if you were a designer for SE....

neophytal

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so imagine you were a designer for SE for the rest of the game, til server shut off. what would you do?

what would you modify on jobs? what would you change monster wise? what would you add for equipment? what kind of missions and quests would you implement?

any thoughts are welcome.. they can be anything from crazy and radical ideas, to tame and simple...

ps---Please be respectful when discussing others ideas and don't attack the person.:D
 
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Tarus would be the ultimate race and everyone would have to be one.
I'd add a cool background story too like there was a huge Ballista for the races and Taru just owned everyone so the leader of the Tarus, Umpalumpa created a potion to turn everyone into a Taru.
If you didn't drink the potion, you would be killed (and no, no one could raise you this time)
 
I would take the besieged concept and transpose it to conquest.

Imagine the ballista zones (i.e. jugnar, passhow, meriphataud) with a bigger outposts (maybe 2 stories with defenses and a single entrance to the top with the flames found in brenner up at the top). Now a nation can besiege the outpost if it's in controlled by another nation, and take it over by lighting the flame for their nation (red, blue or yellow flame). The nation in control can defend the outpost if players wish.

Each conquest tally, nations get bonuses for owning an outpost.
 
I'd give monks some freakin' JSE.
 
Make king abjs drop in multiple places, KS99 sounds good ~.~
 
I would allow PvP in the form of "duel"

It would be a command in teh chat items,etc box and you can issue it to a person, its a one-on-one combat any lvs and items go they can be specified by the challenger on the rules ie no items or ja's,etc.

Another feature of it would be is that you can wager exp or gil a maximum of 300exp and there is no limit to the gil.

A limit on teh exp is because i could have a lv 75 blm and i forfeit to a lv20mnk 7000exp which would make the lvs sky rocket and make a new type of exp seller.

I would limit the duels to 3 a day. No it wouldn't stop expsellers but it does constrict it a lot.

You must also be lv20 or higher to have a duel and it must be quested

I made a lot of applicable suggestions for a new nin2hr on ffxionline, if you read it be sure and read all of it and not just think all of the abilities are in one package...http://www.ffxionline.com/forums/ninja/54019-new.ninja.2hr.html

For Sams i would give them an ability similar to Auron's entrust in FFX which would allow you to transfer the players desired amount of tp to another char, which would be helpful in getting players ready for a skillchain.

Using the Job ability Entrust manually would give the pt member 50tp by default. Its recast is 2mins

By macro it can be specified how much tp you wish to give to a pt member.

I would give sam an ability to take tp from the mob as well with a 5 minute recast

For rdms I would give them up to tier2 aga spells, tier 4 dia and bio, spells diaga2-4, paralyga, blindaga,slowaga,etc. and reraise.

A lot of jobs can call beasts or pets to help them for bst I would allow them to have 2 pets but the second pet is weaker than the first pet they charm ie i charm a dc pet then w/e the second pet i charm is reduced to an ep lv. Jugs would also follow this. I would also allow bsts to follow a stated part of their job which now isn't used where you could use an ability called Correlation.

Correlation can be use every 5mins, and it would allow the pet to talk to the bst about ToD's (not exact times but stuff like ie i feel <target's> prescense, a good mining spot may be here, there is about to be a change in the weather soon. This would make the bst more applicable for end game hnm tracking and ToD's would be easier to keep up with.
 
Bajaratt said:
I'd give monks some freakin' JSE.

/agree

Tyrath said:
Make king abjs drop in multiple places, KS99 sounds good ~.~
new ks99 ideas is cool.. king abj drops in multiple places isnt. i mean, thats what makes them so rare and highly sought after right? i really dislike gear that everyone has, makes the game so unoriginal :(
 
I would remove the new jobs and divide up the abilities between the old jobs. From what I've seen of them 90% of the time they just get in the way.
 
neophytal said:
/agree


new ks99 ideas is cool.. king abj drops in multiple places isnt. i mean, thats what makes them so rare and highly sought after right? i really dislike gear that everyone has, makes the game so unoriginal :(

I dont want them cuz they're so rare. I want the stats. I just think they should drop off something that doesnt pop once a day and 20 linkshells have to fight for claims. SE can make it accessible to everyone and still have it be rare(see Nashira/Homam, Hydra Gear, etc). I just dont want the whole HNM drama scene.

Make it some sort of thing like limbus/dynamis/assault/sky/whatever that groups can go after when they please, and not have to get up at 3 am in the morning to go camp it for 3 hrs. The king system is the stupidest thing SE ever came up with and then handed it the best drops in the game.

/rant off
 
Tyrath said:
I dont want them cuz they're so rare. I want the stats. I just think they should drop off something that doesnt pop once a day and 20 linkshells have to fight for claims. SE can make it accessible to everyone and still have it be rare(see Nashira/Homam, Hydra Gear, etc). I just dont want the whole HNM drama scene.

Make it some sort of thing like limbus/dynamis/assault/sky/whatever that groups can go after when they please, and not have to get up at 3 am in the morning to go camp it for 3 hrs. The king system is the stupidest thing SE ever came up with and then handed it the best drops in the game.

/rant off

Its how they keep us in game >.<
 
1.) Build-Up Events.

These would be mission structured, but randomly and only available for a short time. An idea I had, that would take a lot to impliment, would be random missions that appear out of nowhere. Consider you're just walking through the Highlands when, suddenly, you recieve a vision of a new hidden area. You head to the message boards to find that no such indication has been put on SE's website, and only three people have actually seen your same vision. So the three of you head out to the new area to solve its mysteries and report back to the community. Eventually, these missions would open up with the first few missions you completed, as well as a longer storyline for each of the player base.

I think this would be a cool thing to give certain players a sense of 'fame' as well as create suspense for the new mission arcs that SE plans.

2.) Unlock Blue Blade Fell

I don't know how many times I've wanted to just, start clmbing down the mountain and head to the ruins of that city. It'd be a really nice area for new HNMs, Gods, or anything of that sort to give to the player.
 
i would give it a better service and support lol
mnk jse
some more help to thfs and drgs
make it possable for a war to tank again
 
blazn said:
i would give it a better service and support lol
mnk jse
some more help to thfs and drgs
make it possable for a war to tank again

Come to think of it i think mnk is the only job really without jse...maybe bards as well
 
brds jse is crazy -12(13)% spell cast time on legs with a +3(4)% haste on same peice plus bards have so much sky etc gear they r not aloowed to complain
 
i would kill support for PS2, strengthening the PC/360 Platforms allowing for better graphics, and better usage of system memory
 
At what link can you mail SE?

I also would make it where a job had an A+ rating in GS and that alone...its a good weapon, who hates a GS
 
thats lv 60 ja sucks makes more war go /nin we want more /mnk and thf
 
#1 Develop a deterioration system. All non Rare or Rare/Ex gear should deteriorate over time. The deterioration would not affect the quality of the stats but at a certain time of using the gear it would become unusable unless you bought a new one or had a crafter fix it which would take materials etc.

#2 Develop the AI on NM/HNMs to be more dynamic so that everytime a NM pops the fight will have take a different process then the last time it was fought. This would make people stop relying on the same old boring strats and base the game more around player skill and adaptation.

#3 PvP. I know a lot of you carebears don't like it but I think it could be implemented properly to keep both sides happy. Each player could set their status to Civilian or Imperial Guard. Each zone in the game would either be a Regulated or De-regulated zone type.

The deregulated zones would be few and far between, possibly the 10-12 highest level zones in the game. In the deregulated zones all players are free to be killed without penalty. In all the rest of the regulated zones only Imperial Guards can fight eachother without penalty.

If an Imperial Guard kills a Civilian then that Imperial Guard becomes an enemy of jeuno or whatever and can be killed on site for bounty by anyone. The players bounty does not go away until they are killed or until they do a bounty reducing quest or something.

If a Civilian kills a Civilian then the offending party is given the Imperial Guard tag automatically and a Bounty both of which cannot be removed until the bounty is worked off or the offending player is killed.

Note: All players no matter what zone they are in will be inpervious to Player Attacks while engaged with NM/HNMs.


That's all I can think of right now.
 
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