iGames Tour Q&A report!

Chemical_Penguin

Ajido, Volker & Trion = pwnt
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My fiancee is sooo hot ^
I didn't take down on paper all the questions that were asked, so I'm just going to try to go off of memory the main questions that were asked.

#1: "Are there going to be any game updates that benefit monk?"

Answer: The guys response to this at first was a bit of laughter and saying that of all the jobs he hasn't heard a monk that was really dissatisfied. But after more discussion he mentioned that while monks do have the most job abilities in the game, they are aware that a lot of monks are dissatisfied with their JSE gear (not sure which gear he means) and that they are looking to improve that particular aspect for monks in the future.

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#2: On Summoner Armor, does the -Enmity actually mean the Summoner's enmity? or the Avatar's?

Answer It actually means the Avatar gets -Enmity.

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#3: Are black mages going to be nerfed?

Answer: They stated that they were aware of the problems with getting a lot of chains with a party mostly consisting of black mages, and that in a few patches back they fixed that. But they are not looking to purposely make a job weaker in any way. Basically the SE staff did a lot of dancing around the subject but ended saying that black mages will have a "re-balance" at the release of the new expansion.

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#4: Does Treasure Hunter take effect when the thief gets the final hit? Or just any party member as long as the thief has hit the mob once?

Answer: Sage Sundi totally denied anyone from answering this. But it was no surprise to anyone really.

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#5: Melee jobs have a high-level quested weapon skills, do you have anything planned to do something like this for casting classes also?

Answer: They said they ARE going to put high lvl spells in the game that can only be obtained through the quest for them.

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#6: Nearly all jobs have food that effect them in a way that increases the usefullness of their job. Do you have any plans to add food that gives an effect such as "Avatar Accuracy+"?

Answer: The team responded saying that they can't say anything about it right now, but they do have some nice surprises installed for summoners in the upcoming expansion.

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#7: Does having more people in your party increase your chance to get a drop?

Answer: Yes. It is my understanding that each person in the party has a chance of making an item drop. So someone that goes farming by themself compared to an alliance of 18 will not have as much luck with the drop-rate.

Side-note: This was asked by my friend right after the Q&A session ended and Sage Sundi had already walked off the stage. I think if Sage Sundi would have been there, he most likely would have denied an answer :D
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#7: One of the rumors I have heard since becoming a beastmaster is that having a pet/jug-pet out causes you to get a lower drop rate, is this true?

Answer: Nope.

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#8: A good while back I heard that SE banned people for monopolizing NM's. Does that mean we cannot camp the same NM's over and over non-stop for money?

Answer: No, that would not be monopolizing a NM. If you were to charm the placeholder of a NM and hold onto it with the intent of causing inconvenience to other players, or to claim a NM and just hold claim on it for hours and hours instead of killing it, then you would be monopolizing it. Also usage of MPK to obtain claim to a NM is another way of monopolizing.

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#9: Will the blue mage's abilities be based on TP or MP?

Answer: "Sorry, we can't say just yet anything about the expansion. But we will let you guys in on something. Very soon we will be making a huge announcement about the expansion pack on our website!"

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#10: When will the english DVD of FF7:AC be comming out?

Answer: "We have no idea." and everyone boo'd at the fact that he wasn't asking a FFXI question lol. And then the GM asked the crowd "How many of you here have already seen it?" and just about 60% of the crowd raised their hands and the GM replied jokingly, "Hmmm, ok that's about... 44 thousand dollars. Hey! You guys can pay for this event!" everyone thought it was hilarious!

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#11: Are there going to be any changs that prevent groups from MPKing other groups at HNM spawns?

Answer: "We would like to hear feedback about this very issue in a thread we have set-up on the Stratics forum. Right now we are thinking of possibly having monsters that aggro a player return to their spawn location first before being able to aggro another player. But again, we want feedback from the players on Stratics forum thread."

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#12: What about storage? Are you guys planning to increase the storage capacity of mog-houses anytime soon?

Answer: "No. We can't do more than 80. Sure to you guys it's just another 10 slots or so. But multiply that by the total number of players and that's a lot of data that needs to be stored. We are looking into ways of possibly being able to transfer your maximum slots between your backpack and your mog-house though nothing has been decided upon."

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For now this is all I can remember, if I remember more I will definitely edit them in. But sometime in the future SE said they will eventually post an update about this whole event with Q&A transcripts included, but who knows when that will be, so I'm tryin to give you guys what I can remember.
 
sweet! thanks for taking the time to give us a heads up....


i like the SMN part... and it sounds like the blm's may sound like the majority of rng's did not too long ago...

Also, those high lvl JSS (job specific spells!!! i claim copyright!!!) sound like they are gonna be SOOO kickass...

and last note: that guy that answered the drop rate (18 members thing) is sooo gonna lose his job if that was answered to all(the public)... lol
 
me too. im lvling my smn and look forward to see what we'll be able to do after the expantion comes out.
 
Skaw said:
It's obvious PR knows nothing about the game if they mention MNK JSE.
Of course monks have JSE, it's called Akido Koshita :roll:. It'll be nice to finally have some overpriced gear to call my own though.
 
Bajaratt said:
Of course monks have JSE, it's called Akido Koshita :roll:. It'll be nice to finally have some overpriced gear to call my own though.

o rite. my mistake.

They should've atleast made the Aikido Gi.. useful.
 
Prolly some new avatar available to SMN with the next expansion
 
#4: Does Treasure Hunter take effect when the thief gets the final hit? Or just any party member as long as the thief has hit the mob once?

Answer: Sage Sundi totally denied anyone from answering this. But it was no surprise to anyone really.

What a *** bag. You guys should've bombaried them with TH questions.
 
Chemical_Penguin said:
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#12: What about storage? Are you guys planning to increase the storage capacity of mog-houses anytime soon?

Answer: "No. We can't do more than 80. Sure to you guys it's just another 10 slots or so. But multiply that by the total number of players and that's a lot of data that needs to be stored. We are looking into ways of possibly being able to transfer your maximum slots between your backpack and your mog-house though nothing has been decided upon."

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Hm...

Inventory space: 140 slots
Mog house space: 0
 
think the high lvl spell questing is a pretty kewl idea. but will every mage class have one or not? they never said.

like:
refresh 2 for rdm's
full cure for whm's
ultima for blm's (finally)
new avatar for smn's

not sure what bard whould get, their songs cover damn near everything already. and what would you give the pld's, nin's and drk's?
 
Zaltana said:
think the high lvl spell questing is a pretty kewl idea. but will every mage class have one or not? they never said.

like:
refresh 2 for rdm's
full cure for whm's
ultima for blm's (finally)
new avatar for smn's

not sure what bard whould get, their songs cover damn near everything already. and what would you give the pld's, nin's and drk's?

No? I would say meteor, Ultima is generally a white magic spell.
 
Tymon said:
Zaltana said:
think the high lvl spell questing is a pretty kewl idea. but will every mage class have one or not? they never said.

like:
refresh 2 for rdm's
full cure for whm's
ultima for blm's (finally)
new avatar for smn's

not sure what bard whould get, their songs cover damn near everything already. and what would you give the pld's, nin's and drk's?

No? I would say meteor, Ultima is generally a white magic spell.

You crazy tymon. Ultima has always been the ultimate dark magic spell.
 
Tyrath said:
You crazy tymon. Ultima has always been the ultimate dark magic spell.

Ultima would severely imbalance Black Mages further. Giving them a non-elemental spell is like saying "Here, you can do physical damage now"
 
actually i was thinking of ultima being something along the lines of AoE ancient magic or something. but meteor could qualify too.

and speaking of BLM's whats your thoughts on this "re-balancing" they are talking about.
 
Skaw said:
Tyrath said:
You crazy tymon. Ultima has always been the ultimate dark magic spell.

Ultima would severely imbalance Black Mages further. Giving them a non-elemental spell is like saying "Here, you can do physical damage now"

your right that why there going to give it to rdm :wink:
 
#12: What about storage? Are you guys planning to increase the storage capacity of mog-houses anytime soon?

Answer: "No. We can't do more than 80. Sure to you guys it's just another 10 slots or so. But multiply that by the total number of players and that's a lot of data that needs to be stored. We are looking into ways of possibly being able to transfer your maximum slots between your backpack and your mog-house though nothing has been decided upon."

should have ask him about the armor storage npc 61-75 set armor {yes please}
 
Personally.....

I think Ultima should be a RDM JA in which the RDM dumps all HP and MP for unresistable direct damage to a mob. Once every 30minutes maybe?
Kinda like taking a gigantic magical dump.

Really though, Ultima is a non-elemental magic, so a BLM (aka: master of the elements) should not get it.

As far as meteor goes.... I'm hoping for Time Mage.

Hastage 2?
Comet and Meteor?

Sounds like a fairly balenced job to me, pure buffing with a few ball busters in there. Kinda like a WHM/BRD/RDM Hybrid and just like all 3 it has its cosmic related spells to distinguish it from others.

Besides, as much as I want Refresh 2, I also want some regen luv. Why do I have such a huge focus on buffing and yet I only get 1 regen?

Every can agree:
WHM - Healing/Divine
BLM - Elemental/Darkness
RDM - Enfeebling/Enhancing

And that is just the stats they give us, but WHM gets hast before RDM and more regen spells, even though RDM have a higher enhancing...
 
While regen falls under enhancing magic, it's still a healing spell, which is the specialty of white mages. If red mage started getting all of the top level healing spells (regen 2/3, cure 5, raise 2/3), then it would eliminate the need for white mages as a class. A red mage wasn't based on being the main healer, but they are able to fill the role if needed.
 
we werent ment to get all of either of the white or black magic spells. but raise/regen 2 would still be nice imo.

whm's get it at 56. why not give it to rdm's at 70. whm's still have there superior R3. but in a pinch a R2 from a rdm would be nice dont u think. whm's get raise at 25 rdm's at 38.

whm's and rdm's get regen 1 at the same lvl. but whm's dont get regen 2 till 42 i think. to keep them in control of the healing buisness why not give it to rdm's at like 60? hell blm's get stone 3 51. i didnt get it till 65. i dont think giving a rdm those 2 spells will cripple the whm's job role. just take some of the heat off of them in a pinch. esspecially if your main healer is a smn. whm's will still have the best. but rdm's will be able to offer more support. thats what we're there for are we not?
 
red mage chainspell raise 2 in dynamis <yes please>
 
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