Impressions of Final Fantasy XIV Beta by IGN

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Normally I feel that there's enough articles about impressions from the Final Fantasy XIV circulating the world wide web. For instance, we have our Reviews and Critiques forum where FFXIVCore members post their thoughts. To note though is that Square Enix announced their details regarding what direction they're taking Final Fantasy XIV and what we can expect from the retail version and in the future, so we're going to see a lot of different opinions come retail for sure.

Having said this, IGN recently posted an article with their impressions from a couple of hours in the Final Fantasy XIV beta. It's worth a read.

Quote

One of the biggest MMO events of the year is almost upon us. Square Enix's Final Fantasy XIV is the second online-only game in the main numbered series, following up on Final Fantasy XI which was originally released way back in 2003 for PC in North America and later for the PlayStation 2 and Xbox 360 consoles. This new game launches on September 30th this year, though you can get in early with the more expensive Collector's Edition. Final Fantasy XIV, like its predecessor, will also be straddling the platform gap. In addition to the PC version, PlayStation 3 owners will get a chance to dive in but not until early next year. On PC, the title's in open beta right now. I've had a chance to play for a number of hours to get the feel for the play and understand a number of its system. It's an incomplete picture at this point for sure, but so far, Final Fantasy XIV seems alternately fascinating and frustrating.

Please keep in mind that this is a beta and much is still being tweaked, but then again we are only about one week away from launch. Maybe some of these issues will be addressed, and maybe not. If you do happen to have a powerful system, you'll see this is one of the best looking MMOs available, with incredibly detailed character models, animations, and environments. At this point I'm excited to keep journeying around the world of Eorzea and discovering how more of the game works, and will be updating as I go beyond launch, eventually leading to a review in the coming weeks.



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