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- Fallensouls
- FFXI
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Ok I posted this on allkahzam but I want more ppls opinion. No flames please I know these ideas may sound alittle stupid and can use some refining. So give opinions, JA refinments, new JA ideas, or fill in some holes in mine and thankyou for listening.
Now there are some that exchange HP for MP and theres a general ratio that im aplling to that (HP = MP(+50%), so 50 MP is equal to 75 HP. With that said lets get to the skills
WHM
MP shield- This allows the whm to take all dmg to there MP instead of HP for 30 seconds. Now this will be stackible with stoneskin
Divine seal II- This ups the potency of divine seal and makes it so it works on divine magic also. This will also cut the timer from 10 min to 7 min
Prayer- Basicly from FFx2 this is a 5 min recharge that heals every pt member alittle bit but at no MP cost. Theres also a TP to HP ratoi (10 TP= 50 HP
BLM
MP charge- This allows the blm to pump as much mp as they want into there next spell tthey cast improving the dmg accordingly. But the tweek is that this will not change the targets chances on resisting it just imporve the dmg
Double Cast- This cast there next casting 2 times simultanusly at a 50% incresed MP cost and casting speed.
ES II- Increase potency of ES and makes it more potent towrds enfeeble magic too also cuts the recharge from 10 min to 7
RDM
HP draw- This allows the next casting to use HP(refer to the MP-HP ratio
MP Pump- This double the potency of your next cast at a double MP and double recast time cost.
Teara Enabler= This enchances you weapon with all elements for the next 30 seconds. Causing all special effects to happen
DRG
True wyvern strenght- This is a addition to your other 2 hour, this transforms wyvern to a full size wyzern incresing all there aspects. Now to use it you 2 hour has to be rdy and your wyvern has to be alive. Meaning your wyvern died youll have to use you 2hour 2 revive you wyvern and wait another hours to use the other 2 hour
TP Transfer- This allow you to trade tp to/from your wyvern. By attaching your name to the macro it wlll transfer TP to you same goes for your wuvern.
Spirit Link II- THis simply doubles the amount of HP healed to your wyvern using less of you HP
WAR
Defender II- This will improve defence even more than b4 and it will last longer, also the recast time will go down to 3.5 min.
(I modified this skill like this to make WARs more able to tank if need to im so tired of there not being able to tank wars should always be able to tank with this skill almost as good as a NIN of a PLD)
Berserk or Warcry II- Generaly same increase in effectiveness and recast cut down to 3.5 min
Critical Strikes- Increase Critital hit chance but lowers acc for 30 sec 5 min recast
NIN
Crippling death- This new 2 hour will replace there old 2 hour but intsead of causing dmg this will serverly cripple there target in all aspect for 45 seconds.
Ninja speed- This halfs the casting speed of there next 2 ninjitsu spells
Assasin strike- This causes 2 fold dmg when you atk out of an invisible state
BST
Sic II- Improved chance on doing extra dmg/effect with pets special ability
Call- This draws a random charmible pet within your range to your position
Swarm- this will replace you current 2 hours. This calls2-4 xtra bst of the type that your using to assist in fighting your target. But this ends if you pet comes uncharmed, dies, or your target dies
SAM
Meditate II- You get more tp at a slower rate
Life draw- This allows you to do your next WS out of you HP.
However you will not get any additional from using the WS.
True skill- This triple the tp needed to do a WS ( so youll need 300%) but it garuntees a crtitcal strike on your next WS. 15 min recast
BRD
Replay- This allows you to put a additional buff on your pt members. After you use this skill all you songs will go back to srolling though the 2 buffs thats normaly up
Volume- This increases the potency of your next song 5 min recast
Battle song- This skill keeps a song up for the entire duration of your fight but however it takes up one song buff slot. This skill will replace your 2 hour abilitly and will have some rescrictions like BCNMs and other situations
MNK
Dodge II- Incresed dodge effect for longer and recast is cut to 2.5 min
Chakra II- Increased healing effect
Focus II- Increased acc and recast cut to 4 min. This will not make focus last longer
THF
Distract- This is done from behind target pt member is causes the mob to turn around thous takin hate away from target pt member you are behind.
Flee II- This increases moveent speed by 75% for 30 sec
Bribe- This bribes your target to go away. For example for beastmen you can use gill or some sort od beastmen coin, For beast youll have to have something they like and for that refer to the BST chart. Bribe the beast with something that drops from a MOB that they intimidate
PlD
Provoke- This is somewhat the same provoke as WAR, it pulls less hate and it has a 4 min recast on it
Rampart II- Increased effectivness and redused recast time (not sure what recast is now)
Sentinal II- Increased effectivness and redused recast time (not sure what recast is now)
DRK
Souls swipe- Your next atk will become a critical atk but you lose HP for it.
Arcanite Seal- This makes you next arcane spell more effective
Last resort II- Increased effect and reduced recast timee (not sure on current recast)
SMN
Speed summon- THis allows you to to instanly summon a random summon at a increased MP cost, 10 min recast
MP heal- This allows you to heal your summmon with an amount of mp used (100mp=100hp) 5 min recast
Avatar Sacrifce- This intsantly kill you summon somewhat like the nin 2 hour dmg depends on you summons hp
RNG
Rapid barrage- This cuts delay on ranged atks for 30 sec 10 min recast
Sharpshot II- Increased sharpshot effect and reduces recast to 3.5 min, Duration will not be effected
Sadowbind II- Increases bind duration and reduces recast to 3.5 min
NOw I know these names could be alittle better but this a general idea on how this game can be alittlemore customizible
Now there are some that exchange HP for MP and theres a general ratio that im aplling to that (HP = MP(+50%), so 50 MP is equal to 75 HP. With that said lets get to the skills
WHM
MP shield- This allows the whm to take all dmg to there MP instead of HP for 30 seconds. Now this will be stackible with stoneskin
Divine seal II- This ups the potency of divine seal and makes it so it works on divine magic also. This will also cut the timer from 10 min to 7 min
Prayer- Basicly from FFx2 this is a 5 min recharge that heals every pt member alittle bit but at no MP cost. Theres also a TP to HP ratoi (10 TP= 50 HP
BLM
MP charge- This allows the blm to pump as much mp as they want into there next spell tthey cast improving the dmg accordingly. But the tweek is that this will not change the targets chances on resisting it just imporve the dmg
Double Cast- This cast there next casting 2 times simultanusly at a 50% incresed MP cost and casting speed.
ES II- Increase potency of ES and makes it more potent towrds enfeeble magic too also cuts the recharge from 10 min to 7
RDM
HP draw- This allows the next casting to use HP(refer to the MP-HP ratio
MP Pump- This double the potency of your next cast at a double MP and double recast time cost.
Teara Enabler= This enchances you weapon with all elements for the next 30 seconds. Causing all special effects to happen
DRG
True wyvern strenght- This is a addition to your other 2 hour, this transforms wyvern to a full size wyzern incresing all there aspects. Now to use it you 2 hour has to be rdy and your wyvern has to be alive. Meaning your wyvern died youll have to use you 2hour 2 revive you wyvern and wait another hours to use the other 2 hour
TP Transfer- This allow you to trade tp to/from your wyvern. By attaching your name to the macro it wlll transfer TP to you same goes for your wuvern.
Spirit Link II- THis simply doubles the amount of HP healed to your wyvern using less of you HP
WAR
Defender II- This will improve defence even more than b4 and it will last longer, also the recast time will go down to 3.5 min.
(I modified this skill like this to make WARs more able to tank if need to im so tired of there not being able to tank wars should always be able to tank with this skill almost as good as a NIN of a PLD)
Berserk or Warcry II- Generaly same increase in effectiveness and recast cut down to 3.5 min
Critical Strikes- Increase Critital hit chance but lowers acc for 30 sec 5 min recast
NIN
Crippling death- This new 2 hour will replace there old 2 hour but intsead of causing dmg this will serverly cripple there target in all aspect for 45 seconds.
Ninja speed- This halfs the casting speed of there next 2 ninjitsu spells
Assasin strike- This causes 2 fold dmg when you atk out of an invisible state
BST
Sic II- Improved chance on doing extra dmg/effect with pets special ability
Call- This draws a random charmible pet within your range to your position
Swarm- this will replace you current 2 hours. This calls2-4 xtra bst of the type that your using to assist in fighting your target. But this ends if you pet comes uncharmed, dies, or your target dies
SAM
Meditate II- You get more tp at a slower rate
Life draw- This allows you to do your next WS out of you HP.
However you will not get any additional from using the WS.
True skill- This triple the tp needed to do a WS ( so youll need 300%) but it garuntees a crtitcal strike on your next WS. 15 min recast
BRD
Replay- This allows you to put a additional buff on your pt members. After you use this skill all you songs will go back to srolling though the 2 buffs thats normaly up
Volume- This increases the potency of your next song 5 min recast
Battle song- This skill keeps a song up for the entire duration of your fight but however it takes up one song buff slot. This skill will replace your 2 hour abilitly and will have some rescrictions like BCNMs and other situations
MNK
Dodge II- Incresed dodge effect for longer and recast is cut to 2.5 min
Chakra II- Increased healing effect
Focus II- Increased acc and recast cut to 4 min. This will not make focus last longer
THF
Distract- This is done from behind target pt member is causes the mob to turn around thous takin hate away from target pt member you are behind.
Flee II- This increases moveent speed by 75% for 30 sec
Bribe- This bribes your target to go away. For example for beastmen you can use gill or some sort od beastmen coin, For beast youll have to have something they like and for that refer to the BST chart. Bribe the beast with something that drops from a MOB that they intimidate
PlD
Provoke- This is somewhat the same provoke as WAR, it pulls less hate and it has a 4 min recast on it
Rampart II- Increased effectivness and redused recast time (not sure what recast is now)
Sentinal II- Increased effectivness and redused recast time (not sure what recast is now)
DRK
Souls swipe- Your next atk will become a critical atk but you lose HP for it.
Arcanite Seal- This makes you next arcane spell more effective
Last resort II- Increased effect and reduced recast timee (not sure on current recast)
SMN
Speed summon- THis allows you to to instanly summon a random summon at a increased MP cost, 10 min recast
MP heal- This allows you to heal your summmon with an amount of mp used (100mp=100hp) 5 min recast
Avatar Sacrifce- This intsantly kill you summon somewhat like the nin 2 hour dmg depends on you summons hp
RNG
Rapid barrage- This cuts delay on ranged atks for 30 sec 10 min recast
Sharpshot II- Increased sharpshot effect and reduces recast to 3.5 min, Duration will not be effected
Sadowbind II- Increases bind duration and reduces recast to 3.5 min
NOw I know these names could be alittle better but this a general idea on how this game can be alittlemore customizible