How bout some dataminin?

Templar's Mace adds 7.5hp to your Cure Vs thus it's obviously superior to +50 mp.
Healer's Staff adds 50 MP, thus obviously its superior to Templar's Mace when you're sitting at 900/1200 MP
 
Healer's Staff adds 50 MP, thus obviously its superior to Templar's Mace when you're sitting at 900/1200 MP

Ooh, here comes that Green Eyes stone in dynamis. Lemme macro on my Templar's Mace and.... ohwait
 
Possible spoilers to ToAU missions?(Don't scroll down if you don't want assault/mission names/titles spoiled):























Titles:
Endymion Paratrooper
Naja's Comrade-In-Arms
Nashmeira's Loyalist
Preventer of Ragnarok
Champion of Aht Urhgan
First Lieutenant
Captain
Crystal Stakes Cupholder
Winning Owner
Victorious Owner
Triumphant Owner
High Roller
Fortune's Favorite
Superhero
Superheroine
Bloody Beserker
The Sixth Serpent
Eternal Mercenary
Springserpent Sentry

Comet Charioteer
Moon Charioteer

Missions:
Allied Rumblings
Unraveling Reason
Light of Judgment
Path of Darkness
Fangs of the Lion
Nashmeira's Plea
Ragnarok
Imperial Coronation
The Empress Crowned
Eternal Mercenary



Assault Missions:

Bloody Rondo
Area: Leujaoam Sanctum
Objective: Defeat the count
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
After years of quietly defying
Imperial rule, the recluse Count
Dracula has recently begun
preparations for an assault on
Al Zahbi. Infiltrate the Leujaoam
Sanctum, locate the count, and
slay him before he can execute
his plans.

The Susanoo Shuffle
Area: Mamool Ja Training Grounds
Objective: Defeat Orochi
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
In an attempt to strengthen their
bonds with the Mamool Ja, an
eastern nation has provided the
beastmen with a new biologically
engineered hydra hybrid known as
Orochi. You are to infiltrate the
training grounds and eliminate the
new threat.

Better than One
Area: Lebros Cavern
Objective: Defeat Black Shuck
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
Recently there have been multiple
reports of a three-headed beast
attacking traders en route to Al
Zahbi. You are to travel to its
rumored lair in the Lebros Cavern
and slay the monster.


The Price Is Right
Area: Periqia
Objective: Assassinate King Goldemar
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
Intelligence reports that the dvergr
king, Goldemar, is planning the sale
of forbidden magicked weapons to
the area's beastmen factions. You
are to locate the king and eliminate
him before the deal is made.

Bellerophon's Bliss
Area: Ilrusi Atoll
Objective: Defeat Khimaira 14X
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
Troll mercenary leader Martial
Maestro Megomak has completed
his newest creation, the Khimaira
14X, and taken it to the Ilrusi Atoll
for combat testing.
You are to locate the abomination
and exterminate it.
 
Added more items. More info on the feral stuff
 
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Templar Mace was "equal" to healing staff only if you couple it with an Astral Shield but that new grip makes the balance shifted in favor of the staff now.

And it's only the 1st batch of grip! Now SE's gonna play with our nerves and money with new shiny grips at each update.
 
my guess the fertal stuff has to do with the pit
 
The Susanoo Shuffle

LOL! I'll be extremely disappointed if alcohol is not involved with this fight at all.
 
Lik Kabob
A lik on a stick, grilled over an open
flame.

Grilled Lik
This lik on a stick is guaranteed
to make you lick your lips.

Hmm, considering how hard those Lik are to catch (Leremieu lagoon in lufais) ...I hope the foods are good lol.

Lik breaks a Lu shang 75% of the time, kinda need both fishing rings to catch decently, and after 3 fish you have filled your fatigue, so i hear, never caught one myself...
 
Ooh, here comes that Green Eyes stone in dynamis. Lemme macro on my Templar's Mace and.... ohwait
Come on now. I don't care for a lot of what Uzor says either, but you're just being silly. MP+ has its place, Cure Potency+ has its place. Quit acting like both items don't have their place. :/
 
Macroing on full +mp gear when you get your mp filled to max for free is silly? Cause I carry around a lot of +mp gear that I macro on when I know I'll get the mp to use, at least +100 more mp than I'd get in my normal casting gear.
 
Hmm, considering how hard those Lik are to catch (Leremieu lagoon in lufais) ...I hope the foods are good lol.

These items are apparently Exclusive, so I doubt that they are actually crafted.
 
Macroing on full +mp gear when you get your mp filled to max for free is silly? Cause I carry around a lot of +mp gear that I macro on when I know I'll get the mp to use, at least +100 more mp than I'd get in my normal casting gear.
No, the stuff about Templar Mace. Or am I just getting confused by Uzor?

Edit: Bah, I think I am. Never mind.
 
Crimson Ring
HP+18 STR+4 (Fire)+9
Lv.72

Harmonius Ring
HP+20 STR+5 (Fire)+10
Lv.72

Another set of +5 stat rings, certainly from goldsmithing. Hopefully money maker:)


Star Ring
MP+20 MND+4 +9
MP recovered while healing +1
Lv.72

Celestial Ring
MP+20 MND+5 (Water)+10
MP recovered while healing +1
Lv.72

Nice!!! Up to now there weren't any hMP rings (to my knowledge). Im getting those, certainly crafted too.

Balrahn's Ring
Magic Accuracy+4
Assault:
INT+4 MND+4 CHR+4
Adds "Refresh" effect
Lv.50

Ulthalam's Ring
Accuracy+4 Attack+4
Assault:
STR+4 DEX+4
Adds "Regen" effect
Lv.50
Yea they are actually making salvage easier; probably obtained from the last rank asaults.


Wivre Ring +1
HP+17 Evasion+3
Lv.61

Prolly bonecraft; rings with +evasion didn't exits to my knowledge too... want those for my +evas setup on thief.
 
Platinum Grip +1
Accuracy+3
Additional effect: "Stun"
Lv.65 All Jobs

Pole Strap
Double Attack+2%
Lv.60 All Jobs

Claymore Grip
Critical hit rate +3%
Lv.65 All Jobs

......... me want
 
Another set of +5 stat rings, certainly from goldsmithing. Hopefully money maker:)




Nice!!! Up to now there weren't any hMP rings (to my knowledge). Im getting those, certainly crafted too.


Yea they are actually making salvage easier; probably obtained from the last rank asaults.




Prolly bonecraft; rings with +evasion didn't exits to my knowledge too... want those for my +evas setup on thief.

All that Wivre stuff is probably Bonecraft... I'm pretty sure I remember Wivre maul being in the bonecraft part of the AH
 
Grips:

Brass Grip
DEX+1
Lv.30
Comments: ...

Brass Grip +1
DEX+2
Lv.30
Comments: See above

Lizard Strap
HP+5 MP+5
Lv.30
Comments: See Above

Lizard Strap +1
HP+10 MP+10
Lv.30
Comments: Semi-beneficial at the level

Mythril Grip
STR+1 VIT+1 Accuracy+1
Lv.55
Comments: ACC+1 during melee, 1% Modifier increase during WS, WOW

Mythril Grip +1
STR+2 VIT+2 Accuracy+2
Lv.55
Comments: ACC+2 during melee, 2% Modifier increase during WS, WOW (Slighly less sarcasm here, key word slightly)

Platinum Grip
Accuracy+2
Additional effect: "Stun"
Lv.65
Comments: All depends on the 'Stun' Proc Rate, otherwise, acc+2...

Platinum Grip +1
Accuracy+3
Additional effect: "Stun"
Lv.65
Comments: Same

Katana Strap
Enhances "Zanshin" effect
Lv.60
Comments: For all jobs other than SAM, you'll rarely get another swing on a miss...and if you're missing enough that this becomes useful, than you'll probably miss on the Zanshin as well.

Axe Grip
HP+20 STR+3
Lv.65
Comments: STR+3 is a 2-4% increase in STR for a WS Mod, which will barely be noticeable

Sword Strap
Two-handed weapon delay -3%
Lv.55
Comments: 3% of 504 is 489 Delay...again nothing to get excited about.

Pole Strap
Double Attack+2%
Lv.60
Comments: Increases total dmg output by 2%...

Spear Strap
HP+10 MP+10 DEX+3
Lv.65
Comments: Good for THF/WHM Using a Jupiters staff to SATA I guess...

Claymore Grip
Critical hit rate +3%
Lv.65
Comments: Good only with low delay weapons, such as Sea weapons where you're hitting alot for lower damage, as any crit increase will occur more often.

Note that I didn't comment on Mage Grips for the most part. Since you lose TP when switching grips, this makes it very tough to find one that will benefit quite a bit in Melee and WS situations. No single one of these grips will bring any 2-handed melee noticeably closer in a party.
Yet again, if you're already great equipped, you'll notice the most benefit, as many of these are percentage increases...but I REALLY wanted to see the -delay occur in more than one grip...like rings that increase in STR/INT/MND the higher tier rings grant you more.
 
......... me want

The BEST you can really hope for in those is the CRIT+ or DA+, which will not close the vast gap between dual wielding and 2-handed weapons whatsoever.
 
The BEST you can really hope for in those is the CRIT+ or DA+, which will not close the vast gap between dual wielding and 2-handed weapons whatsoever.

Don't forget the general boost to 2h not even using a grip at all, as mentioned in the update details. We have to see what this general boost does before we can really compare 1h and 2h again.
 
Figures that someone would forget that grips were meant to be a supplemental boost to two handed weapons in the first place. Not to mention that any boost, regardless of how insignificant, is still a boost because the slot was previously unused in the first place.

emot-smith.gif
 
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