also remain the same after logging out.


The "Ammo&Misc.", "Food", and "Others" categories of the Auction House have been further subdivided:


Weapons?„Ammo&Misc.

Ammunition

All varieties of bullets, arrows, and other throwing weapons. (e.g. wooden arrow)
Fishing Gear

Items used for fishing. (e.g. willow fishing rod, lugworm)
Pet Items

Items for beastmasters and their pets. (e.g. pet food alpha)


Food?„Meals

Meat&Eggs

Meals made with various meats. (e.g. meat mithkabob)
Seafood

Meals made with various seafood. (e.g. boiled crab)
Vegetables

Meals made with various vegetables. (e.g. roasted mushrooms)
Soups

All varieties of soups. (e.g. pea soup)
Breads&Rice

Meals made with any kinds of breads or cereals. (e.g. rice ball)
Sweets

All varieties of cookies, crackers, and desserts. (e.g. bubble chocolate)
Drinks

All varieties of beverages. (e.g. pineapple juice)


Ingredients

Ingredients used for cooking. (e.g. pie dough)


Fish

All varieties of marine life that can be caught by fishing. (e.g. Quus)


Crystals

Crystals.


Others

Misc.

Items that do not fall under any other category. (e.g. herb seeds)
Beast-made

Items constructed or forged by beastmen. (e.g. Goblin mask)
Cards

All cards. (ace of cups card)
Ninja Tools

Tools used to cast ninjutsu. (e.g. shihei)
Cursed Items

???


The following items have moved to new categories:

Bast Parchment

Alchemy

-->

Woodworking
Koma

Misc.

-->

Woodworking
Zinc Ore

Smithing

-->

Goldsmithing
Mythril Ore

Smithing

-->

Goldsmithing
Brass Ingot

Smithing

-->

Goldsmithing
Mythril Ingot

Smithing

-->

Goldsmithing
Brass Sheet

Smithing

-->

Goldsmithing
Mythril Sheet

Smithing

-->

Goldsmithing
Blessed Mythril Sheet

Smithing

-->

Goldsmithing
Brass Scales

Smithing

-->

Goldsmithing
Mythril Chain

Smithing

-->

Goldsmithing
Brass Nugget

Smithing

-->

Goldsmithing
Insect Wing

Leathercraft

-->

Clothcraft
Bird Feather

Leathercraft

-->

Clothcraft
Giant Bird Feather

Leathercraft

-->

Clothcraft
Giant Bird Plume

Leathercraft

-->

Clothcraft
Phoenix Feather

Leathercraft

-->

Clothcraft
Yagudo Feather

Leathercraft

-->

Clothcraft
Chocobo Feather

Leathercraft

-->

Clothcraft
Black Chocobo Feather

Leathercraft

-->

Clothcraft
Lizard Molt

Bonecraft

-->

Leathercraft
Parchment

Alchemy

-->

Leathercraft
Slime Oil

Misc.

-->

Alchemy
Lilac

Misc.

-->

Alchemy
Amaryllis

Misc.

-->

Alchemy
Marguerite

Misc.

-->

Alchemy
Dahlia

Misc.

-->

Alchemy
Cracker

Misc.

-->

Alchemy
Twinkle Shower

Misc.

-->

Alchemy
Comet

Misc.

-->

Alchemy
Konron Hassen

Misc.

-->

Alchemy
Kongou Inaho

Misc.

-->

Alchemy
Meifu Goma

Misc.

-->

Alchemy
Airborne

Misc.

-->

Alchemy
Leshonki Bulb

Woodworking

-->

Misc.



The level restriction for riding chocobos in the three main nations has been decreased to 15.
In order to ride a chocobo at level 15, it is still necessary to acquire a chocobo license in the same way under the same conditions as before the update.
However, the amount of riding time for characters lower than level 20 will be shortened.


The window for the auto-translation function will change size automatically to accommodate the length of different words and phrases.


It is now possible to return to previous categories when using the auto-translation function.


The following changes have been made to the auto-translation function:
New phrases have been added.
The phrase "Please" has been changed to "Yes, please."


Words and phrases taken from the auto-translation function will have their beginnings and endings clearly marked when displayed in the log window.


The following changes have been made to the mouse controls:

[Wheel]
-Click
Open main menu.
-Up/Down
Operates scroll bar of selected window.
*Some mice do not have wheels.
[Left Button]
-Click
Select menu item/Target object (PC,NPC etc.)
-Move mouse with button held
Moves character.
Moving the mouse in a specified direction while the left button is
held down will cause your character to run in that direction.
[Right Button]
-Click
Deselect menu item or targeted object.
-Click while character is in motion
Autorun.
Clicking the right mouse button while your character is in motion
will engage Autorun.
Clicking the right mouse button a second time will cancel Autorun.
-Move mouse with button held
Moves camera.
Moving the mouse in a specified direction while the right button is held
down will move the camera in that direction.
[Cursor]
-In third-person view
Moving the cursor to the edge of the screen in third-person view will
cause the camera to rotate in that direction.
-In first-person view
Moving the cursor to the edge of the screen in first-person view will
cause your character's view to rotate in that direction.



[Windows version only]

A dialogue box for the number of sound effects that can be played simultaneously (SoundEffectNum) has been added to the configuration tool.


The new items that were to be added as rewards for the current avatar battles (Trial by Ice etc.) that were mentioned in the development announcements, will now be added at a later date.


[Known Issues]
-The character limit has been exceeded for the names of some items. These names may appear difficult to read under certain circumstances.
-There are instances where the additional effects of certain giant monsters' double attacks are not properly displayed in the log window.
-When using the auto-translation function on the PlayStation 2 version, it is possible to return to previous categories with the Esc, Backspace, and Delete keys. When using the Windows version, however, this is only possible with the Esc key.


Recipies r screwd up cuz it was in a chart ; ;
 
Feb. 26, 2004 (JST*) Update Details
*Japan Standard Time


[Event-Related]

New quests, including NPC escorts, have been added.


Players are now able to repeat artifact quests.


A new avatar quest has been implemented.


A new feature allows you to replay event scenes that were viewed outside of towns or within burning circles.


A limit has been placed on the number of conquest points your nation can receive by trading weapons and armor to outposts. It is now more difficult to take over a region using this method.


The beastmen have buried treasure in several areas of the Outlands. Certain conditions must be met in order to find and obtain these prizes.


[Battle-Related]

Four new areas ("Dynamis" areas) have been opened.
View details here.>>



Several new notorious monsters (NM) have been added to existing areas.


Enemy strength in the level cap battle "Shattering Stars" for the red mage will be adjusted.


The following monster names have been changed:
The names of the Tonberry Beleaguerers found in the Yuhtunga Jungle have been changed to Tonberry Jinxer.
The Qufim Island Giant Rangers that appear during expeditionary force battles are now called Giant High Rangers.


The effects of the spell Reraise, a bottle of reraiser, and a scroll of instant reraise have been adjusted to differ from the effect of the bard song Goddess's Hymnus.


The icons for the bard songs Foe Lullaby and Horde Lullaby have been adjusted.


TP will now affect the weapon skill True Strike's accuracy.


An incorrect message displayed when obtaining certain high-level weapon skills has been fixed.


An issue where the "weapons of trials" would regain their lost latent effects when equipped in the left hand slot has been fixed. Now, regardless of the status of the item, when one of these weapons is equipped in the left hand slot its latent effect will not activate.


The time interval between appearances of certain notorious monsters in the Sea Serpent Grotto and the Bostaunieux Oubliette has been adjusted.


An issue concerning monsters not reappearing at their scheduled times has been fixed.


An issue concerning the charm status of monsters after the beastmasters controlling them leave the area has been fixed.


Repeated use of the spell Gravity on notorious monsters will result in the monster slowly building up a resistance to the magic's effect. This resistance wears off with time.


An issue where monsters with full resistance to Bind would be bound by certain abilities and the additional effects of equipment has been addressed.


Monsters that are reeled in while fishing will now gradually increase in level if they are not engaged in battle.
The increase in strength will not begin immediately, so a player should have ample time to defeat a monster.
If the player engaging a powered-up monster is defeated or escapes from the battle, the monster will return to its original level and eventually disappear.


[Item-Related]

New pieces of equipment known as "relics" have been introduced.


New synthesis recipes have been added. Also, the number and quality of items that are created using certain recipes have been adjusted.


New items are now available from the Tenshodo and the vendors in Norg.


In addition to extra storage, certain features that can enhance player status have been added to various furnishings.
View details here.>>


A new avatar battle, as well as new rewards in existing avatar battles, have been implemented.


The appearance the katzbalger +1 has been changed to match that of the katzbalger.


New items can now be harvested with sickles.


When equipping items using the /equip command, an item will no longer be removed if the command consists of the same piece currently equipped.


The buying price for certain "rusty" items has dropped.


The prices of certain furnishings have been adjusted.


A new set of synthesizable equipment for use during wedding ceremonies has been introduced. Currently, the wedding service is only available in Japan.
However, we hope to have the service ready for North American players in the near future. Please check this site regularly for further details.



The names of the "rasetsu hachimaki" and the "rasetsu hachimaki +1" have been changed to "rasetsu jinpachi" and "rasetsu jinpachi +1" respectively.


The help messages of the following items have been changed:

Item

Old


New
Indra Katars

"Triple Attack"+1

-->

"Triple Attack"+1
Additional effect: Lightning damage


Noble's Tunic

Enhances "Cure" potency

-->

"Cure" potency +10%
Aristocrat's Coat

Enhances "Cure" potency

-->

"Cure" potency +12%



Rasetsu Samue

Lv73

-->

Lv72
Rasetsu Samue +1

Lv73

-->

Lv72


[System-Related]

The pose taken by Mithra while sitting (/sit) has been slightly altered.



Players are now able to alphabetically sort items on auction (excluding weapons and armor).


In addition, the method of sorting will be memorized for future usage (excluding sorts by job or race).


The lot system has been updated.
If a player who wins a lot has no room in their inventory or cannot hold two of the item in question, the treasure will no longer be lost; the item will now be given to the player with the next highest lot.
When an item cannot be obtained for the reasons listed above, a message informing the player of the lost treasure will only appear in his or her log window.


A new "Lot Results" switch has been added to the Chat Filter menu. This will filter all lot-related messages from your log window (excluding your own).


New additions to the "Config" menu allow players to adjust mouse and camera settings. Some of these additions include the implementation of a "chase camera" which locks directly behind your character at all times, as well as the option to invert the X and Y axis on the camera controls.


The default settings for the shortcut commands "Ranged Attack" (Ctrl+D or Alt+D) and "Call For Help" (Ctrl+G / Alt+G) have been set to "off." It is not necessary for existing characters to readjust their shortcut commands, as this change only pertains to the settings of newly created characters.


Names of the "Absorb" spells have been added to the auto-translate function.


To prevent the accidental deletion of characters, the character deletion process has been modified.


[Windows Version Updates]

The type of shadow detail can now be adjusted between "High," "Normal," or "Off."
The corresponding text commands for this setting are:
/localsettings shadows high/normal/off


When using the hardware mouse cursor (adjustable in the Misc. section of Final Fantasy XI Config), the on-screen arrow will now point in the direction of character and camera movement.
*The software mouse cursor (default) has not been changed.


[Known Issue]
-When trading items to the Goblins near the entrances of Castle Oztroja and Beadeaux, erroneous text is displayed. This error does not affect gameplay, and is scheduled to be corrected in the next patch.
 
Apr. 22, 2004 (JST*) Update Details
*Japan Standard Time


[Event-Related]

The first event for Conflict, "Ballista," has been introduced.
As of this update, Ballista will be run as several stand-alone events.
It is scheduled to become a permanent feature at a later date.
For a description of Ballista, click here.>>



New quests and battles designed for alliances have been added.


New quests are available in most nations.


Guild quests that call for the manufacture of certain items have been implemented.
New NPCs have appeared in each guild to offer the quest to characters who have the required rank and skill level in the appropriate craft.


Players will now be able to participate in an event called "Garrison" at several of the outposts.
A specific item must be traded to the guard in order to begin the event, and then a level restriction will be imposed depending on the location of the outpost.


A new low-level quest to obtain the pact for summoning avatars has been implemented.


The amount of gil required to change titles has been reduced.


The rewards for the following quests have been adjusted:
- Unexpected Treasure (San d'Oria)
- Lufet's Lake Salt (San d'Oria)
- A Test of True Love (Bastok)
- Nothing Matters (Windurst)
- To Bee or not to Bee? (Windurst)


[Battle-Related]

New Dynamis field areas have become accessible.
Certain conditions must be fulfilled in order to reserve and enter the two new areas.
Find details on Dynamis here.>>


Additional monsters have been placed in the four existing areas of Dynamis.
Characteristics such as names and behavior have also been changed for some of the monsters in these areas.


Two new orb battles have been introduced.
The level restrictions for the orbs are 20 and 30 respectively, with the number of characters able to enter the battlefield limited to three for both orbs.
- Cloudy Orb (Level Restriction: 20) Obtained by trading 20 beastmen's seals
- Sky Orb (Level Restriction: 30) Obtained by trading 30 beastmen's seals


The moon orb (obtained by trading 60 beastmen's seals) can now be used at the Qu'Bia Arena shimmering circle.


An issue concerning the accumulation of TP with weapon skills that consist of multiple strikes (i.e. Combo, Penta Thrust, etc.) has been corrected.
TP will be accumulated as usual for that weapon type on the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons), with each subsequent strike accumulating 1 TP.
Accordingly, enemies who are the targets of multiple-strike weapon skills will only gain TP from the first strike (first two strikes for hand-to-hand attacks or when wielding two weapons).
Also, all elemental weapon skills, except for Starlight and Moonlight (which affect only the wielder or party members), will now accumulate TP when used.


The following magic has been added:
-Thunder Spirit SMN Lv.1 (Summons a Thunder Spirit to fight by your side.)


A new job trait called "Subtle Blow" has become available to ninja and monks.
This ability reduces the amount of TP gained by enemies when striking them.


A new job ability called "Spirit Link" has become available to dragoons.
This ability enables dragoons to sacrifice their own hit points to heal their wyverns.
Also, if a wyvern at full HP is sent away using the "Dismiss" command, the "Call Wyvern" ability will be available for use immediately.


[Item-Related]

The mysterious "Strange Apparatuses" have become operational.


A new flowerpot known as the "Arcane Flowerpot" has been added.


Players will be able to insert their names in the help text of certain items they synthesize by using the crystals listed below.
This signature will remain with the item when it is traded, bought from a bazaar, or sent to a player (including deliveries from the Auction House), but will be lost if purchased directly from the Auction House.
It is possible to see if an item is signed when making purchases from a bazaar.
Also, when perusing a bazaar, other information such as the Dynamis reservation time of the perpetual hourglass and the size of fish obtained through fishing will now be visible.


- Inferno Crystal: Has the same effect as a fire crystal
- Glacier Crystal: Has the same effect as an ice crystal
- Cyclone Crystal: Has the same effect as a wind crystal
- Terra Crystal: Has the same effect as an earth crystal
- Plasma Crystal: Has the same effect as a lightning crystal
- Torrent Crystal: Has the same effect as a water crystal
- Aurora Crystal: Has the same effect as a light crystal
- Twilight Crystal: Has the same effect as a dark crystal


New guild-related furniture and equipment have been added.



The number of items obtained from beastmen treasure caskets has been increased.


New synthesis and desynthesis recipes have become available.


New items have become available for purchase at several of the guild shops.


Various other new items have been added.


The woodworking recipe for making "bookshelves" has been adjusted.
The skill level required to synthesize this item has been lowered accordingly.


An issue where attempts to synthesize a pair of Cursed Breeches resulted in an incorrect high-quality item has been addressed.


The name for the following equippable item has been changed:
Lucky Egg --> Fortune Egg


The help text of the following items has been adjusted:
- Melee Gloves "Reduces TP gained by opponent" --> "Subtle Blow"+(value)
- Melee Hose "Reduces TP gained by opponent" --> "Subtle Blow"+(value)


The status of the following item has been adjusted:
Fenrir Stone "Delay:276" --> "Delay:999"


[System-Related]

The following emotes have been added:
/hurray Give a triumphant cry.
/toss Perform the action of tossing an object.


A new text command "/recast" has been added that displays the time remaining until a spell, etc. can be reused.


A sort function has been added to the Storage menu.


A character's footsteps will no longer be heard when using Sneak.


The name of a pet's master will be displayed when a pet is targeted.


The limit for the /wait macro has been extended to sixty seconds.


An ON/OFF setting for "Effects" has been added to the Config menu.


It is now possible to place single items on auction directly from an incomplete stack of items.


When typing in the input window, the cursor can now be shifted to the start or end of the line by pressing the Home or End keys.


The camera view is now adjustable when using the Layout function of the Mog House.


An issue concerning the consistent reappearance of the "!" mark on the Moghancements key item has been addressed.


The help text of the key item Moghancement: Experience, which stated that the item did not have any effect on Raise spells, has been corrected.


A new system called "Mentor" that allows veteran adventurers to assist new players has been implemented.
Characters below level 5 and with less than 5 hours of play time will automatically gain "New Adventurer" status, signified by an icon displayed next to the character's name.



The New Adventurer icon can be removed by selecting "Cancel New Adventurer Status" under Config in the Help Desk menu.
Please be advised that once New Adventurer Status has been canceled, it cannot be reinstated.
For details on the Mentor system, click here.>>


The category "Key Item" has been added to the auto-translate function.


The following terms have been added to the auto-translate function:

Category

Term
Pet Commands

Moonlit Charge
Pet Commands Crescent Fang
Pet Commands Lunar Cry
Pet Commands Lunar Roar
Pet Commands Ecliptic Growl
Pet Commands Ecliptic Howl
Pet Commands Eclipse Bite
Pet Commands Howling Moon
Avatars Fenrir
Job Traits Subtle Blow
Job Abilities Spirit Link
Place Names Dynamis - Beaucedine
Place Names Dynamis - Xarcabard
Trade please
Text Commands /hurray
Text Commands /toss
Text Commands /quarry
Text Commands /sprint
Text Commands /scout
Text Commands /recast
Text Commands /mentor
Titles Herald
Game Terms Conflict
Game Terms Ballista
Game Terms Rook
Game Terms Scout
Game Terms Sprint
Game Terms Petra
Game Terms Quarry
Game Terms Garrison
Game Terms Expeditionary Force
Game Terms Gate Breach
Check Impossible to gauge


>> close <<
 
Jun. 29, 2004 (JST*) Update Details
*Japan Standard Time

[Event-Related]

Ballista matches now follow the schedule listed below. Accordingly, PlayOnline news will only provide information on special rules and settings.

The following changes have been made to the Ballista system:

- The Ballista schedule has been modified.

Day

Jugner
Forest

Pashhow Marshlands

Meriphataud Mountains

Level
Restriction
1 Entry Closing Ceremony
2 Match 30
3 Closing Ceremony Entry
4 Match 30
5 Closing Ceremony Entry
6 Match 30
7 Entry Closing Ceremony
8 Match 40
9 Closing Ceremony Entry
10 Match 40
11 Closing Ceremony Entry
12 Match 40
13 Entry Closing Ceremony
14 Match 50
15 Closing Ceremony Entry
16 Match 50
17 Closing Ceremony Entry
18 Match 50
19 Entry Closing Ceremony
20 Match 60
21 Closing Ceremony Entry
22 Match 60
23 Closing Ceremony Entry
24 Match 60
25 Entry Closing Ceremony
26 Match None
27 Closing Ceremony Entry
28 Match None
29 Closing Ceremony Entry
30 Match None
All dates are from the Vana'dielian calendar.
-

Pairings of the nations are carried out in the following manner:
All dates are from the Vana'dielian calendar.

Month

Jugner
Forest

Pashhow
Marshlands

Meriphataud
Mountains
1 to 4

5 to 8

9 to 12
- Entry fees have been reduced.

Lv. 30

600 gil

>>

500 gil
Lv. 40

1600 gil

>>
1000 gil
Lv. 50

3000 gil

>>
1500 gil
Lv. 60 4800 gil
>>
2000 gil
Unrestricted 7500 gil
>>
3000 gil

-

In the event of a cancelled match, the Herald will distribute the following conciliation prizes (key items) to all participants:
[Ballista Instaport]
Show this ticket to any Ballista event staff to receive a free teleport to the area where the next match is taking place.
[Ballista Instawarp]
Show this ticket to a Herald to receive a free warp back to your home point.
In addition, adventurers who were unable to participate in a match due to an influx of participants will also be able to receive these items after the entry period has ended (note that the items must be received before leaving the area).
These two key items cannot be used during the entry period or during an actual match, and players can only possess one of each.
-

Pursuivants have been newly dispatched to all four nations to assist adventurers with their participation in Ballista. Speak with these NPCs to check the schedule (in Earth and Vana'diel time) and rules for upcoming matches.
In addition, these Pursuivants can teleport adventurers who possess a Ballista Instaport to the area where the next match is being held. This service can be utilized from 24 Vana'diel hours prior to the end of the entry period.
- When entering the four nations, a message announcing the details of the next Ballista match will be displayed under the following conditions:
This message is displayed only once per day (Vana'diel time).
-There are less than 24 hours until the next match
-The adventurer possesses a Ballista Earring (key item)
- When entries to one nation's forces have been halted due to an influx of participants, adventurers from a third nation may now join the side with the smallest number of participants. This is known as a "guest entry."
- The minimum number of participants in a match has been reduced to 3 per nation.
Also, the maximum allowable difference in participants is 1.
- There are now more items that can be dug up using the "/quarry" command.
- The allegiance of the match's high scorer will now be displayed along with his/her name.
- Player movement is now restricted during the opening ceremony. Participants will be unable to cast magic spells or use abilities during this time. In addition, all monsters will become inactive.
- The first entrant for each nation will automatically become the representative of his/her respective force. The representative will be required to take the oath of fair play.
- At the end of each match, a player's HP and MP will be restored to the maximum amount allowed by the level restriction.
- Players will be able to use the Wide Scan ability from their map screen regardless of their job. Participants can use this feature to locate their allies.
- Using the "Check" command on Ballista participants now gives information on how many Petras the targeted adventurer possesses, as well as whether or not he/she has achieved Gate Breach status.
Two new text commands, <gatebreach> and <petra> have been added. Typing these or using them in macros will display one's current Gate Breach status and number of Petras in possession, respectively.
- The command "/targetopp" can be used to target only members of the opposing forces.
- The following is a list of special rules that may be implemented in various matches. Players can learn of each match's special rules by speaking with Ballista staff (Heralds and Pursuivants) or by checking PlayOnline news.

[Open Entry]
All adventurers from all nations can freely join the side with the smallest number of participants.

[Time-Restricted Gate Breach]
The amount of time a player is allowed Gate Breach status is limited, based on the current score of the match. Also, the number of Petras that can be scored at a time is reduced from 10 to 5.
For the currently leading nation, the duration of Gate Breach status is reduced to 1.5 Vana'diel hours (approximately 3.5 minutes, Earth time).
For the currently losing nation, the duration of Gate Breach status is increased to 3 Vana'diel hours (approximately 7 minutes, Earth time).

[Best of Three]
Three 7-hour (Vana'diel time) matches are played, each with a 90-minute interval between them. Winning a match earns the victors one match point. The nation with the most points at the end of the series is declared the champion.
However, winning the third and final match and producing the high scorer will result in two match points awarded. This allows both sides the chance for a come-from-behind victory or a tie.

[Item Restrictions]
Participants may not use any items they have brought with them to the battlefield. Only items dug up with the "/quarry" command can be used.

[Character Display]
During the match, adventurers not participating in Ballista will become invisible to all participants.
- The entry process has changed as follows:
All times listed below are in Vana'diel time.

12:00- Entry period begins for those who did not participate in the previous match
(available to only those adventures who are from the two nations scheduled to battle).
16:00- Guest entry begins
Adventurers from the two nations scheduled to battle will be placed in their respective forces. During this time, all other adventurers will have the opportunity to join the side with the smallest number of participants (available only when the difference in number of participants has grown too large).
18:00- Open entry begins
Adventurers can join the nation with the fewest number of participants (regardless of allegiance).
Available only when the special rule "Open Entry" is in effect.
22:00 Entry period ends
- In addition to the above changes, several other minor adjustments have been made to the Ballista system.



High-quality versions of requested items may now be traded for guild points. Also, the point limits for certain items have been adjusted.


A quest to obtain the new "mannequin" furnishing has been implemented.


An event cutscene has been added after the final Dynamis Xarcabard battle.



[Battle-Related]

The number of regions where garrison (outpost) battles can be fought has been increased.
The level restrictions for these battles vary with the location of the outpost, and each outpost requires a different item to trigger the events.


Several new orb battles have been added.


In compliance with the addition of these new orb battles, a battle select option has been implemented. Before entering a battlefield, a query will appear asking which battle the player wishes to enter.
Example: When trading a moon orb to the burning circle in the Qu'Bia Arena, the following message will appear:

image



Information on all new and existing orb battles is listed in the chart below.
Battles listed in red were implemented in the June 2004 patch.
The moon orb battle formerly fought in the Cloister of Tides has been moved to the Sacrificial Chamber.
The rewards received for defeating the notorious monsters in certain existing orb battles have been adjusted.

Orb Items Required Area Battle Name Restrictions
Cloudy Orb 20 beastmen's seals Ghelsba Outpost Wings of Fury Level 20
15 minutes
3 members
Horlais Peak Shooting Fish Level 20
15 minutes
3 members
Waughroon Shrine Crustacean Conundrum Level 20
15 minutes
3 members
Balga's Dais Charming Trio Level 20
15 minutes
3 members
Sky Orb 30 beastmen's seals Ghelsba Outpost Petrifying Pair Level 30
15 minutes
3 members
Toadal Recall Level 30
30 minutes
6 members
Horlais Peak Carapace Combatants

Level 30
15 minutes
3 members
Dropping Like Flies Level 30
30 minutes
6 members
Waughroon Shrine Birds of a Feather Level 30
15 minutes
3 members
Grove Guardians Level 30
30 minutes
6 members
Balga's Dais Creeping Doom Level 30
15 minutes
3 members
Harem Scarem Level 30
30 minutes
6 members
Qu'Bia Arena Die by the Sword Level 30
15 minutes
3 members
Let Sleeping
Dogs Die Level 30
30 minutes
6 members
Star Orb 40 beastmen's seals Horlais Peak Under Observation Level 40
15 minutes
3 members
Tails of Woe Level 40
30 minutes
6 members
Waughroon Shrine Royal Jelly Level 40
15 minutes
3 members
The Worm's Turn Level 40
30 minutes
6 members
Balga's Dais Royal Succession Level 40
15 minutes
3 members
Steamed Sprouts Level 40
30 minutes
6 members
Qu'Bia Arena Undying Promise Level 40
15 minutes
3 members
Factory Rejects Level 40
30 minutes
6 members
Comet Orb 50 beastmen's seals Horlais Peak Hostile Herbivores Level 50
30 minutes
6 members
Waughroon Shrine 3, 2, 1... Level 50
30 minutes
6 members
Balga's Dais Treasure and Tribulations Level 50
30 minutes
6 members
Qu'Bia Arena Idol Thoughts Level 50
30 minutes
6 members
Moon Orb 60 beastmen's seals Horlais Peak Dismemberment Brigade Level 60
30 minutes
6 members
Waughroon Shrine Grimshell Shocktroopers Level 60
30 minutes
6 members
Balga's Dais Divine Punishers Level 60
30 minutes
6 members
Qu'Bia Arena Demolition Squad Level 60
30 minutes
6 members
Brothers D'Aurphe Level 60
30 minutes
6 members
Chamber of Oracles Legion XI Comitatensis Level 60
30 minutes
6 members
Sacrificial Chamber Amphibian
Assault Level 60
30 minutes
6 members
Jungle
Boogymen Level 60
30 minutes
6 members
Throne Room Kindred
Spirits Level 60
30 minutes
6 members
Atropos
Orb 30 kindred's seals Qu'Bia Arena Infernal Swarm No level restriction
30 minutes
6 members
Chamber of Oracles The Scarlet King No level restriction
30 minutes
6 members
Lachesis Orb 30 kindred's seals Qu'Bia Arena E-vase-ive Action No level restriction
30 minutes
6 members
Chamber of Oracles Eye of the Storm No level restriction
30 minutes
6 members
Clotho
Orb 30 kindred's seals Qu'Bia Arena Come Into
My Parlor No level restriction
30 minutes
6 members
Chamber of Oracles Cactuar Suave No level restriction
30 minutes
6 members


All status effects will be removed after entering orb battles with level restrictions.


The locations and levels of certain monsters in the following areas have been adjusted:
-The Shrine of Ru'Avitau
-King Ranperre's Tomb


The job ability "Sneak Attack" can now deal critical damage to an enemy from any direction when used in conjunction with the job ability "Hide."


Thieves can now equip certain crossbows and bolts.


The types of weather that hinder a monster's ability to track by scent have been adjusted.


The amount of time required for a monster's name to return to yellow from red has been increased.
If, for example, players mistakenly disengage a monster, it will now take longer for the monster to be targetable by other players/parties.
However, this increase in time does not apply to instances where players and their pets are fighting two monsters simultaneously.


Players can now receive “merit points” for experience earned after reaching level 75. These special points can be used to raise various attributes.

[How to accumulate merit points]
Any experience earned after reaching the EXP limit at level 75 is automatically converted into merit points. Also, if players wish to accumulate merit points before reaching the EXP limit, they may do so by speaking to the Nomad Moogle floating near Maat in the Ru'Lude Gardens. By doing this, every time a certain amount of EXP has been earned it will be exchanged for merit points, and not added to the EXP total in the usual fashion.
After agreeing to participate in the Nomad Moogle's experiment, players with multiple jobs at level 75 will automatically accumulate merit points while performing any of these occupations.
After speaking to the Nomad Moogle, if a level 75 player is KO'd, the experience that was previously earned will be lost and cannot be regained (all further experience earned will be converted into merit points). However, if the KO results in the player leveling down to 74, he/she will be able to accumulate EXP until he/she has reached level 75 again.
In the event that a player decides to cancel their participation in the Nomad Moogle's experiment, the merit points that they have earned will still be saved. These points can be restored if the player speaks with the Moogle once again.
Experience earned by using special items (e.g. a page from the Dragon Chronicles) cannot be converted Into merit points and will simply be added to the player's EXP total.

[How to check one's current merit point total]
The Nomad Moogle in the Ru’Lude Gardens can inform players of how many merit points they have accumulated. Note that it is not possible to ascertain how much EXP remains to be earned before accumulating the next merit point.
The maximum number of merit points that can be saved is 10. Any experience earned after accumulating 10 merit points will not be converted.

[How to use merit points]
The attributes that can be raised using merit points are listed below. However, there is a limit to how far any one attribute can be raised.
The number of merit points required to raise an attribute varies depending on the type of attribute and the level to which it will be raised. The required number of merit points and the effect of raising an attribute can be determined by talking to the Nomad Moogle.
HP max / MP max / STR / DEX / VIT / AGI / INT / MND / CHR

Maximum HP and maximum MP can only be raised a total of 5 times. For example, combinations such as [HP max +5]/[MP max +0] or [HP max +2]/[MP max +3] would be possible, while [HP max +5]/[MP max +5] would not. As for the remaining seven attributes, these can only be raised a total of 3 times. It is not possible to raise all attributes to their maximum using this system.
Also, attributes that have been raised can be lowered again, but the merit points used to raise them will be lost.
In addition, players can speak with the Nomad Moogle to learn how much they have raised their attributes using merit points.
New types of bonuses that can be received in exchange for merit points, as well as adjustments in the total number of times a player can use his/her merit points, will be implemented in future version updates.

[Effects of raising one's attributes]
Using merit points affects the attributes of all a player's jobs. However, there are limitations to the bonuses one can receive, varying with level. In other words, lower-level jobs will not benefit from an attribute being boosted as much as a higher-level job would.


The main job of dark stalker-type monsters (shadows, etc.) has been changed to black mage. Now these monsters have the ability to use various "-ga" spells.


In some instances, players separated from their parties would receive experience points despite the fact that the following message was displayed on their screen:
"You are too far from the battle to gain experience."
This issue has been addressed.


An issue preventing the normal accumulation of TP after a player's ammo count reached zero has been addressed.


An issue preventing monsters in Dynamis from calling pets has been addressed.


An issue where the strength of certain monsters would be incorrectly displayed when using the "check" command has been addressed.


An issue where the attack "Sprout Spin" used by monsters of the sapling family was not knocking back opponents has been addressed.


An issue where magic cast by worm-type monsters was not being displayed in the message window has been addressed.


[Item-Related]

Mannequins are now available to display equipment in players' Mog Houses.
There are eight types of mannequins, one for each race and sex. The mannequin's face cannot be chosen.
Also, mannequins are not limited to job restrictions. Almost any combination of equipment is possible.
image


Many other new items have been implemented.


The stack number for the following items has been changed from 12 to 99:

Item

Before


After
Cracker

12

>>

99
Twinkle Shower

12

>>

99
Comet
12

>>

99
Konron Hassen
12

>>

99
Kongou Inaho
12

>>

99
Meifu Goma
12

>>

99
Airborne
12

>>

99
Popstar
12

>>

99
Brilliant Snow
12

>>

99
Sparkling Hand
12

>>

99
Air Rider
12

>>

99
Crackler
12

>>

99
Ouka Ranman
12

>>

99
Papillion
12

>>

99


The synthesis recipe for the firework "brilliant snow" has been added.


The names of the following items have been changed:

Before


After
Persikos au lait

>>

Persikos au Lait
Tosukanoturugi

>>

Totsukanotsurugi
Beast Earring

>>

Beastly Earring


The graphics of the following equipment have been changed:
-Heavy Moth Axe
-Kazaridachi
-Kazaridachi +1



[System-Related]

The subcategory "Ballista" has been added to the Search menu. The subcommand "Ballista" can also be used in conjunction with the text command "/search (/sea)."
This feature can be used to find adventurers who have signed up for, or are currently participating in, a Ballista match. This will also display color-coded information on what forces they belong to.
Note: The "anonymous" status of any Ballista participants will be automatically changed to "public."
image



[Windows Version Updates]


The following features have been added to the FINAL FANTASY XI Gamepad Configuration Tool:
New drop-down menu "Toggle movement, menu, and/or camera controls"
Press the specified button to toggle directional control device operation between movement, camera, and/or menu controls.

New predefined setup "Alternate Setup C"
A setting used for gamepads with 1 stick and 4 buttons

In a previous version update notice, it was reported that a new orb, as well as alliance-type orb battles, would be introduced. However, due to unforeseeable circumstances, these battles will not be implemented until a later date.
 
Sep. 14, 2004 (JST*) Update Details
*Japan Standard Time

[Event-Related]

A "Chains of Promathia" page has been added to the mission menu.

A new quest to increase the size of a player's gobbiebag has been implemented. A player must have completed the "Gobbiebag IV" quest in order for the new quest to be triggered.

Several new key items can now be purchased with guild points. Using these key items allows players to synthesize a plethora of new, never-before-seen products.
The key item obtainable at the Fishermen's Guild improves an angler's chances of catching certain prey.

The following changes have been made to Ballista:
-A variety of new items can be dug up using the /quarry command.
-When the special rule, "The potency of Sleep will be decreased" is applied in a Ballista match, players will gradually build up a resistance to Sleep if the spell is continuously cast on them.
-If the Chains of Promathia expansion pack is installed, exclusive Conflict BGM will play during all matches.

A new activity known as "clamming" is now available on the coast of a certain area.

Two new regions--the Tavnazian Archipelago and Movalpolos--have been added. Also, a number of new areas have been added to existing regions.

New "escort" quests have been added. In addition, players will now be able to cancel a previously accepted escort quest if they do not wish to complete it.

Dozens of new quests have been added in all four nations, as well as the new Chains of Promathia areas.

Nomad Moogles have been placed in several new areas.

The area a player reappears in after completing the Zilart mission "The Celestial Nexus" has been adjusted. This change does not affect any aspects of the story.

The number of areas where players can fish monsters has been increased.


[Battle-Related]

A variety of new monsters have been added to the Chains of Promathia areas.
Some of these enemies have the ability to see through Sneak and Invisible spells.

The range of select monsters' ranged and area attacks has been adjusted.

Elementals can now use enhancing magic.

Monsters caught while fishing, as well as those that appear when the security system of the "matter emulators" is in effect, will now only attack the player that caused the monster to spawn. However, these monsters can be attacked by anyone (as long as the color of the name has not changed to purple).

The viral attacks used by certain Chains of Promathia monsters have new detrimental effects.

The maximum amount of experience that can be earned from a single battle has been increased to 250 for players from level 51-60, and to 300 for players from level 61-75. In accordance with this change, the maximum amount of experience that can be earned during EXP chains has also been increased.

The "Moogle Merit Management" system that was introduced in the July 2004 version update has been expanded.

[HP/MP]
Max HP / Max MP

[Attributes]
STR/ DEX/ VIT/ AGI / INT / MND / CHR

[Combat Skills]
Hand-to-Hand Skill / Dagger Skill / Sword Skill / Great Sword Skill / Axe Skill / Great Axe Skill / Scythe Skill / Polearm Skill / Katana Skill / Great Katana Skill / Club Skill / Staff Skill / Archery Skill / Marksmanship Skill / Throwing Skill / Guarding Skill / Evasion Skill / Shield Skill / Parrying Skill

[Magic Skills]
Divine Magic Skill / Healing Magic Skill / Enhancing Magic Skill / Enfeebling Magic Skill / Elemental Magic Skill / Dark Magic Skill / Singing Skill / String Instrument Skill / Wind Instrument Skill / Ninjutsu Skill / Summoning Magic Skill

[Other Skills]
Enmity Increase / Enmity Decrease / Critical Hit Rate / Enemy Critical Hit Rate / Spell Interruption Rate

Only the skills which current level 75 job possess can be increased.
The attributes in each of the above five categories can only be raised a limited number of times. This is known as a “combination.”
Depending on his/her main job, raising combat skill may not necessarily allow a player to use certain weapon skills, which can be learned through quests.

For more detailed information on Moogle Merit Management, select "Game Guide" from the FINAL FANTASY XI top page and read the “Merit Points” section located in the manual under "Game Basics."

The effect of Enhancing Magic will wear off upon entering areas with level restriction or battlefields related to those areas.

Players will now receive experience points when fighting monsters in level-restricted areas (this only applies when fighting in the new Chains of Promathia areas). The amount earned per battle will be calculated using the following two methods, with the player receiving the higher total of the two:
(a) EXP calculations made based on current party level and number of party members * 0.5
(b) EXP calculations made based on actual party level (before level was restricted) and number of party members * 1.0

EXP chain bonuses are based on the party level before the restriction.
When in merit point accumulation mode, all EXP earned in this fashion will be changed to limit points.

When a player is KO'd while in a level-restricted area, the amount of EXP lost is determined by the player's level after entering the area.

The MP cost for the white magic spell Dia II has been reduced from 59 to 30.

The MP costs for the black magic spells Bio and Bio II have been reduced from 22 and 66 to 15 and 36, respectively. In addition, the amount of damage caused by the spells will now be affected by the caster’s dark magic skill. This adjustment also affects the damage caused by Bio III (used only by monsters).

"Scythe" has been added to a black mage's combat skills. Black mages will now be able to equip certain new weapons.

The skillchain element of the dagger weapon ability "Evisceration" has been changed.

The recast time for the paladin ability "cover" has been lowered from 5 minutes to 3.

The level required for paladins to use the white magic spell "Raise" has been lowered from 75 to 50.

The area of effect for bard "etudes" has been changed to "single party member." Also, the casting time of these songs has been substantially reduced.

The casting time of the bard song "Goddess's Hymnus" has been reduced.

The effectiveness of the ninjutsu "Utsusemi" now relies on the type of attack that is being used on the caster. When attacked, the following five outcomes can occur:

Caster evades attack and one "copy image" is lost.
This normally occurs when the caster is hit with a single physical or magical attack.

The number of lost copy images varies.
This normally occurs when the caster is hit with an area attack such as Whirl of Rage. The number of copy images lost (and extra damage taken) is calculated by taking into account the potency of the attack as well as the caster's current ninjutsu skill level.

All copy images are lost and the caster takes damage.
This normally occurs when the caster is hit with an area attack spell such as Firega.

The caster takes damage without losing any of his/her copy images.
This normally occurs when the caster is hit with breath, or self-destruct type attacks.

The caster is enfeebled without losing any of his/her copy images.
This normally occurs when the caster is hit with an enfeebling spell that does not inflict damage, such as Silence.
All enemy attacks fall into one of the above categories.
The copy images created by the spells Blink and Aerial Armor can also be removed in the same manner as that explained under "the number of lost copy images varies" (above).

The dragoon weapon skill "Wheeling Thrust" has been enhanced.

Dragoons are now able to equip select throwing weapons.

When a dragoon uses the "Super Jump" ability during a battle, now his/her wyvern will also perform a super jump, preventing the monster from attacking the pet. However, this jump will not affect the wyvern's enmity.

Avatars can now participate in skillchains and magic bursts by carefully timing the use of the ability "Blood Pact."

The damage and accuracy of several avatar attacks have been adjusted.

The macro command <pettp> can be used to view a pet, wyvern, or avatar’s current TP.
The charmed pet’s TP decreasing, while it is not in the combat mode, is by design.

Avatar TP will now affect the damage of select magical Blood Pact attacks. Just as with normal player TP, after the attack, the avatar's TP will be reset to zero. Avatar TP does not affect physical, enhancing, or enfeebling Blood Pact techniques, and thus will not be lost after an avatar uses one of these abilities.

It is necessary to defeat the monster's wyvern to complete the orb battle, "Amphibian Assault" successfully. The "Amphibian Assault" can be accessed from Sacrificial Chamber by using the Moon Orb.


[Item-Related]

Two new types of weapons and armor--"enchanted" and "dispensing"--have been added.


1 -> The item's "charge" number
This number indicates how many times a player can use the item's special properties.
Example: 28/30 shows the item's special properties have been used twice out of a total of 30 times.
Note: Only fully "charged" items can be placed on auction.

2 -> Counter
The moment an enchanted or dispensing item is equipped or used, this timer begins to count down. When it has reached zero, the player will be able to activate the item's special properties.
To activate these properties, select the equipment from the item menu and "use" it.

3 -> Recast Time
The amount of time required to reuse the item's special properties.

4 -> Equip Delay
The amount of time a player must wait after equipping the item until he/she can activate its special properties.

Mission Rank 10 conquest items are now available. These cannot be obtained from the Ducal Guards in Jeuno.

New vendors selling specialty goods from new regions have appeared in Windurst, San d'Oria, and Bastok.

Several shops are now offering new items.

A number of new items, weapons, and armor have been introduced.

The buying price for Padded Caps has been adjusted.

An issue where players wearing cursed armor would "intimidate" themselves has been addressed.

Players can now revoke their "craftsman" (or above) status by talking to a guildmaster when the following conditions are met:
1) The crafting skill at that guild is over 60.
2) The crafting skill at that guild is the highest of all the player's skills.
3) The player is a registered craftsman in at least one other guild.
If the player chooses to revoke his/her status in a certain guild, his/her rank will automatically be lowered to "journeyman" and his/her skill lowered to 60.

Several new synthesis recipes have been added.

The chance of catching "rusty caps" while fishing has been adjusted in several areas.

New bait/lures have been added.

Damage calculation of the following weapons has been adjusted. Damage will now be more directly related to the attacker's STR and the defender's VIT.

Musketeer's sword +1 / Musketeer's sword +2 / Musketeer Gun +1 / Musketeer Gun +2 / Musketeer's Pole +1 / Musketeer's Pole +2 / Royal Knight Army Lance +1 / Royal Knight Army Lance +2 / Temple Knight Army Sword +1 / Temple Knight Army Sword +2 / Tactician Magician's Espadon +1 / Tactician Magician's Espadon +2 / Tactician Magician's Hooks +1 / Tactician Magician's Hooks +2 / Tactician Magician's Wand +1 / Tactician Magician's Wand +2 / Rune Blade / Rune Axe / Rune Staff / Rune Bow / Rune Chopper / Rune Rod / Rune Halberd / Iron-splitter / Iron-splitter +1 / Kanesada +1 / Shinkanesada / Platoon Zaghnal / Mutilator / Manoples / Manoples +1 / Orichalcum Dagger / Triton's Dagger / Verdun / Verdun +1 / Wind Fan / Kilo Fan / Mega Fan / Caduceus / Fukuro / HibariHibari +1 / Muketsu / Muketsu +1 / Kheten / Kheten +1 / Faussar / Faussar +1 / Barchha / Barchha +1 / Kyofu / Kyofu +1 / Keppu / Keppu +1 / Gust Claymore / Gust Claymore +1 / Gust Sword / Gust Sword +1 / Gust Tongue / Gust Tongue +1 / Rune Arrow / Platoon Dagger / Platoon Sword / Platoon Axe / Platoon Lance / Ganko / Gunromaru / Platoon Cesti / Platoon Edge / Platoon Cesti / Platoon Mace / Platoon Zaghnal / Platoon Bow / Platoon Gun / Platoon Cutter / Platoon Spatha / Platoon Disc / Tourney Patas / Meteor Cesti / Balan's Sword / Balin's Sword / Raifu / Gawaine's Axe / Light Boomerang / Nokizaru Shuriken / Mantra Coin / Optical Needle / Nazar Bonjuk / Kakanpu / Behourd Lance / Schwarz Lance / Dreizack / Schiltron Spear / Mutilator / Havoc Scythe / King Maker / Calveley's Dagger / Jongleur's Dagger / Stylet / Argent Dagger / Thanatos Baselard / Taillefer's Dagger / Leopard Axe / Woodville's Axe / Kriegsbeil / Harlequin's Horn / Kagehide / Omokage / Shinsoku / Ohaguro / Sairen / Unsho / Unji / Dusky Staff / Himmel Stock / Archalaus's Pole / Somnus Signa / Grim Staff / Capricorn Staff / Zen Pole / Wyvern Perch / Sealed Mace / Purgatory Mace / Shikar Bow / Armbrust / Grosveneur's Bow / Ziska's Crossbow / Grudge Sword / Guespiere / Bayard's Sword / Buzzard Tuck / De Saintre's Axe / Military Gun / Military Pole / Military Harp / Military Pick / Military Spear / Military Axe / Mighty Bow / Mighty Cudgel / Mighty Pole / Mighty Talwar / Rai Kunimitsu / Nukemaru / Mighty Pick / Mighty Knife / Mighty Zaghnal / Mighty Lance / Mighty Axe / Mighty Patas / Mighty Sword / Bourdonasse / Angel Lyre / Honebami / Prelatic Pole / Princely Sword


[System-Related]

Players now have the option to jump directly to the FINAL FANTASY XI top page when starting up the PlayOnline Viewer. To do this the following steps must be taken:
PlayStation®2 users -> Placing the FINAL FANTASY XI: Chains of Promathia disc in the tray when starting the viewer will take a player directly to the FINAL FANTASY XI top page.
Windows users -> Double-clicking the FINAL FANTASY XI desktop shortcut will take players into the PlayOnline Viewer. By adjusting "shortcut commands" within the viewer's main menu, a player can choose to have the FINAL FANTASY XI desktop shortcut take him/her directly to the FINAL FANTASY XI top page.
By using the new text command /shutdown, players can log out of FINAL FANTASY XI and the PlayOnline Viewer simultaneously. This command will shut down a PlayStation®2 user's console, while it will take a Windows user back to his/her desktop.

The following terms have been added to the auto-translate function.

Category Word/Phrase
Titles Theologian
Titles Cardinal
Text Commands /lsmes
Text Commands /shutdown
Location Rear
Place Names Manaclipper
Place Names Bibiki Bay
Place Names Attohwa Chasm
Place Names Boneyard Gully
Place Names Pso'Xja
Place Names The Shrouded Maw
Place Names Uleguerand Range
Place Names Bearclaw Pinnacle
Place Names Oldton Movalpolos
Place Names Newton Movalpolos
Place Names Mine Shaft #2716
Place Names Tavnazian Safehold
Place Names Lufaise Meadows
Place Names Misareaux Coast
Place Names Sealion's Den
Place Names Phomiuna Aqueducts
Place Names Sacrarium
Place Names Riverne - Site #B01
Place Names Riverne - Site #A01
Place Names Monarch Linn
Place Names Promyvion - Holla
Place Names Spire of Holla
Place Names Promyvion - Dem
Place Names Spire of Dem
Place Names Promyvion - Mea
Place Names Spire of Mea
Place Names Promyvion - Vahzl
Place Names Spire of Vahzl
Place Names Phanauet Channel
Place Names Carpenters' Landing
Place Names Hall of Transference
Equipment Parts main
Equipment Parts sub
Equipment Parts range
Equipment Parts ammo
Equipment Parts head
Equipment Parts neck
Equipment Parts L.ear
Equipment Parts R.ear
Equipment Parts body
Equipment Parts hands
Equipment Parts L.ring
Equipment Parts R.ring
Equipment Parts back
Equipment Parts waist
Equipment Parts legs
Equipment Parts feet


After the Chains of Promathia expansion pack has been installed, new BGM will play at the opening screen. After repeating several times, the BGM returns to the older version.

Certain auction house messages have been adjusted.


[Windows Version Only]

Under the "Global" tab in the FINAL FANTASY XI Configuration Tool, a new feature allowing the creation of a desktop shortcut directly to the FINAL FANTASY XI top page has been added.
 
Oct. 7, 2004 (JST*) Update Details
*Japan Standard Time

New Promathia missions have been added.

Players undertaking the Promathia mission "The Savage" will now be able to proceed from Riverne - Site #A01 to Monarch Linn. However, it will not be possible to enter the battlefield for "The Savage" unless Monarch Linn has been accessed from Riverne - Site #B01.

In the quest "All by Myself," the status of "Invisible" will be canceled while the level restriction is in effect. Also, an issue during the quest where other parties were unable to attack monsters that the NPC had disengaged has been addressed.

The effect of the monster ability to draw in opponents has been extended to include pets, avatars, and wyverns.

An issue in level restricted areas concerning level 75 characters gaining limit points regardless of the accumulation mode setting has been addressed.

An issue in level restricted areas concerning the number of experience points gained being calculated incorrectly when high-level party members are KO’d has been addressed. All other instances of the number of experience points gained in special circumstances being incorrectly calculated have also been addressed.

The amount of time that elapses before certain monsters and NMs reappear after being defeated has been altered in several areas. No changes have been made for monsters that only appear after a certain condition has been met.

The coordinates where a characters appears after using the black magic spell "Escape" has been changed for the following areas:
Promyvion – Vahzl/Spire of Vahzl

The type of monsters appearing in several areas has been changed.

The location of several monsters in the following areas has been altered:
Uleguerand Range/Attohwa Chasm/King Ranperre's Tomb

PCs and NPCs in battle, or the currently targeted PC/NPC have been given display priority.

An issue where crystals could be obtained from monsters that do not yield experience points while wearing the Kingdom Aketon, Republic Aketon, or the Federation Aketon has been addressed.

Adjustments will be made to the length of time the "Memory Stream" remains active in the following areas:
Promyvion – Holla/Promyvion – Mea/Promyvion – Dem/Promyvion – Vahzl

An issue concerning parts of the Oldton Movalpolos area that could be accessed by means not normally possible has been addressed.

The names of the following dark stalker monsters in Lufaise Meadows have been changed:
Formor Monk -> Fomor Monk
Formor Black Mage -> Fomor Black Mage
Formor Summoner -> Fomor Summoner

Item drop rates for monsters in the Chains of Promathia areas have been adjusted.

Guild members now reveal synthesis recipes that have previously been kept secret.

The purchase price for the following items has been adjusted:
Antlion Jaw/Bugard Skin/Bugard Leather

The item "antacid" is now stackable. The number of these items producable by synthesis has also been adjusted accordingly

It will no longer be possible to unequip “Enchanted” or “Dispensing” items during use.

The following item name has been changed:
"Shade Spats" -> "Shade Leggings"

An issue concerning a difference in the color of certain text between the Windows version and the PlayStation2 version has been addressed.

The previous cursor position will no longer be remembered by the "Refined Search Option Menu."

An issue where a "polboot.exe" error was detected when performing a FINAL FANTASY XI file check on the PlayOnline Viewer has been addressed. (Windows version only.)
 
Dec. 9, 2004 (JST*) Update Details
*Japan Standard Time

[Event-Related]

A sixth Gobbiebag quest has been added. Please note that the previous Gobbiebag quest must be completed before the new one will trigger.

Supply quests and regional teleportation to the Tavnazian Archipelago are now available.

Shortcuts into Promyvion – Vahzl for those who have partially or fully completed the Promathia mission have been added.

The longer a player remains in the same area, the more difficult it will become to obtain certain items through logging and mining.

A mage from Windurst's Orastery has been dispatched to Jeuno.


Several new quests and events have been added to the Promathia areas.

The Bastok quest "All By Myself" can now be played regardless of whether or not one has the Chains of Promathia expansion pack installed.

The level restriction for the Tavnazia quest "The Big One" has been raised from 40 to 45.

The Old Sabertooth that plays a part in the quest "The Fanged One" will now only appear after a player has targeted the set of tiger bones in the Sauromugue Champaign.
In addition, the Old Sabertooth will no longer drop any items.

Only players who have accepted the quest "Hook, Line, and Sinker" will be able to fish the monster in Qufim that drops the Egret fishing rod.

A new reward for completing the quest "Tuning Out" has been added.

The contents of the treasure coffers in Castle Oztroja have been changed. Accordingly, certain items will now be obtainable through different methods.

Weather coverage has now expanded to Chains of Promathia areas.

Players can now only target the Brass Statue in Castle Oztroja for a limited amount of time.

Monsters can now be caught while fishing in all areas of Qufim and the Buburimu Peninsula.

Several events previously unavailable for replay through town bards, etc. have been added to the replay list.

Ballista

The following changes have been made to Ballista.
The following match types are area-specific:
All or Nothing (one match) * Normal Items Restricted: Jugner Forest
Best of Three (three matches) * Normal Items Restricted: Pashhow Marshlands
Best of Three (three matches) * Normal Items Allowed: Meriphataud Mountains
However, please note that items such as arrows, bullets, and projectiles are allowed in all areas.

A new "temporary item" system has been added.
Items that are dug up using the /quarry command can now be stored in one's inventory for the duration of the current Ballista match (set of matches). These items can be used at any time, but will be collected by the presiding Herald at the conclusion of the match.


Only one type of each temporary item can be held at a time. If a player happens to dig up an item he/she already possesses, it must be used immediately or thrown away.

A new point system for rating Ballista participants on their performance has been introduced.
Players will earn and lose "Ballista Points" for their various actions on the battlefield. These points can then be traded for vouchers that are automatically exchanged for temporary items during future matches.

Players will now build up a resistance to bards' lullabies after having the spell repeatedly cast on them.


[Battle-Related]

The following orb battles have been added:


Orb Trade Item Battlefield Battle Name Restrictions
Comet orb 50 beastmen's seals Horlais Peak Eye of the Tiger Level 50
15 minutes
3 members
Waughroon Shrine The Final Bout Level 50
3 minutes
3 members
Balga's Dais Rapid Raptors Level 50
15 minutes
3 members
Qu'Bia Arena An Awful Autopsy Level 50
15 minutes
3 members
Moon orb 60 beastmen's seals Horlais Peak Shots in the Dark Level 60
15 minutes
3 members
Waughroon Shrine Up in Arms Level 60
15 minutes
3 members
Balga's Dais Wild Wild Whiskers Level 60
15 minutes
3 members
Qu'Bia Arena Celery Level 60
15 minutes
3 members
Atropos orb 30 Kindred's seals Horlais Peak Contaminated Colosseum No Level Restriction
30 minutes
6 members
Waughroon Shrine Prehistoric Pigeons No Level Restriction
30 minutes
6 members
Balga's Dais Moa Constrictors No Level Restriction
30 minutes
6 members
Lachesis orb 30 Kindred's seals Horlais Peak Today's Horoscope No Level Restriction
30 minutes
6 members
Waughroon Shrine Operation Desert Swarm No Level Restriction
30 minutes
6 members
Balga's Dais Royale Ramble No Level Restriction
30 minutes
6 members
Clotho orb 30 Kindred's seals Horlais Peak Double Dragonian No Level Restriction
30 minutes
6 members
Waughroon Shrine Copycat No Level Restriction
30 minutes
6 members
Balga's Dais Seasons Greetings No Level Restriction
30 minutes
6 members

*Several gameplay issues have been discovered in the following three orb battles:
The Final Bout / Today's Horoscope / Moa Constrictors
Implementation of the battles will be delayed until the issues have been addressed. Please check upcoming news for further details.

If all party members' HP remain at zero for a set amount of time, the party will be removed from the battlefield.

The conditions for certain notorious monsters to appear, as well as the drop rates for the items they carry, have been adjusted.

Several new notorious monsters have been added to the Chains of Promathia areas.

The following adjustments have been made in Promyvion – Holla, Promyvion – Mea, Promyvion – Dem, and Promyvion – Vahzl:
Monster placement changes
Monster movement pattern changes
Monster level adjustments
Monster item drop changes
Memory stream appearance rates

An issue allowing the removal of the "HP Max Down" and "MP Max Down" effects with holy water or the spell Cursna has been addressed.

A new thief job trait that increases the agility bonus of the ability "Trick Attack" has been added.
This trait is called "Assassin."

The effects of select high- and low-level etudes have been adjusted.
High-level etudes will now raise a player's attributes considerably more than before. However, the enhancement will gradually wear off with time.

The dragoon job ability "Spirit Link" will now not only heal a pet wyvern's wounds, but also cure it of detrimental status effects such as poison.

A pet wyvern's breath attacks can now be used to produce magic bursts. However, only an accuracy bonus will be rewarded if the MB is successful.

An accuracy bonus is now rewarded when using "Blood Pact" attacks during magic bursts.

The strength of physical "Blood Pact" attacks will not increase as much when fighting enemies considerably weaker than the summoner. The damage ratio when fighting stronger enemies has not been adjusted.

The variety of items that can be dug up using the "Scavenge" ability has been increased.

The Goblin Archaeologists that are found in the Konschtat Highlands, Tahrongi Canyon, and on the La Theine Plateau can now see through the thief ability "Hide."

The additional Stun effect of certain weapons will no longer activate in succession.
However, it is still possible to repeatedly inflict the effect on a monster through magic spells and weapon skills.


[Item-Related]

The transaction fee for items put up on auction is now based on the seller's asking price. The formulas for calculating the transaction fee are listed below.

Jeuno auction houses:
Single item fee = 2% of the seller's asking price +100 gil.
Stacked item fee = 1% of the seller's asking price +400 gil.

Other auction houses:
Single item fee = 1% of the seller's asking price +1 gil.
Stacked item fee = 0.5% of the seller's asking price +4 gil.

In accordance with these adjustments, new messages will be displayed when putting items up on auction. Be sure to confirm these messages before completing a transaction.

The duration and effect of several foods have been adjusted.

Effects
Limits have been introduced to certain statuses that are affected by consuming meals and drinks. Those statuses are as follows:
attack/ranged attack/defense/accuracy/ranged accuracy/HP/MP

These limits vary with the type of food, as well as the consumer's job and level. We suggest trying many different combinations to see which foods are most effective in different situations.

Effect Types
The effects of most of the foods in FINAL FANTASY XI have been adjusted and categorized by type.
Please note that this categorization will not affect the listing of foods on auction.

Meat dishes
Mainly improve attributes such as STR, attack, and ranged attack.
Example: Grilled hare

Sushi
Mainly improve attributes such as DEX and accuracy.
There are also some types of sushi that improve ranged accuracy.
Example: Carp sushi

Fish dishes
Mainly improve DEX.
There are also some dishes that improve accuracy and ranged accuracy.
Example: Salmon sub

Seafood dishes (other than fish)
Mainly improve defense.
Example: Boiled crab

Cereals
Mainly raise maximum HP.
(The effects of most cereals did not require adjusting.)
Example: Roasted corn

Vegetable dishes
Mainly raise AGI and ranged accuracy.
Example: Pea soup

Mushroom dishes
Mainly raise MND, maximum MP, and lower enmity.
Example: Roast mushrooms

Pies
Mainly raise INT and maximum MP.
(The effects of most pies did not require adjusting.)
Example: Apple pie

Snack foods
Mainly raise amount of HP and MP healed when resting.
The effect duration of snack foods has been reduced to three minutes; however, synthesis production quantities, as well as maximum stack quantities, have been increased.
Example: Garlic cracker

Sweets (other than pies and snack foods)
Mainly raise maximum MP.
Example: Snoll gelato

Drinks
Mainly refresh MP.
(The effects of most drinks did not require adjusting.)
Example: Pineapple juice

Others
There are foods that do not fall into any of the above categories. These items have effects that may differ from those items listed here.

Duration of Effect
The duration of most food effects have been adjusted based on the dish's new categorization.

3 minutes:
Snack foods (crackers, etc.)

5 minutes:
High-quality snack foods, raw meat, fish, fruit, and vegetables

30 minutes:
Stackable (12) dishes

1 hour:
Stackable (12) high-quality dishes

3 hours:
Unstackable dishes (not including drinks)

4 hours:
Unstackable high-quality dishes

The "enhances effect of rice balls" attribute found on certain equipment has been enhanced.

The graphics of select throwing weapons have been altered.

The icon graphics for the following items have been changed:
Uchitake/Tsurara/Kawahori-Ogi/Makibishi/Hiraishin/Mizu-Deppo/Shihei/
Jusatsu/Kaginawa/Sairui-Ran/Kodoku/Shinobi-Tabi/Mighty Bow

The stack number for several select items has been increased.
In accordance with these adjustments, the buying and selling prices of the aforementioned items have also been changed.

Item Before After
Rolanberry Pie 1 >> 12
Rolanberry Pie +1 1 >> 12
Pamama Tart 1 >> 12
Opo-opo Tart 1 >> 12
Ginger Cookie 12 >> 99
Coin Cookie 12 >> 99
Wild Cookie 12 >> 99
Acorn Cookie 12 >> 99
Spicy Cracker 12 >> 99
Red Hot Cracker 12 >> 99
Garlic Cracker 12 >> 99
Garlic Cracker +1 12 >> 99
Goblin Chocolate 12 >> 99
Hobgoblin Chocolate 12 >> 99
Bretzel 12 >> 99
Cinna-cookie 12 >> 99
Wizard Cookie 12 >> 99
Salmon Rice Ball 1 >> 12
Naval Rice Ball 1 >> 12
Broiled Pipira 1 >> 12
Broiled Carp 1 >> 12
Broiled Trout 1 >> 12
Broiled Eel 1 >> 12
Party Egg 1 >> 12


Players can now receive their reward immediately after trading anima to Harith in the quest "Empty Memories."

The effect duration of the item "yellow liquid" when used in the Chains of Promathia mission (chapter 2) has been increased.

Hippogryph tail feathers can now be traded.

Players can now possess more than one "mistmelt."

The number of items required to obtain a mistmelt in the quest "Fly High" has been reduced.

The number of items required to obtain a pinch of Shu'Meyo salt in the quest "Bombs Away" has been reduced.

The equip slot for the following items has been changed from "Waist" to "Back":
Ether Tank/Water Tank/Potion Tank

The buying price for the following items has been adjusted:
Black Sole/Silver Shark/Bastore Bream


[System-Related]

By pressing the Enter key on the keyboard or the confirm button on the controller while viewing the "Price History" of an item on auction, a player can display the date and time of sale, the unabbreviated buyer and seller names, and the sale price in the log window.

The order of messages that appear when using the /nominate, /vote, and /propose commands has been adjusted.

The chat filter has been expanded to include NPCs.

NPC Filter
Previously, all PCs and NPCs (monsters included) not in a player's party or alliance were treated as "others." However, with the addition of the NPC category in the chat filter, players can now toggle on and off the display of text relating to the actions of other PCs, without filtering NPC actions (and
vice versa).

Pet Filter
Messages regarding the actions of a player's pet are now categorized with the actions of his/her master. To filter the pet messages from a party member, a player would have to use the party filter options. However, to filter the pet messages of a non-party/alliance member PC, the player must use the NPC filters. This type of usage may be changed in a future patch.

Filter Accuracy
The accuracy of the existing chat filters has been improved. This has been achieved by assigning priority levels to different types of PCs and NPCs.


For example, previously, when a member of a player's party cast a spell on another member of the party, the "Effects of special actions on party" filter would not cover up the spell message; it could be filtered using "Effects of special actions on others." However, now that character priority levels have been introduced, this anomaly no longer occurs.

Also, HP recovery messages are now covered by the "Effects of special actions" filters.
 
Feb. 24, 2005 (JST*) Version Update
*Japan Standard Time

[Event Related]
image The story of the Chains of Promathia continues, opening the way to the new area of Al'Taieu.

The new region "Lumoria" has been added.
* This region is not included in the Conquest and will not be displayed in Region Info.

New quests centered in the Chains of Promathia areas have been added.

Numerous changes have been made to the Ballista system.
Details here >>

Multi-tickets for barges and manaclippers are now available for purchase.

The following changes have been made to the barge system :
-It is now possible to board barges from the same landing at which you disembarked.
-A new route for South Landing via Newtpool leaving from Central Landing has replaced
the Central Landing via Newtpool route leaving from South Landing.
-The number of barges operating per day has increased from four to five.

Mannequins are now on sale.
Mannequins can be purchased in Mhaura from the NPC Fyi Chalmwoh.
Also, mannequins of a different race can be purchased at a discount price by trading in an old mannequin.
Those wishing to purchase a mannequin must first complete the quest "It's Raining Mannequins."

It is now possible to choose the exit area after clearing certain battlefields. The battlefields and their corresponding exit areas are as follows :

* The exit area cannot be chosen after clearing a battlefield for the Chains of Promathia story. For Mine Shaft #2716 only, it is necessary to speak with a Moblin NPC in Newton Movalpolos after clearing the battlefield.
Battlefield Exit Areas
Mine Shaft #2716 >> North Gustaberg, inside the entrance to Mine Shaft #2716
Spire of Holla La Theine Plateau, inside the entrance to the Spire of Holla
Spire of Dem Konschtat Highlands, inside the entrance to the Spire of Dem
Spire of Mea Tahrongi Canyon, inside the entrance to the Spire of Mea
Spire of Vahzl Beaucedine Glacier, inside the entrance to the Spire of Vahzl
Monarch Linn Misareaux Coast, inside the entrance to Monarch Linn

Even after completing the quest "Return to the Depths," it is now possible to take the shortcut to Mine Shaft #2716 by trading an Ahriman tear to the NPC Tarnotik in Oldton Movalpolos.

Forest carp are now accepted for the quests "The Rivalry" and "The Competition."

The reward for a single moat carp in the quests "The Rivalry" and "The Competition" has been changed to match the amount received when selling the fish to other NPCs.

The rewards for the quest "Inside the Belly" have been adjusted.

[Battle Related]

New battlefield types known as Empty Notorious Monster (ENM) quests have been introduced.
Details here >>
Several new features have been added to the battlefield system.

- Best Time Record Holder -
When entering a battlefield, the record for the best time will now be accompanied by the record holder’s name.

image

-When cleared by a party, the message will read, "That record is held by (number of)
adventurers, including (name of first member to enter the battlefield)!"
-When cleared solo, the message will read, "That record is held by (name of record holder)!

- Event Scene Skip -
It is now possible to skip the event scene for battlefields you have already cleared.

New notorious monsters have been added to the Chains of Promathia areas.

A section of the monsters in the Chains of Promathia areas has been adjusted.

The behavior of certain monsters has been corrected.

The behavior of the Morion Worm has been adjusted.
A certain amount of time after it has been engaged in battle, the Morion Worm will retreat under the ground, ending the fight.

The location where monsters reappear after using the ability Mijin Gakure has been adjusted.

The limit for adjusting existing abilities using Merit Points has been raised.

The abilities available for Merit Point usage have been expanded.
These abilities have been divided by job type, as listed below.
There are two conditions for using Merit Points on these abilities: the job to which the ability pertains must be set as the main job, and the main job level must be 75.
Warrior Monk
-Berserk Recast
-Defender Recast
-Warcry Recast
-Aggressor Recast
-Double Attack Rate -Focus Recast
-Dodge Recast
-Chakra Recast
-Counter Rate
-Kick Attack Rate
White Mage Black Mage
-Divine Seal Recast
-Cure Cast Time
-Bar Spell Effect
-Banish Effect
-Regen Effect -Elemental Seal Recast
-Fire Magic Potency
-Ice Magic Potency
-Wind Magic Potency
-Earth Magic Potency
-Lightning Magic Potency
-Water Magic Potency
Red Mage Thief
-Convert Recast
-Fire Magic Accuracy
-Ice Magic Accuracy
-Wind Magic Accuracy
-Earth Magic Accuracy
-Lightning Magic Accuracy
-Water Magic Accuracy -Flee Recast
-Hide Recast
-Sneak Attack Recast
-Trick Attack Recast
-Triple Attack Rate
Paladin Dark Knight
-Shield Bash Recast
-Holy Circle Recast
-Sentinel Recast
-Cover Effect Length
-Rampart Recast -Souleater Recast
-Arcane Circle Recast
-Last Resort Recast
-Last Resort Effect
-Weapon Bash Recast
Beastmaster Bard
-Killer Effects
-Reward Recast
-Call Beast Recast
-Sic Recast
-Tame Recast -Lullaby Recast
-Finale Recast
-Minne Effect
-Minuet Effect
-Madrigal Effect
Ranger Samurai
-Scavenge Recast
-Camouflage Recast
-Sharpshot Recast
-Unlimited Shot Recast
-Rapid Shot Rate -Third Eye Recast
-Warding Circle Recast
-Store TP Effect
-Meditate Recast
-Zanshin Attack Rate
Ninja Dragoon
-Subtle Blow Effect
-Katon Effect
-Hyoton Effect
-Huton Effect
-Doton Effect
-Raiton Effect
-Suiton Effect -Ancient Circle Recast
-Jump Recast
-High Jump Recast
-Super Jump Recast
-Spirit Link Recast
Summoner
-Avatar Physical Accuracy
-Avatar Physical Attack
-Avatar Magical Accuracy
-Avatar Magical Attack
-Elemental MP Cost

If the target of a ranged attack moves out of weapon range, the ranged attack will now automatically miss.

The shield system has been altered.
Shields will now reduce the amount of damage taken instead of negating all damage.
The frequency with which a shield is used, as well as the amount of damage reduced, will depend on the type of shield equipped.
To coincide with these changes, shield usage will now be determined after any evasion effects are considered.

The blindness effect caused by the white magic spell Flash and the black magic spell Blind will now be considered as different status effects. Accordingly, Flash will no longer cancel the effect of Blind.

The white magic spell Banish will now cause more damage against undead monsters.

The white magic spell Banish III has become available.

-Banish III WHM Lv.65
The damage for Banish III cast by monsters has been adjusted, and paladin-type monsters will no longer have access to this spell.

The white mage job trait Divine Veil has been added.
The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius.

New methods of obtaining the white magic spell Raise III have been added.

The samurai job trait Zanshin has been added.
After gaining this job trait, samurais may attack again immediately after missing a target.

The effect of the samurai job ability Third Eye has been adjusted.
Magic, songs, and breath attacks will no longer cancel the effect of Third Eye. Also, the effect will extend to anticipating multiple-attack techniques that target a single opponent.

The Super Jump ability of the dragoon’s wyvern will now be called Super Climb.

[Item Related]

A new feature regarding the storage of artifact armor has been added.
Artifact armor for each job consists of five parts: Head, Body, Hands, Legs, and Feet.
If you trade all five parts to one of the NPCs listed below, you will receive a key item called a "claim slip" in exchange for your artifact armor. You can retrieve your armor at any time by talking to the NPC and paying 1000 gil.

-Taulenne (Northern San d’Oria)
-Sinon (Bastok Markets)
-Tesch Garanjy (Windurst Woods)
-Caruvinda (Lower Jeuno)
-Ratonne (Tavnazian Safehold)

Several shops have new goods for sale.

The available amount of curry powder, holy basil, and ground wasabi has been increased.

Logging is now possible in the Misareaux Coast.

Logging results in the Lufaise Meadows have been adjusted.

With some exceptions, fish obtainable through fishing will now be bought at half the previous price by NPCs.
Conversely, the number of guild points gained per fish for Fishermen’s Guild contracts will be multiplied by 1.5, and the new point limit will be recalculated based on this new value.

Changes and additions have been made to the items required to fulfill guild contracts.

A new key item called "Alchemic Ensorcellment" has become available for purchase with alchemy guild points.

The number of alchemy guild points required to purchase the key item Anima Synthesis has been reduced from 3000 to 2000.

Various new items have been added.

New synthesis/desynthesis recipes have been added.

It is now possible to trade cluster cores and snow lilies.

New graphics for fishing rods have been added.

It is now possible to add a maker’s signature to the food item brain stew.

The icon for the item urushi has changed.

[System Related]

Major improvements have been made to the fishing system. A new NPC has appeared near the Fishermen’s Guild to explain the changes.
Details here >>

Search comment categories have been divided.
The previous four categories have been divided into seven: EXP party, Mission, Quest, Battlefield, Item, Synthesis, and Others. Newly added subcategories such as Seek Party and Find Member allow for more specific comments and searches.

New text commands for setting search comments have been added.
There are two steps to setting a search comment using text commands. First, compose a comment of up to 3 lines using /seacom. Second, set a category and subcategory with /seacomup to register the comment.
 
1. Composing a Search Comment

/seacom (/sc) [line no.] "[mes.]"

Search comments can be up to 3 lines long. Enter the line number of the search comment window, and then type your message.
If you wish to enter spaces before the message, the entire message must be enclosed in quotation marks.

Example :
/seacom 1 Hello!
/seacom 2 Invite me to your party!
/sc 3 " Please!"

The first, second, and third lines of the search comment window will be entered as "Hello!", "Invite me to your party!", and " Please!", respectively.
At this point, your comment has yet to be registered and will not be displayed in searches. This is accomplished by setting the category name and subcategory number with the /seacomup command.

* Messages cannot exceed 40 characters for each line. Lines longer than 40 characters will be truncated.

2. Registering a Search Comment

/seacomup (/scu) [category name] [subcat. no.]
Category names and subcategory numbers are as follows :

-Category Names
expparty, mission, quest, item, synthesis, battlefield, others

-Subcategory Numbers
1 Seek Party, Want to Sell, Need Made
2 Find Member, Want to Buy, Can Make
3 Other

Example :
/seacomup expparty 1

Your search comment will be registered under Seek Party within Expparty, and will be displayed in searches involving these categories.

* If no category is specified, the message will be registered in Others. If no subcategory is specified, the message will be registered in 3 (Other).

Chat filters have been refined to allow separate settings for NPCs you are currently fighting and other NPCs.
It is now possible to separate NPCs with red names (those you are currently fighting) from NPCs with yellow or purple names (other NPCs) within the chat filter settings. This means that you can view log messages concerning the NPC you are fighting without interruption from other NPC actions.

The names for several chat filters have been changed. Their respective functions remain the same.

When entering the Mog House, the camera will now move to a position behind the character.

An issue concerning the screen remaining dark when entering or leaving the Mog House has been addressed.

[Known Issues]
The log window messages concerning the monster abilities Tortoise Song, Goblin Dice, and Dispelling Wind are occasionally inaccurate.

 
 
Apr. 21, 2005 (JST*) Version Update
*Japan Standard Time

[Event-Related]
image The following two areas are now open for exploration:The Grand Palace of Hu’Xzoi The Garden of Ru’Hmet

Several new Chains of Promathia area quests have been added.

A special new Ballista area has been added.
Click <<here>> for further details.

New sets of low-level equipment have been added to the list of armor that can be stored by certain NPCs located around Vana’diel. After trading a full set (4-5 pieces) of armor, a player will receive a “claim slip.” This claim slip and a small fee are required when having a set of armor returned.
Please note:
1. Signatures on checked armor will be lost.
2. High-quality and refurbished armor cannot be stored.

The clamming mini-game on Purgonorgo Isle has been expanded. The new features include:
1. A larger bucket offered to those who can fill the original bucket to the brim without going over its weight limit.
2. A larger variety of items that can be dug from the sand.
3. Less waiting time required to re-clam the same points.

New items are available for harvesting/mining in the following areas:
1. West Sarutabaruta
2. Newton Movalpolos
3. Giddeus

A new key item that will automatically inform players whether they have access to the Marble Bridge Tavern is now available (a message will appear upon entry into Upper Jeuno).

A new key item that will automatically inform players if a volunteer is needed for the “Community Service” quest is now available.

Under certain conditions, Tarnotik (located in Oldton Movalpolos) will now accept snow lilies as payment for teleportation to Mine Shaft #2716.

The number of items accepted by Yurim in the Tavnazian quest "In the Name of Science," as well as the types of rewards granted in exchange, have been increased.

Several new varieties of fish are now being accepted by Zaldon in the “Inside the Belly” quest.

[Battle-Related]

The amount of EXP required for leveling up after lv.51, and the amount of EXP lost when KO’d after level 25, has been greatly reduced.
image

Please note that at the time of the version update, if your character has more EXP than the new amount required, your EXP total will be adjusted to 1 point less than the amount needed for level up.

Example:
Player status before the version update -> Level=51 EXP=8100
Amount needed for level up (before update) = 10000
Amount needed for level up (after adjustment) = 8000
Player status after the version update -> Level=51 EXP=7999

Please visit http://www.playonline.com/ff11us/index.shtml for further details on changes to the EXP system.

Several new types of ENM quests have been added. In addition, many of the existing quests have also been adjusted. Some of these adjustments include allowing larger parties and/or alliances to enter the battlefields (however, depending on the size of the parties, there may be a cut in the amount of EXP received when completing the quest).
Area Battle Name Restrictions
Boneyard Gully Like the Wind 15 minutes/Lv.75/3 members recommended
Shell We Dance? 30 minutes/Lv.75/12 members recommended
Totentanz 30 minutes/Lv.75/18 members recommended
Mine Shaft #2716 Pulling the Strings 15 minutes/Lv.60/Solo battle
Automaton Assault 15 minutes/Lv.60/3 members recommended/
All members must be of same race
Monarch Linn Fire in the Sky 15 minutes/Lv.40/3 members recommended
Bugard in the Clouds 15 minutes/Lv.50/3 members recommended
Beloved of the Atlantes 30 minutes/Lv.50/6 members recommended
The recommended number of party members for all existing ENM battles has been set at 6, with the maximum alliance size being 18.

New notorious monsters have been added to the Chains of Promathia areas.

The bard song Army's Paeon V (Lv. 65) has been added.

[Item-Related]

New mannequin poses have been introduced. After obtaining a mannequin and a certain key item, Mhauran goldsmith Fyi Chalmwoh will change the pose of your simulacrum upon request. Available poses are as follows:
1. /sit
2. /salute (Windurst/San d’Oria/Bastok)
3. /hurray
4. Special race-specific poses

Select guilds are now offering new key items available for purchase with guild points.
image

Adjustments and additions have been made to the types of items requested in exchange for guild points.

The Alchemists’ Guild will now accept poison baghnakhs +1 in exchange for guild points.

Several new fishing rods have been introduced.

New relic-type equipment has been added.

Numerous other types of items are also now available.

New synthesis and desynthesis recipes have been added.

The graphics displayed when a Galka equips the following shields have been changed:

Marine Shield
Shell Shield
Turtle Shield
Turtle Shield +1
Genbu's Shield

A new synthesis recipe for black ink has been introduced. In conjunction with this addition, the item's buying price has also been adjusted.

The following item names have been changed:
Ashigaru Gorget -> Agile Gorget
Mana Ring -> Mystical Ring
Mana Ring +1 -> Mystical Ring +1

[System-Related]

The Handle Name screen that would appear during login has been removed. In its place, a simple confirmation message has been introduced.

Group Messages can now be viewed while logged in to FINAL FANTASY XI. However, players must return to PlayOnline to respond to them.

Several unused buttons within the Friend List menu, as well as the "Busy" and “Away Mess.” options under Online Status, have been removed.
In conjunction with the removal of the corresponding button, a player’s “Privacy Level” will now automatically be set to level 2 (all players on your Friend List).

The "Accept" button originally used during Friend List registration has been removed. The current options are "Accept & Add" and "Decline."
Also, when "Accept & Add" is selected by the invitee, both players will be automatically registered on each other's Friend List.

"/busy" has been removed from the Auto-Translate feature.

A confirmation message will now appear when purchasing goods from another player’s bazaar.
Example: Purchase 3 sleepshrooms for 570 gil?

[The following adjustments have been made to the fishing system:]

Fishing locations in the following areas have been adjusted:
1. Beaucedine Glacier
2. Sauromugue Champaign
3. Ferries between Mhaura and Selbina

The more “tired” a player becomes after repeated fishing, the longer it will now take to recast his or her line.

Players will be “tired” for a short period of time after being raised.

New BGM is now played when battling it out with a bite.

New types of salt and freshwater fish, as well as rare “legendary” fish, have been added.

When a monster is caught, only the player who reeled it in (and his/her party or alliance) will be able to attack it (the monster's name will be displayed in red/purple).


 
 
≪July 19, 2005 (JST) Update Details≫
*Japan Standard Time
[Event-Related]

image A new chapter has been added to “Chains of Promathia.”

A new quest called “The Fellowship Quest” has been added. Upon completion of this quest, the player will receive an item used to call an NPC.
-The NPC may not be called during NPC escort quests, but may be used along with beastmasters’ pets, summoners’ avatars, and dragoons’ wyverns.
-The NPC may only be called in certain field areas.
-The NPC may fight monsters, gain experience, and level up with the player.
-A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles.
-The NPC may be called only when there are less than six members in the player’s group. A party may contain a maximum of three NPC fellows, along with the three players who have called them.
-If the NPC’s level exceeds that of the player, its status will be adjusted to match the player’s level.
-The NPC’s equipment will occasionally change after fighting several battles.
-The NPC will leave if the player:
-temporarily logs out to PlayOnline
-logs out
-enters a different area
-is KO’d
-All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven.

Several new quests have been added, including:
-A quest in which the player may acquire headgear that resembles various beastmen
-Rematches with mammets and the Mithran sin hunters
And more!

image An NPC that tells the player’s fortune regarding titles and other “elements” has been added in Mhaura.

Character title selection has been changed in the following ways:
-It now costs less gil to change a player’s title. Also, it now costs no gil at all to check the player’s list of available titles.
-The NPC bard that changes player titles will now sing out the player’s title just before changing it.
-After changing the player’s title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title.
-The player will now have the option to have a random title selected for him or her at no cost once each day (Vana'diel time).
-Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao.

A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation.

Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests “Pulling the Strings” and “Automaton Assault.”

“Return Ring” and “Homing Ring” have been added to the list of items that may be earned by exchanging conquest points.

If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel’s Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it.

Mythril Plate Armor has been added to the list of equipment that may be stored as a key item.

A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added.
[Battle-Related]

Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating “decent challenge” and “easy prey” monsters will also increase in some instances.

Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player’s actual level.

Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected:
Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru’Hmet, Ro’Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel

The damage and accuracy of a player’s ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack.

The player’s enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack.

Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic.

Several new notorious monsters have been added.

Creatures summoned by monsters (excluding elementals) have had their names changed to “(Monster’s name)’s Avatar” for consistency.

The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas.

A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks.

Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO’d in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed.

Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike.
[Item-Related]

Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player’s ninja tool inventory capacity twelvefold.

New synthesis recipes have been added.

Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price.

Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed.

The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.

The effects of the following items have been altered:
Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year’s gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith’s Belt, Weaver’s Belt, Tanner’s Belt, Boneworker’s Belt, Alchemist’s Belt, Culinarian’s Belt, Fisherman’s Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup

The item “Timepiece” has been added to the list of special items a player may receive 100 days after participating in the Vana’diel Adventurer Recruitment Program.

The following item names have been changed in the English version:
Panzer Mask -> Panther Mask
Panzer Mask +1 -> Panther Mask +1
Amemit Mantle -> Amemet Mantle
Amemit Mantle +1 -> Amemet Mantle +1

The item name “Comet” has been changed to “Little Comet.”

An attribute of the following item has been changed:
Darksteel Pick +1 Delay:312 -> Delay:303
[System-Related]

Region Info may now be viewed from all areas.

Messages may no longer be sent using /tell to a player on the user’s blacklist.

Along with the introduction of the Fellowship Quest, players may now combine text commands with <ft> to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using <ft>.
[Other Content]

The following changes have been made to Ballista.

-If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry.

The player must have the following in order to enter a match already underway:
-A Ballista License
-Enough gil to enter the match
-The minimum level required for the match being played

-A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under “Preparing for Battle” status.

-Players may now borrow the key items “Ballista Earring” and “Ballista Band” free of charge from the Pursuivant in Ru’Lude Gardens.
Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d’Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana’diel time) until the end of the entry period.
Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries.
*Ownership of a Ballista License is not required to borrow the above items.
*The player may return the items simply by speaking to a Pursuivant.

-Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item “Ballista Band.”

-The following rules have been changed from special rules to standard rules.
-Camp locations will change when the number of participants in a match is 40 or less.
-The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side.
-Players will now receive experience points for participating in an official match.

-The system of “Open Entry” for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called “Temporary Entry,” in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's “Auto-Balance” feature, the players may be redistributed for balance when the match begins.

-In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown.

-The NPC Tillecoe will now inform the player of the match’s level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation.

-Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands.

-A section of the Ballista rulebook that is read out by the Pursuivant has been changed.

-The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job.

-A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts’ HP Drain effect during Ballista.

The following known issues regarding fishing have been addressed:
-Irregular increases or decreases in the HP of a fishing target when the server is experiencing heavy traffic
-The rapid accumulation of fishing "fatigue" under certain conditions

+


From:FINAL FANTASY XI
Jul. 19, 2005 04:30 [PDT]

FINAL FANTASY XI Updates (Jul. 19): Addition

The following technichal issues have been confirmed and been addressed.

[Details]
The following known issues regarding fishing have been addressed:

-Irregular increases or decreases in the HP of a fishing target when the server is experiencing heavy traffic

-The rapid accumulation of fishing "fatigue" under certain conditions
 
now for the last/most recent update


From:FINAL FANTASY XI
Aug. 1, 2005 10:00 [PDT]

FINAL FANTASY XI Update (Aug. 1)

At the following time, we performed a FINAL FANTASY XI version update.

*The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

[Date & Time]
Aug. 1, 2005 from 10:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- An issue in Azimuth's Circle where it was not possible to obtain the Pumimi or Hopipi doll has been addressed.
- The behavior of Fellowship NPCs has been adjusted.
- Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode.
- Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
- An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.
- An issue where Stona did not cure Level 5 Petrify has been addressed.
- An issue where the birds in Bibiki Bay known as "tragopans" did not drop crystals has been addressed.
- An issue where players would not gain experience for defeating certain notorious monsters has been addressed.
- The message "(Monster name)'s strength is impossible to gauge!" will now be displayed when using the "check" command on pets summoned by notorious monsters.
- The notorious monsters listed below will slowly grow in strength after a certain amount of time has passed since being claimed:
King Arthro / Simurgh / Roc / Serket / Capricious Cassie /Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg
*This time period will vary for each notorious monster.
- The name of the notorious monster "Macan Gadungan" has been changed to "Kirata."
- The number of "glass sheets" produced by synthesis has been changed.
- The drop percentage for "silica" has been adjusted.
- Certain other monsters will now drop the item "silica."
*Changes in relation to the item "silica" have already been partially implemented. Further changes will be made during today's maintenance.
- It is now possible to mine "silica" in Tahrongi Canyon and the Maze of Shakhrami.
- An issue concerning the ability to earn experience points from a wider range of monsters (implemented in the July 19 version update) not functioning correctly for levels ten and below has been addressed.
- An issue where spells such as "Dispel" and songs such as "Magic Finale" did not affect the white magic spell "Stoneskin" has been addressed.
- An issue where mannequin poses did not function as selected has been addressed.
- A new command "/blockaid" has been added.
"/blockaid" has the following effect:
Magical assistance (such as "Cure" and "Protect"), trades, party invites etc. from non-party/alliance characters will be blocked.
The "/blockaid" effect will be canceled if the player temporarily logs out to the PlayOnline Viewer, logs out, changes areas, or is KO'd.
Command/Subcommands:
/blockaid on
Activate the blockaid effect.
/blockaid off
Cancel the blockaid effect.
/blockaid
Display current blockaid status.
- Players will no longer receive "Trade" offers from characters on their blacklist.
- Players will no longer be able to use spells or abilities to claim a monster as soon as it appears.
If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration.
- The incomplete synthesis recipe for the "A Moral Manifest?" quest has been corrected.
- Several other minor issues have been addressed.
 
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