Is the new area, one hour like the last new area?

TheRealTaritzu

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Taritzu
As the title states, i have left the game because i didnt like the 1hour time limit on the new area, and was wondering if the new new area is the same? just wondering if anyone could answer this for me, thank you for your time :)


-Tari
 
Abyssea Max time stones can buy is 120. But one can exceed that limit by getting TEs. You just get screwed with that 2hour limit. Unless he's talking about the hour cool down that you get if you leave Abyssea with under 10 mins.
 
So basically, neither the visions or scars of abyssea zones are 1 hour limit. You can spend hours and hours with time extensions. With almost no down time if saved up stones or having the key items to extend stone time or lessen wait time for stones and exiting before down to 5mins.
 
yeah, there are tons of ways to extend the time allowed inside, we usually spend 3+ hours in there when we go.... one day even had a 6 hour xp bender and left with 14 hour of time left.
 
The time limit is also good in a way of camping NMs to prevent RMT and such to exploit the NM pops for money drops. It gives us a better way of co-operative play with mass full alliance exp ptys so that there's less time seeking for ptys. Sometimes you might get lucky and gain a great amount of extra time, and sometimes you get unlucky and run dry on time to the point where the pty disbands in about 2 hours.
 
oh, maybe i jumped the gun in leaving the game too soon the. but still the time limit thing kinda irks me. Thank you all for your reply's. Happy Hunting: )

-Tari
 
If you finished the quest to enter Abyssea and then quit, you'd likely have a ton of stones remaining if you did decide to come back. If you then got the abyssites that reduce the stone cooldown, you'd have even more, as they retroactively add stones depending on the current reserve. You'd effectively have unlimited access to the areas for a great while, as long as you popped out before the 10 minute mark in the event that you do run low on time.
 
I'm actually very fond of Abyssea, when you get right down to it. It's a rare case of SE making an endgame activity that is rewarding on multiple levels. If you know what you're doing, you can rapidly accumulate abyssites that make it much easier to stay in the zones pretty much as long as you like; whenever we start getting low on time, we take a half-hour or so and farm up enough time to keep going. You get experience points for doing this, and lots of them. For example, last night, during what was essentially a focused Carabosse run (we got the remaining gems our SAM needed for his Empyrean), we wound up with a net loss of like 10 minutes of time, a net gain of something on the order of 120,000 experience points, and all of that in some on the order of 4 hours.

So, to put it in perspective, we were getting 25k/hr... doing endgame.

To top it all off, of course, there are the Atmas. Keep a good weapon balance available to you, and you can wind up with some very pleasant bonuses for the duration of your stay in Abyssea that cost a minuscule amount of cruor to activate. Things like the Atma of the Minikin Monstrosity, which gives 10mp/tick refresh, +50 INT, and a reasonable amount of -Enmity. Sure, you can only have two of them active max at the moment, but SE might be crazy enough to let us get more in the future.
 
It is so much fun... for the last few years XI was the same as polishing an old trophy shelf, making old accomplishments shiny and new. Now with abyssea there's so many more "trophies" to be had, and accomplishments like atma and abyssite reward the whole group in big ways... Nothing more fun than getting a new atma and then busting 3K weaponskills on new mobs... the new AF is actually designed with the job in mind.... the fights are fun.... so much to say... Its just awesome
 
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