Inspired by this on another thread here:
You cast spells in that game?
Seriously, the secret to success in FF8 is as follows:
Never, ever cast spells.
Never, ever summon a GF (Except maybe Carbuncle.)
Do not let the game choose what skills your GFs will learn - Every GF has more potential skills than room for them on the Skill listing. Learning worthless ones like GF HP+ and Summon+ will prohibit you from learning the ones that you need.
The skills that you need are as follows:
First, learn all skills that let you refine magic and items, magic from items, and magic from cards. (Also learn the one that lets you turn enemies into cards - cards are very good to refine from!) You know all that "useless crap" you get? Most of that can be refined into something useful. Even better, One can refine a lot of useful spells before you can draw them from enemies! I had Demi junctioned to all my characters at the very beginning of disc 2 - a long time before you can draw it.
You can also refine higher level magic - such as Firaga - a long time before you can draw it from an enemy.
There ARE a few spells where it's worth it to sit there and draw it from enemies, because you can't refine them. Ultima, Double, and Triple come to mind, but I'm sure there are others.
Next you want to learn junction abilities - like STR and such.
After that, learn abilities that raise stats by a percentage.
Also, consider investing in the Forget Grass (Or whatever the name is.) Erasing duplicate abilities (Ones that every GF has) opens room for using the rare items later in the game that give GFs good abilities that are usefull.
Finally, learn all movement abilites, encounter down and see hidden and such.
Moving on, here's part #2:
Never let Squall's HP come above the yellow zone.
Why? So you can pimp Renzokuken mercilessly. Use this as often as possible. If an animation is playing, constantly press triangle to keep reopening the battle menu until the Limit Break option appears.
You can also get some similar returns from Zell and Irvine's limit breaks, but nothing like on Squalls, especially once you get the Lionheart.
Not only will you tear through enemies like a tornado through a trailer park, your rank will constantly improve! Rank is partially based on how often you use limit breaks. You'll get good cash this way.
That's pretty much it, actually.
On a side note, it IS possible to beat the giant spider robot in the first SeeD mission.
Let me know if you found this interesting!
(I really need to replay this game, I forget all the names.
)
Fyrus said:FF8 was my second favorite, behind FF7. Loved Squall, Rinoa(sp?), Zell annoyed me though. I didn't care much for the magic system. I mean come on, you're too afraid to cast a spell because it'll hurt your stats! :lol:
You cast spells in that game?
Seriously, the secret to success in FF8 is as follows:
Never, ever cast spells.
Never, ever summon a GF (Except maybe Carbuncle.)
Do not let the game choose what skills your GFs will learn - Every GF has more potential skills than room for them on the Skill listing. Learning worthless ones like GF HP+ and Summon+ will prohibit you from learning the ones that you need.
The skills that you need are as follows:
First, learn all skills that let you refine magic and items, magic from items, and magic from cards. (Also learn the one that lets you turn enemies into cards - cards are very good to refine from!) You know all that "useless crap" you get? Most of that can be refined into something useful. Even better, One can refine a lot of useful spells before you can draw them from enemies! I had Demi junctioned to all my characters at the very beginning of disc 2 - a long time before you can draw it.
You can also refine higher level magic - such as Firaga - a long time before you can draw it from an enemy.
There ARE a few spells where it's worth it to sit there and draw it from enemies, because you can't refine them. Ultima, Double, and Triple come to mind, but I'm sure there are others.
Next you want to learn junction abilities - like STR and such.
After that, learn abilities that raise stats by a percentage.
Also, consider investing in the Forget Grass (Or whatever the name is.) Erasing duplicate abilities (Ones that every GF has) opens room for using the rare items later in the game that give GFs good abilities that are usefull.
Finally, learn all movement abilites, encounter down and see hidden and such.
Moving on, here's part #2:
Never let Squall's HP come above the yellow zone.
Why? So you can pimp Renzokuken mercilessly. Use this as often as possible. If an animation is playing, constantly press triangle to keep reopening the battle menu until the Limit Break option appears.
You can also get some similar returns from Zell and Irvine's limit breaks, but nothing like on Squalls, especially once you get the Lionheart.
Not only will you tear through enemies like a tornado through a trailer park, your rank will constantly improve! Rank is partially based on how often you use limit breaks. You'll get good cash this way.
That's pretty much it, actually.
On a side note, it IS possible to beat the giant spider robot in the first SeeD mission.
Let me know if you found this interesting!
(I really need to replay this game, I forget all the names.