Interview with Sage Sundi

"Berticus: What percentage of Treasure of Aht Urgan, the new expansion, is going to be level 75 endgame content?

Sundi: Not really. Everyone is complaining that there's no solo content, so we're adding the solo content and lower level content. Because I know everyone hates Promathia, it's kind of boring right? So we're also not going to add another ranking system. Now the maximum is rank 10, we're not going to put any more stories after 10. We may put more stories, but for this expansion, it's basically for jobs and low-level content. And also solo content and solo zones."

o_o
 
I wonder how they are going to make things solo-able without drawing in too many parties going after the easy prey being meant to be killed by singles. Only thing I can think of is quests and/or instances. Either way, I look forward to it.

The whole interview is interesting, I am really waiting for them to get their next interview though, that one looks to be even more interesting. :D
 
So we're also not going to add another ranking system(In Regards to ToAU)
So I've been thinking about it, does this mean that ToAU won't have expansion missions like RotZ and CoP did?
 
Tiael said:
Why would pts go after things that are meant to be soloed?

Because they could kill them faster and rack up the XP?

The problem only arrises if they make soloable mobs give the same amounts of exp as the current mobs, but just make them easier.

I don't think it is too hard to explain but...

If you can solo a mob at a low level for 100xp - (level 20)
Then why not come in at level 15 with a group and kill it really quickly for about the same?

I mean, to make things really soloable, the XP rewards would have to work in such a way that an EM mob would be easier than it has been up until now. In effect, this is the "easy mode" of FFXI. But that only applies if they make the soloing grinding based and not quest-based, or instanced (even in instanced it would be a tough call).

Does that make it a bit clearer?
 
Mai Ikari said:
"Berticus: What percentage of Treasure of Aht Urgan, the new expansion, is going to be level 75 endgame content?

Sundi: Not really. Everyone is complaining that there's no solo content, so we're adding the solo content and lower level content. Because I know everyone hates Promathia, it's kind of boring right? So we're also not going to add another ranking system. Now the maximum is rank 10, we're not going to put any more stories after 10. We may put more stories, but for this expansion, it's basically for jobs and low-level content. And also solo content and solo zones."

o_o

My reactions as well, CoP boring???? Hard, yes. But boring!??!? Far from it. Some of the best stories in the game. Sad really, we get a new job, some new areas, but no story to explain it all sounds fishy to me, I smell Sundi misdirection!
 
Bigboy said:
I wonder how they are going to make things solo-able without drawing in too many parties going after the easy prey being meant to be killed by singles. Only thing I can think of is quests and/or instances. Either way, I look forward to it.

The whole interview is interesting, I am really waiting for them to get their next interview though, that one looks to be even more interesting. :D

It's simple. If you are in a party you can't acess the area.
 
For example, in EQ2 there's no MPK at all. Once the monster's target is dead, it will move back to the original position, not aggroed to anybody. So we're not going to create it exactly the same as EQ2, but maybe we're going to post some thread in the forum somewhere to get more ideas.

I remember talking about this exact mechanic in my LS recently... only using WoW as the example... and uh, wow. It's about friggin time they thought of that! o_O
 
Well it is obvious it'll only be in the new zones via ToAU, so like Strid said, make it where you can't access it if you're in a pt. Hell possibly zones more geared to xping with your npc
 
Tiael said:
So we're also not going to add another ranking system(In Regards to ToAU)
So I've been thinking about it, does this mean that ToAU won't have expansion missions like RotZ and CoP did?

They might, neither of the expansions really had a ranking system. The thing that suggests there might not be much of a story is:

Sundi: Not really. Everyone is complaining that there's no solo content, so we're adding the solo content and lower level content. Because I know everyone hates Promathia, it's kind of boring right? So we're also not going to add another ranking system. Now the maximum is rank 10, we're not going to put any more stories after 10. We may put more stories, but for this expansion, it's basically for jobs and low-level content. And also solo content and solo zones.
 
Tiael said:
Well it is obvious it'll only be in the new zones via ToAU, so like Strid said, make it where you can't access it if you're in a pt. Hell possibly zones more geared to xping with your npc

Tha means they would also have to find a way to remove access to the party menu while you are in there. Although, I don't see how making it unaccessable by a PT is going to stop it from becoming strictly a farming grounds for people's higher level jobs.
And I SERIOUSLY doubt they would make it so a PT couldn't enter. These are new zones, and SE will expect you to want to share the experience of exploring with your friends, just like they always do.
 
They can have the new area/areas flag you for party restriction, much like you can have your SJ and level restricted.
 
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