Hmmm. question to my Dark Knight bros.

Priest

Airship Passenger
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EverlastingKnights
FFXIV
Priest
Af +1, Relic +1 or Jse?

All 3 have there weakness and strengths. Oh and of course the Relic cape we get which will be nice for the right setup. please only those who play drk post I dont feel like hearing from back seat gamers who "think" they know what there talking about.
 
I havent seen all the pieces of the Relic+1 set yet, but I am going to say AF+1 looks the sexiest. Ever since I saw that set I put everything in this game in the backseat except CoP and getting sea access. If my memory serves me right the full AF+1 set gives +28 STR. However if by the JSE your talking about the Black/Plastron set, I would like the body and legs part of that set. If I had all the gill and time in the world I would just get them all...lol... but the AF+1 set is my main focus as far as equipment goes in this game.
 
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Priest said:
what about a mix of some of the part?

As a melee, this is pretty much what you should be doing at all times anyway. Macro in peices that enhance abilities/traits when needed if they have unsatisfactory stats.
 
what are the stats of these capes? O.o I never saw anything about capes XD only belts :P
 
Ok. I found a full list of the relic+1 gear. I think alot of the relic+1 gear is situational. For inctance Magic Attk bonus +10 or Dark Magic Skill +7. Those pieces would be VERY nice to swap in for casting. Most of the relic gear seems to be geared towards casting. The pieces would be very nice to have but as I look at the AF+1/Black sets and realize im prolly not going getting Hec. gear to swap in for WS anytime soon those are pieces I can see myself utilizing alot more.
 
i found this on MT

●Warrior's Stone 70 5 WAR
STR+5 Accuracy+7 Opponent's critical hit rate -25
         
●●Cleric's Belt 70 4 WHM
MP+40 MND+6 Healing MP+3
         
●●Duelist's Belt 70 4 RDM
INT+4 MND+4 Healing HP+4 Healing MP+4
         
●●Sorcerer's Belt 70 4 BLM
HP+20 INT+6 Spell interruption rate 8% down
         
●●Monster Belt 70 5 BST
CHR+6 Accuracy+7 Enmity-3
         
●●Scout's Belt 70 4 RNG
AGI+5 Ranged Accuracy+7 Ranged Accuracy+7
         
●●Koga Sarashi 70 4 NIN
Evasion+4 Haste+4% Magic Accuracy+2
         
●●Wyrm Belt 70 5 DRG
VIT+5 Accuracy+7 Attack+7
         
●●Saotome Koshi-Ate 70 4 SAM
DEX+5 Accuracy+7 Ranged Accuracy+7

●●Melee Cape 70 8 MNK
VIT+5 MND+5 Healing HP+5

●●Abyss Cape 70 6 DRK
Accuracy+7 Weaponskill Accuracy+7 Magic Accuracy+7 *weeeeeeee*

●●Assassin's Cape 70 7 THF
DEX+4 AGI+4 Enmity+5

●●Valor Cape 70 16 PLD
HP+40 VIT+6 Enmity+3

●●Bard's Cape 70 6 BRD
CHR+7 Accuracy+7 Evasion+7

●●Summoner's Cape 70 6 SMN
HP+30 MP+30 Enmity-1
 
Yea im not saying its bad but the other belts and capes for other jobs is much better for thier specific job.
 
That THF cape actually does look pretty nice considering THF don't have much other than Amemet+1 and now Commander's cape.

I absolutely love the PLD cape. There's almost nothing in the game better than that cape for PLD other than the infamously impossible Shadow Mantle.
 
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