Idiots and the Campaign mobs that love them

Davion

.::[free yourself]::.
Adventurer
Joined
Mar 17, 2005
Messages
1,279
Age
43
Location
Atlanta, GA
Nation Banner
Bastok
Main Job
BlackMage-Male
Secondary Job
RedMage-Male
Third Job
Scholar-Male
I have to vent this frustration out cause I'm about fed up with it.

If you're like me, most of you enjoy campaign; beating down mobs, sometimes they might beat you down but hey, no EXP penalty and you get EXP for taking the damage.

So with that being said: If you have hate on from a campaign leader or aggro'd half the wave of campaign mobs, DON'T HIDE, RUN OVER, OR DIE WHERE ALL THE WEAKENED PEOPLE ARE WHILE YOU STILL HAVE HATE!!! Some friends and myself or when I go alone campaign could be rest so far away from the fortification while weakened but some how, some way some idiot decides to bring a heard of mobs and their leader out to where we and others are trying to recover at.

Its so stupid really. You would think (lawl) that seeing 10 people kneeling all in one spot far away from the fortification should tell you something if you got mobs chasing you. :nono:

This might be a weak flame but eh....it's very frustrating and just slows shit down for everyone cause you gotta wait for weakened again, reraise again, or wait for someone to raise you again.
 
This is the main reason I stopped doing campaign since about a month after it came out, it's fun but can easily be ruined by dumb people.
 
You could always go turn in your tag when you're weakened and rest wherever the hell you want...
 
Yea, I hate that, so I usually fight away from everyone else. It also gets annoying when there are other mobs to kill and everyone is fighting only one mob.

I usually just triple box in there, so I can just handle whatever and get points, plus it's more exciting that way, although I did have one experience when someone tried to mpk me but that didn't work lol.

Seriously though, there are a ton of mobs in campaign, there isn't a need to only fight one mob at a time, just wanted to add to that.
 
You could always go turn in your tag when you're weakened and rest wherever the hell you want...

I do that from time to time, but it's a bit frustrating that the battle just started and you rest far away (with tags on still) to a point where you cant see mobs and someone still finds a way to get you killed.
 
Basically it boils down to a few things:

1. Taking mob 10 squares away from the fort (and extending campaign for 20+ minutes)
2. "CURE ME HP 39/1949!!!" (followed by shitty emotes)
3. As mentioned, running from the inevitable but killing others at the same time
4. And mentioned by me, BLMs and RNGs taking hate as by standards they tend to stand back and nuke, but when they take hate they run... and run.... and run.... and campaign mobs seem to be on enhanced drugs when it comes to movement speed (well, some of them)

in no particular order
 
That is so fucking annoying on so many levels.

Another thing that grinds my gears about people in campaign battle that is worthy to note is running when you have hate.

If you can't take the fucking heat don't take the hate! If you see 2456342 people running after a mob STOP AND LET SOMEONE ELSE TAKE HATE OFF YOU SO WE ARE NOT RUNNING AROUND.

Also taking off tags to rest is a good way to not be killed, but if you are in a party with other people you can die and take EXP loss (unless this has been fixed).
 
You could always go turn in your tag when you're weakened and rest wherever the hell you want...
That doesnt always work, the mobs glitch sometimes and still agro a player after they turn in tags I've seen it happen esp with NM's like Gho bu that love to camp out right by the tags npc as he attacks a wall.
 
You could always go turn in your tag when you're weakened and rest wherever the hell you want...

the other issue with this is that you want the tags to be on you as long as possible so that the xp/min cap gets higher and higher...

that 5 minutes weakened with tags on can be at most a potential 300-450 xp cap raise based on your medal...

if you are pretty sure that youve capped all your dmg categories and that you're not losing any xp then go ahead and turn it in, but if you're like me and you cap, melee dmg done, magic dmg done, dmg taken, and healing pretty quick... then thats 3K xp. At max medal it would take 33min of tag duration to be able to collect it all. otherwise it goes to waste.
 
the only thing this flame will accomplish is get people to argue for pages about a topic that isnt even about campaign.

we all know its an issue, just deal with it, or dont do campaign.
 
Basically it boils down to a few things:

1. Taking mob 10 squares away from the fort (and extending campaign for 20+ minutes)
2. "CURE ME HP 39/1949!!!" (followed by shitty emotes)
3. As mentioned, running from the inevitable but killing others at the same time
4. And mentioned by me, BLMs and RNGs taking hate as by standards they tend to stand back and nuke, but when they take hate they run... and run.... and run.... and campaign mobs seem to be on enhanced drugs when it comes to movement speed (well, some of them)

in no particular order


This.

Yesterday, after waiting like 20 mins or so for the battle to end after the last monster died in Ronufare, I gave up turned in tags and ran over to Sandy to buy some IR stuffs. Right there, at the zone to sandy, your standard Campaign package of melee/dnc and rdm/nin were chipping away at an Orc. Awesome.
 
This has been happening since they introduced Besieged. Only thing you can do is find better spots where people are least likely to run to.

As for the hate glitch: It's not a glitch. Hate works in a simple fashion, if you are on any hate list, you cannot always remove hate completely just by dieing or zoning. In order for hate to be completely lost, you must be at the top of the hate list when you die or are still dead.

For example: You're duoing a mob with another person who is tanking. AoE kills you but the tank is able to survive. At this point, your hate is not completely reset. Now, if the tank also dies, the mob has no one to go after and all hate is lost. However, lets say you raise up just before the tank dies and you performed no actions after reraising, you can still have hate since list was not reset.
 
the only thing this flame will accomplish is get people to argue for pages about a topic that isnt even about campaign.

we all know its an issue, just deal with it, or dont do campaign.

I'm merely venting a frustration.

If people want to argue that's their choice really.
 
Basically it boils down to a few things:

1. Taking mob 10 squares away from the fort (and extending campaign for 20+ minutes)
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That.

Nothing more annoying than people extending campaign that would have been done minutes ago because of "hey I want to solo! I can do it!"

For me though, the thing that drives me nuts the most is people who engage NM BEFORE the normal mobs arrive AND tank it right in the beastmen path. They usually decide to take a few poke, notice they won't be able to make it, disengage (if they are still alive) and get on an another mob thinking everyone else will take care of it. 90% of the time, it will turn in a massive MPK in the end. People are dumb sometimes.
 
You could always go turn in your tag when you're weakened and rest wherever the hell you want...


That's actually a really good suggestion. Especially so, if the campaign has been going on for a long time. I periodically swap for new tags as there is a limit. I'm not sure I've ever hit that limit though.

People might do it because it's mean, funny(to them), or ignorant. I think most do it because they panic.

"ahhhh help, oh there's a group of people. They'll either help me kill these or I'll die close enough for a raise." (not thinking that it kills the raisers.)
 
Nothing more annoying than people extending campaign that would have been done minutes ago because of "hey I want to solo! I can do it!"

People don't solo because they are testing themselves, they solo because it provides more exp/time. Ultimately, they are just trying to do what everyone else is doing, get the max experience.
 
Usually it's pretty obvious when someone drags off a mob to solo it and that extends campaign. If all the mobs are dead and you're just standing around doing nothing, it's much more optimal to turn in your tag and warp back to your city of choice and head out to another zone than stand around and wait for the campaign to end. People seem to be complaining about things in this topic that are completely their own fault. You are never tied to any one zone for campaign, you can come and go as you please. When you're at a campaign that is busting your balls for whatever reason, gtfo and go to another one.
 
Lets not forget people who take a mob to solo and go so far away from the fort that no one can see them, thus dragging on a campaign battle while theres no mobs for everyone else to kill so we all sit there like retards till someone calls them out on widescan.

Im all for wanting to solo mobs thats cool, i do it too but within visible sight from the fort, most people who are courteus wont come and mess up your soloing if theres other mobs to be killed, but to take one so far out where no one can come help, is pretty fucked up imo.
 
Derp missed the part where its been brought up.

And yeah u can just trade tags and move on and what not, so i dont complain too much, but i think its also nice to completely finish a campaign then to just have to leave before it ends. Thats just me though.
 
I'm gonna chime in my "What irks me about campaign"

Those douches that come out to exp on the campaign mobs, and then die.. and get pissed of cause they are not the first ones you raise or heal. I'm like WTF if you want to participate in this get your tags and come on..if not, then don't be pissed when i over look your dead body to raise someone with tags.
 
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