/poke /poke
Psst Dire, update your sig, it's really behind on your samurai.
My experience is limited for samurai, only 32, but as my thief samurai is a common job I have to work with for skillchain reasons. So I'll give insight from the other end for 40-my current level. Pre 40 isn't much to explain, not much acc gear around, dex gear for tp, str gear for WSs.
I've been with many samurai, some awsome, alot great, some sucked although I tend to find less samurai rockies once the middle levels really set in. I'll give 2 bad examples and the good example in my opinion. Also just for reference I'm a pretty well equipped thief but I'm nothing amazing either, but I hold my end of the DD: Snipers,pin,LL,Best HQ weapon for said level and all other expected goodies minus a scorpion harness and HQ dex+4 rings.
Bad example 1- I've been with samurai's lacking enough acc gear to hit the needed 70-80%(Pretty acceptable amount although more is better of course) of the time. Between snipers,lifebelt, and heavy-armor/eastern gear a samurai can obtain a pretty darn good amount of accuracy. Most of that gear can be obtained at reasonable prices although for some people they find getting 500k X 2 quite difficult. It's worth it though, and you can never be more than an above average melee without them at best. Let people say what they will...But the person with 10 more acc always shows an obvious clear advantage.
This lack of acc resulted in 2 things. Poor DoT, if you have around 50% acc you're obivously going to be hurting your groups potienal for chaining mobs. The other bad thing is you wouldn't be landing hits thus not gaining tp, and the samurai job heavily revolves around tp and making multiple SCs.
Bad example 2-Not enough str/attk gear. Having tons of acc is great and all, but the jobs function isn't just to get tp, a samurai is still a fairly decent damage over time job. If you're hitting 80% of the time or more but you're hitting for 40 damage a hit, and your thief competion is hitting for 15-25 damage a hit, you're getting outdamaged.
This is a true example as well, I can recall it in the tree on crabs in the mid 50s. We were both hitting very often, I was hitting for 15-25 a swing on the robber crabs, the non-taru samurai who was just loaded with acc was hitting for about 40. So in a sense he only doubled the damage of my dagger per hit, that's kind of pathetic, I'd expect that maybe from a good 1handed sword, not a 'Great' Katana.
Good example- Most of the outstanding samurai I have been with were 50ish-my current level. The samurai who can combine not amazing but respectable damage per hit and a good hit rate without really hurting the other have been the best in experience points parties.
The numbers vary from level to level in terms of str,attk,acc,dex and what's available. 40ish acc+10-15 is a good amount, then at lifebelt it's 20-25, then in the mid and later 50s comes heavier armor pieces for reasonable prices that provide good acc overall, so around +35-40( Less can be acceptable but you'll have to eat sole sushi to compensate taking away from a large +% attk increase ) is for a good player once you hit 59 and can equip hauby. If you're at these amounts for these levels you can use attk+ food and not suffer huge acc penalties making you overall more productive. So basiclly, if you have the good acc equips for your level, you can eat a quality attk%/str food without suffering for it.
In regards to 60+ samurai, all the samurai I've been with post 60 that have had hauby have been far more damaging and intelligent players. +10attk,+5str,+10acc are the good stats on it, and let me say it's not a load of BS, it shows really well. Samurai in this have been impressing me lately hitting noticablely harder overall so that'd it make a difference. The players I've encountered with the hauby have also been for more knowledgable and much better working with others for a common goal of good productivity for the xp party.