its official, rng was nerfed.

Synical

Limit Breaker
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May 28, 2004
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380
yeah so just ebfore getting booted and unable to log back in i got to test first hand what SE did to ranger.

they over-nerfed us pretty badly.
within melee range hits were a good 50-90 points less than in the "ideal range" damage and range varied with the weapons i used, as did the percentage of loss from being closer.
ie: obow lost less up close per hit than hellfire did.


what this means is a few things.

1. SE just slapped me and every other main ranger, who has spent almost 2 years and many many millions of gil on, in the face. All for the crying of other peoples egos. tyvm.

2. Its totally killed my soloability. want to farm as a rng? good fuckin luck now, gonna take you half again as long and cost half again as much. even farming we spend gil, trick is to bring in more than you spend.

3. this has absolutely ruined a few key rng xppt dynamics.
examples?

try a ranger in a grp in a small camp where you simply CANT stand in ideal range or you risk aggro either behind or infront, aoe from another party, or taking an aoe to the mages. not to mention pulling it away from the rest of the fighters.
also, so much for rng/thf pts. honestly, i lost almost HALF my slugshot damage from close up. I doubt If that even turns a mob. If you tried to do it from range enough to hit max damage youll just pull the mob away from the tank. sure a Good pld/nin and a Good thf could be ready to run after the mob and get the sa/ta off, but um, does either of those 3 main jobs really want the added hassle? its not fun its stupid.

SE more or less tacked on changes that TOTALLY reinvent a job that has been played for 3 years. in a way this benifits absolutely noone. some of these changes are drastic enough that its fundamentally changed the way rangers will play in a party if you "attempt" to do the damage your used to doing within the new rules.

I for one did not invest the time and effort into this class to see it pissed away for no real reason. and i am not comfortable playing ranger just to see my job, my Damage nerfed from what i know it can be to what theyve made it become.

Next we get what a BLM nerf?
think of the uproar wed hear if they forced a BLM to cast an elemental spell on the Proper day of the week or suffer a 25% loss of damage. and suffer a 35% loss of power if they cast on the Opposite day of the spell.

over the next day or two i will seriously be considering whether or not i wish to continue playing this game.
and before you tell me to "get another job", i say this:
im a ranger. but if ranger isnt ranger, then theres not much use to playing.

~Syn
 
:cry:


That seriously sucks dude, I knew all the melee jobs crying forevor now would finally catch up to SE.


The Ranger nerf is easily one of the main reasons I decided to stop leveling and just craft and camp NMs now again. Oh wait, I can't even camp NMs because of the whiners.

This game sucks yo.
 
Yeah, I agree that changes need to be made, but this might really suck for thief tactics. I'll have to think about it. What's shadowbind's recast timer again :(
 
I really wouldn't place the blame on the whiners as much as I would those that abused the fact that rangers were so powerful, making RNG Cannon parties, stacking Rangers for HNMs..

You honestly didn't think that SE would've overlooked the amount of players playing Ranger when they do their Census calculations?
 
damn syn... you had to brake it to me

i agree with ya.. i dont wanna level another job either.. the only enjoyment i got out of this game was on ranger.. weather it being in sky.. ballista... xp party.. or just helping random people

This update isnt gonna make the ranger job funner and more strategic.. its gonna make it a bitch to play...

Now in endgame parties we are fucked.....normally when a ranger would pull hate.. say with barrage... they would slugshot immediately after practicallykilling the mob in end game parties

now.... one big move.. and the mob is humping you...then you unleash a slug shot for 50% damage... no FUCING THANKS

gimp bitches... complain about money.. about jobs.. about every damn thing

Im with you syn... i dont wanna level another job... ive taken ranger to level 50 on 2 characters and 75 on another.... i dont levle any other jobs.

fuck SE
 
masamura said:
Dragoons actually makes more damage in close range now!!! LOL!!!

im about to stick my dick in your ass if you dont shut the fuck up
 
yea thats pretty sad when you cant even have certain job setups now, NIN THF RNG is the best setup in the world IMO and now if a nin has to be up close cutting his WS damage in half and hte mob wont even turn for the THF to SA TA WS its pretty depressing

i dont even play RNG but im pissed they nerfed it because they were the best god damn job to invite to any party ^^ so much for my fave NIN RNG THF parties :( :(
 
Oh no, we have to stand in a different place when we pt now, let's all slash our wrists and bleed on the corpse that was FFXI. God, just play the game for a month and you'll get used to it. This shit happens to at least one job in every update.
 
Rappa said:
Oh no, we have to stand in a different place when we pt now, let's all slash our wrists and bleed on the corpse that was FFXI. God, just play the game for a month and you'll get used to it. This shit happens to at least one job in every update.

Seriously, you cry-babies might actually have to learn of the word Restraint.
 
masamura said:
Dragoons actually makes more damage in close range now!!! LOL!!!


/vomit
 
this is weak, my account was going to come back as a gardener/crafter/all around money maker, and i was going to use it occasionally to do events like gods/kirin, but if my optimal range is within aoe where it takes away my effectiveness, then i don't see the point of even doing any of thees things.

RNG is a lot of fun to play when you can open a fight with barrage/slug have the mob jump you knowing your RNGs in crime are going to do the same and this fight before your first set of shadows go down.

i see a lot of SCs broken up because of where the RNG has to stand, and a lot of TP getting lost as the mob runs out of range of the SC partner.

i guess all the gimp melee decided to write sc about nerfing their damage instead of going out to farm. good job morons.
 
If SE would just remove the fucking need to kite shit, this nerf wouldn't sting as much.

Oh well, maybe it'll force them to get off their lazy asses and retune encounters such as Kirin.
 
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