HUD / Menu Translations (Alpha)

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Below are the rough translations of the Menu screens from the Alpha.

I screen capped them from the most recent Live Letter and shipped them off to both Savalithos and a friend of mine in Japan.
Keep in mind that many of these terms are techy and thus might have odd translations when read directly. For the most part you can gather what it is that's being inferred with each caption. Feel free to contact me if you can offer better wording or point me in the direction of a mistake.

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  • System
  • Help (Not available)
  • Config
  • Keybinds
  • Macros
  • HUD Layout Mode
  • Logout
  • Suspend / Logout / Shutdown
  • Configuration
  • Targeting operations
  • Applications
  • Graphics
  • Effects
  • Head gear toggle
  • HUD: (Heads up Display)
  • Nameplate toggle on
  • Nameplate toggle off
  • Showing How-To
  • Action Bar 2 toggle
  • Action Bar 3 toggle
  • Operating Camera
  • Objective Camera: Setup vertical axis (opposite, reverse)
  • Objective Camera: Setup horizontal axis (opposite, reverse)
  • Subjective Camera: Setup vertical axis (opposite, reverse)
  • Subjective Camera: Setup horizontal axis (opposite, reverse)
  • Camera change automatically to rear when moving
  • Camera change with mouse scroll
  • Target
  • Self targeting upon click
  • Cancel self target when clicking on open field
  • Turn to target upon action
  • Show your current target link
  • not readble
  • Frame limits
  • 60fps
  • 30fps
  • Screen Modes
  • Normal Window Mode (Windowed)
  • No Frame Window Mode (Fullscreen windowed)
  • Full Screen Mode (Fullscreen)
  • Resolution configuration (in-game)
  • Resolution of Windowed screen
  • Resolution of Fullscreen
  • Sound
  • Continue sound in background when client out of focus
  • Master Volume
  • BGM (Background Music)
  • Effective Sound
  • Voice
  • Sound of System
  • unreadable
  • Graphical presets
  • CG Movie quality? (unsure)
  • Max character display models
  • You don't have LCD data unless you need? (Not sure what this means, sorry)
  • unreadable
  • LIghting Quality
  • Amount of detail
  • Shadows
  • Shadow details
  • resolution of shadows
  • The best showing of shade - cascade (unsure of exact meaning)
  • The Strength of of shadow darkess (agian, not 100% sure on meaning)
  • Texture quality
  • Level of smoothness
  • Smoothness from angles (yay!)
  • Preset of graphics (again?)
  • The effect (?) of the screen
  • The effect of the darkness naturally for the corners
  • The effect of the shade around explosions (unsure)
  • Level of detail on character movements
  • the effect to emphasize a cubic effect (lol?)
  • Ambient light? (AO/SSAO I think)
  • The effects represented in cut scenes
  • DoF (Depth of Field)
  • Motion Blur

More...
 
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