Info on Jobs and Adjustments

Morari

Limit Breaker
Adventurer
Joined
Jul 21, 2004
Messages
304
Age
45
Website
www.livejournal.com
Main Job
WhiteMage-Male
Secondary Job
Bard-Male
Third Job
Monk-Male
Server
Quetzalcoatl
Linkshell
Origin
Straight from the hallowed Elmer of Blue Gartr. (It must be cool to be him.)

link

Elmer the Pointy said:
Hi
Elmer.gif


Im back reporting from Japan, the land of sushi, ramen and keyboard with no apostrophes. I picked up a few magazines to check out new information. For now, I have to connect at a net cafe, so sorry, but no pictures. Also, everyone who reads this owes me 550 yen. How you get it to me is up to you. I prefer PayPal.

Online D, an offshoot of Dengeki dedicated to Online games had a huge guide for Wings of the Goddess. Theres a lot of stuff that we have all figured out by now, and you can find detailed in the WotG subforum. It is just organized nicely with charts and pictures and stuff.

Dancer

Evasion Bonus
I @ 15
II @ 45
III @ 75

Accuracy Bonus
I @ 30
II @ 60

Subtle Blow
I @ 25
II @ 45
III @ 65

Scholar

Resist Silence
I @ 10
II @ 40
III @ 70

Clear Mind
I @ 20
II @ 35
III @ 50
IV @ 65



Then theres a big interview with the developers about WotG so far. How the Mission and Quests flow together (Storyline, Nation Quests, Storyline) and stuff about Campaign and the new mobs we have seen so far.

Then theres a section for the Jobs
  • The new jobs were designed to be strong support jobs. Before, everyone would be subbing Ninja or White mage, and this was meant to change all that.
  • Dancer was made to be a front line healer. It excels on Tough and Very Tough mobs where it can quickly gain TP and do good damage. It may suffer on IT mobs and up due to low accuracy, so that:s where WHM and RDM can still shine.
  • A. Flourish is weaker than Provoke, but consume 2 Finishing Moves boosts its effect closer to a Provoke.
  • B. Flourish boosts only your own Weapon Skill. It can consume up to 3FM. Using 1 boosts Accuracy, 2 boosts Accuracy and Attack Power, and 3 boosts Acc Attk and Crit Hit rate. Because Evisceration is the only WS with Crit Hit chances, uses 3FM isn:t that useful until high levels.
  • W. Flourish it like activating the properties of all level 1 skillchains at once. Level 3 chains cannot be made from it, nor can Distortion or Gravitation.
  • Scholar plays like a BLM or RDM early on until it gets more of its unique abilities. We have heard complaints that it is hard to sub BLM because of the lack of Blink and Stoneskin. Also, choosing SCH as a support to BLM poses the same issue. We are considering added abilities to make the choice more enticing.
  • Scholar is meant to do direct damage like a BLM, but spread out over time. To help the party understand a Scholar:s contribution better, the initial damage is shown, and that same amount of damage is then inflicted as the incriments of the DoT damage. (I:m too full and sleepy to word that better)
  • Only one Helix can be active, so Scholars cannot all stack different ones on a single enemy.
  • Artifact Armor is coming soon


Dengeki magazine also had some WotG junk, a look at the Mercenary Camp BCNM, and another interview about Job Adjustments. Here is what we can expect:

Warrior
An ability that gives some special effect for causing the enemy to target you. You take damage, but get to counter attack and gain TP. They are looking to improve Warrior as a tank, and are thinking along the lines of a special stance they can use. (sounds like Hasso/Seigan talk)

Monk
An ability that reduces the amount of attacks and improves kicks. Hand-to-hand attacks decrease, and the strength of each kick is boosted. They worried over how exactly to implement this... weaken punches? Increase punch delay? They also want to add another ability to precent the enemy from gaining TP.

White Mage
Plan to add more Teleport spells.
We are planning to add Teleport spells for areas in the past.

Black Mage
They wish to add methods to reduce the resist rate of Skillchains as well as provide more oppurtunities for their usage. Also looking to add a number of new spells, including a Warp2 kind of spell that will send people to towns of the past. It won:t send you to a homepoint, but rather to your affiliated nation. It will be unable to be used with a BLM sub.

Red Mage
Magic that will provide Red Mages more chances to fight with their sword. It won:t have Red Mages constantly on the front lines of battle, but since we bothered to give them such prowess with the sword, we would like to see them used more as magical swordsmen.

Paladin
Magic that will reflect back damage that is reduced by a shield. We:re planning to add a spell like Dread Spikes for PLD only, that will shoot back damage at the enemy that was blocked by a shield.

Dark Knight
Since they are attackers enhanced with magical ability, we want to add more unique spells for them to use.

Beastmaster
Pet food that cures status ailments. Right now, you can only cure these by using Reward with certain AF equipment on. Also, we are looking to shorten the recast timer.

Bard
An ability where you can focus songs on to a single target.

Samurai
An ability that allows you to perform a WS using just 100 TP. A Samurai can then solo WS and still be sure to have TP to do Skillchains when another party member is ready.

Ninja
Ninjutsu that provides a Sneak Effect. Also, an ability that lowers enmity for a short period of time, and then shoots it back up to its original level.

Dragoon
We want to increase the variety of actions and attack patterns a wyvern can employ.

Summoner
An ability lets you recover MP from a summoned elemental. Weather and Day will have an effect. "As for new Avatars, I:m sorry but I cannot say anything as of yet."

Blue Mage
New spells will be added in the next Version Update. They will include abilities from monsters in the past.

Corsair
New rolls for the new jobs are planned. Quick Draw charges will be able to be stored up just like a Scholar:s abilities.

Puppetmaster
New attachments will be added, and existing attachements will receive adjustments. High level Automatons will get new Weapon Skills. They are looking at more ways to improve the Automaton itself. Possibilities include a new frame.
 
its same as what they said at Fan Festival but i wonder when they going tlo do it
 
its same as what they said at Fan Festival but i wonder when they going tlo do it

Moreso the second part, than the job break down, but it's still fun to look at and speculate. (Although, I can't say I remember the "kick stance" thing with monks being announced.)
 
Seeing the Dancer traits. Think there is a chance it's the new DRK subjob? Including evasion and subtel? Just a thought.
 
They announced the kick stance back when they detailed what they were planning for the jobs. They'd have to boost the kick attack rate or make them do SERIOUS damage to make this new JA be worth using.

I just hope these updates don't try to convince more morons to melee as a RDM. SE even says they don't want them on the front lines, but logic hasn't stopped the idiots from thinking otherwise before.
 
They announced the kick stance back when they detailed what they were planning for the jobs. They'd have to boost the kick attack rate or make them do SERIOUS damage to make this new JA be worth using.

I just hope these updates don't try to convince more morons to melee as a RDM. SE even says they don't want them on the front lines, but logic hasn't stopped the idiots from thinking otherwise before.

Surely nobody could be stupid enough to think that way.
 
That sucks that a War can get TP off of a counterattack while a Mnk can't. Mnks are the ones that counterattack!

Oh well... doesn't sound like anything too interesting to me.
 
That sucks that a War can get TP off of a counterattack while a Mnk can't. Mnks are the ones that counterattack!

Oh well... doesn't sound like anything too interesting to me.
It's not the same as a monk's counter attack; it's more of a retaliation move than an actual counter attack. They're not countering anything, they still take the damage, they just attack back so they get TP at the same time.
 
Well, if it's a 38+ spell, then it won't completely kill alchemy.
 
Well, if it's a 38+ spell, then it won't completely kill alchemy.

Well, then, what would be the point of it? I can bet you it's not just ninjas requesting it.

You forgot the:

"Costs 100,000gil from some NPC in Norg"

People pay much much more for much much less. 99 Tools vs. 12 Silent Oils. 1 Inventory space vs. 9. You're virtually getting two gobbiebags out of the deal.
 
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True, but they could do it just to help out the main job and not the sub; especially when they want everyone to stop subbing nin to everything.
 
People pay much much more for much much less. 99 Tools vs. 12 Silent Oils. 1 Inventory space vs. 9. You're virtually getting two gobbiebags out of the deal.

I know many people who wont pay 100k for it (Then again it's their loss). Either that or the tools will be extremely expensive to make. There's got to be some negative, this is SE after all.
 
True, but they could do it just to help out the main job and not the sub; especially when they want everyone to stop subbing nin to everything.

And they think making Sneakjutsu 38+ will be the deciding factor?

I know many people who wont pay 100k for it (Then again it's their loss). Either that or the tools will be extremely expensive to make. There's got to be some negative, this is SE after all.

It doesn't matter if tools end up being expensive. It just has to beat out the price of 8 and a quarter stacks of Silent Oil. Even then, it could be more and still worth going for, just because it's a stack of 99. That means less trips to the auction house, and the aforementioned saved inventory.
 
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To be honest. Ninjas are meant to be the masters of subtlety so it's only about right we had sneak as well as invisible.

And Beastmasters are supposed to be the masters of animalia. And yet the only animal-type monster charmable in the expansion are Slugs, despite the addition of several. Granted, slugs are pretty awesome. But they're in only two zones. And no where near antyhing to exp off of nicely with them.

Cannot even charm Toads. They don't even have TP moves.
 
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