How bout some dataminin?

Luzaf's Ring
Ranged Accuracy+6 Ranged Attack+6
Assault:
AGI+6
Enhances "Snapshot" effect

Jalzahn's ring
Accuracy+4 Attack+4
Assault:
STR+4 DEX+4
Adds "Regen" effect

Ulthalam's ring
Magic Accuracy+4
Assault:
INT+4 MND+4 CHR+4
Adds "Refresh" effect

I dunno about you, but Jalzahn's ring looks kinda sexy, sure beats the Jaeger Ring I've been using.


True That. Like the BRD horn Ballad +1 in Assualt lol a lot of good that is.

See event: Salvage.
 
Are you kidding me? that mage ring rocks for people that love Salvage such as myself xD

Auto Refresh on a ring {Yes, please}

No... No I'm not. lol. I like Salvage too, but let's look at our other rewards we've had so far:

the Zilart Earrings:
All extremely unique in that they not only enhance specific jobs, but there are things that are nothing like them in a few respects to Skill, and Dual Wield.

CoP Rings:
All equippable from level 30, and all providing very significant boosts in their individual respects for the jobs that use them.

Rajas - Capped @ 5STR + 5DEX - Store TP, Subtle Blow.
Tamas - Capped @ 5MND + 5 INT - MP +30 and negative Enmity.
Sattva - Capped @ 5VIT + 5AGL - HP +30 and positive Enmity.

These rings -
Ranged Accuracy +6 - Ranged Attack +6 (Mediocre compared to what's out and what's used... really)
Accuracy +4 - Attack +4 (This is ok I suppose, but nothing like "Wow, nice!" like in CoP)
Magic Accuracy +4 (Again, not bad. Assault/Salvage (maybe) bonuses sort of make up for anything lacking in this regard.)

Taking a second look I guess it's not so bad. But really, I look at these and my first reaction is "Meh..". Just hoping otherwise, especially since the added bonuses are for a completely seperate event to the rest of the game.
 
No... No I'm not. lol. I like Salvage too, but let's look at our other rewards we've had so far:

the Zilart Earrings:
All extremely unique in that they not only enhance specific jobs, but there are things that are nothing like them in a few respects to Skill, and Dual Wield.

CoP Rings:
All equippable from level 30, and all providing very significant boosts in their individual respects for the jobs that use them.

Rajas - Capped @ 5STR + 5DEX - Store TP, Subtle Blow.
Tamas - Capped @ 5MND + 5 INT - MP +30 and negative Enmity.
Sattva - Capped @ 5VIT + 5AGL - HP +30 and positive Enmity.

These rings -
Ranged Accuracy +6 - Ranged Attack +6 (Mediocre compared to what's out and what's used... really)
Accuracy +4 - Attack +4 (This is ok I suppose, but nothing like "Wow, nice!" like in CoP)
Magic Accuracy +4 (Again, not bad. Assault/Salvage (maybe) bonuses sort of make up for anything lacking in this regard.)

Taking a second look I guess it's not so bad. But really, I look at these and my first reaction is "Meh..". Just hoping otherwise, especially since the added bonuses are for a completely seperate event to the rest of the game.
Like Rappa mentioned earlier though, there's a rather high chance that they are Assault rewards. 5 rings, 5 assaults, so it makes sense considering the whole "Assault:" stat on them.

Hell, there's a chance they're not drops from Assault as well. Could be a reward from Naja for reaching the top Assault rank.
 
I'm leaning towards the B. Ring strictly for the HMP.

I'll take +1 refresh effect over +1 hmp anyday, everything else being equal. From what I'm seeing, to get refresh and +4 INT, I would sacrifice 1 MND and 20 MP. That's a sacrifice I'd willingly make for more autorefresh.

Fire
 
The lowered the effectiveness of the White Mage puppet head by giving them

Soulsoother Head
(Fire)0 (Wind)2 (Thunder)0 (Light)3
(Water)3 (Earth)2 (Ice)3 (Dark)0

=/
 
Like Rappa mentioned earlier though, there's a rather high chance that they are Assault rewards. 5 rings, 5 assaults, so it makes sense considering the whole "Assault:" stat on them.

Hell, there's a chance they're not drops from Assault as well. Could be a reward from Naja for reaching the top Assault rank.

These might also be purchased from Last rank in IS. I doubt there the end reward. These would all be great if they were like this:


Luzaf's Ring
Ranged Accuracy+6 Ranged Attack+6
AGI+6
Assault:
Enhances "Snapshot" effect

Jalzahn's ring
Accuracy+4 Attack+4
STR+4 DEX+4
Assault:
Adds "Regen" effect

Ulthalam's ring
Magic Accuracy+4
INT+4 MND+4 CHR+4
Assault:
Adds "Refresh" effect
 
I could see RNG and COR using the r.att/r.acc ring, actually...though I'd be guessing that those rings (or maybe the grips) are gonna be the new 54000IS items.

*edit* Burne semi-beat me to it.
 
Man my heart dropped when i saw refresh on a ring then to see its Assualt only i just cried.
 
Like Rappa mentioned earlier though, there's a rather high chance that they are Assault rewards. 5 rings, 5 assaults, so it makes sense considering the whole "Assault:" stat on them.

Hell, there's a chance they're not drops from Assault as well. Could be a reward from Naja for reaching the top Assault rank.

Yeah, missed the post, but I thought about that immediately after. Oh well, stupid me.
 
btw, those stats on some of the items are wrong. Its probably also not all the items.

It says:

Fixing some database issues.
Additionally, someone else said this:

VZX said:
Taj said:
VZX said:
Some of the stats in http://euphidime.com/ also incorrect (I think luzaf's ring stat got switched to other ring's stats)

Nope, the stats on Luzaf's Ring are correct.
This is what's shown in my screen
Luzaf's Ring
Increases "Phantom Roll" area
of effect
though convincing,
Jalzahn's Ring
Ranged Accuracy+6 Ranged Attack+6
Assault:
AGI+6
Enhances "Snapshot" effect
I don't think NPC from PUP story gives that much bonus to ranged, no ?

So its possible more of those items are wrong.
 
Yeah, I'm ready to fix anything that needs fixing after it's back up or another site gets going.
 
Some of these were fixed. Just checked the original posts.
 
Well, I guess I'll be getting an extra 20 MP on my blm with that grip. Not bad, but hopefully they'll come out with some others for us magery types.

Peace,
Shmed
 
btw, someone mentioned earlier that its possible those rings are Rank rewards, but I kind of doubt they are, considering there's "Lieutnant" items in the .dat
 
And what's "Feral Drain"?

Zoraal Ja's Helm
DEF:21
Vs. lizards:
Increases feral drain success rate
Lv.65

Dartorgor's Coif
DEF:23
Vs. vermin:
Increases feral drain success rate
Lv.65

No.3's Garland
DEF:21
Vs. undead:
Increases feral drain success rate
Lv.65

Cacaroon's Hood
DEF:21
Vs. beasts:
Increases feral drain success rate
Lv.65
All of the Beastmen hats have "Increases Feral Drain success rate". It could be the "Capture enemy to play around with in The Pit", but why put it on the beastmen hat? =/
 
You know, I JUST noticed this.... who the hell is going to fry up a fish used in the ebisu rod quest that's insanely hard to catch just to make food?

Lik Kabob
A lik on a stick, grilled over an open
flame.
 
And what's "Feral Drain"?


All of the Beastmen hats have "Increases Feral Drain success rate". It could be the "Capture enemy to play around with in The Pit", but why put it on the beastmen hat? =/

I would think thats what its for.

This remends me of FF10 on how you had to have the capture weapon equipped to get the mob *but this time its in a hat
 
You know, I JUST noticed this.... who the hell is going to fry up a fish used in the ebisu rod quest that's insanely hard to catch just to make food?

Lik Kabob
A lik on a stick, grilled over an open
flame.

That was random and I don't know. LOL
 
All of the Beastmen hats have "Increases Feral Drain success rate". It could be the "Capture enemy to play around with in The Pit", but why put it on the beastmen hat? =/

I would think that since the hats only increase Feral Drain's success rate that you'd be able to use Feral Drain without a hat. There's probably some new piece of equipment with "Enchantment: Feral Drain" or possibly a new command (given under special circumstances like /quarry) that does Feral Drain.
 
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