Job Adjustments and more

Uzor

... A Man For All Seasons
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FFXIV
Uzor
http://wiki.ffxiclopedia.org/wiki/Fan_Festival_2007_Live_Blog#Presentation_B_.2F_Dev_Panel said:
Warrior

Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to imporove existing tanks.

Monk


Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that increases kick attack speeds.

White Mage


At the time of the new expansion - new spell called Repose - a sleep spell. Also effective with scholar sub. Also want to add more teleport spells.

Black Mage


Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains. Also additions to transportations.

Red Mage


Considering magic to allow RDM to move up to front lines.

Thief


New JA "Accomplice" - it will steal a PT enmity and transfer to himself. Used with perfect dodge or to help a mage in troble.

Paladin


Considering a reflect spell to reflect damage.

Dark Knight


Design concept was attacker with magic. More DRK specific spells for use in battle.

Beastmaster


Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward. Bard

New songs and abilities. Command to select a single target for a song. Make bard busier by increasing numbr of casts.

Ranger


New ability - Velocity Chuck - ranged attacks will be faster and more powerful and mele will be less powerful.

Samurai


Concept is profession able to build TP. Recent additions made SAM too powerful. There will be some adjustments. Additions may include ability to improve skillchains - such as making them faster or reducing resistance to skill chains.

Ninja


Possible new ninjitsu with sneak effect. Possible new ability which temporarily rduces enmity and then restores it to previous amonunt.

Dragoon


Increase number of actions wyvern takes in battle.

Summoner


New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another annoucement on SMN later tonight.

Blue Mage


New monster spells.

Corsair


New rolls for 2 new jobs. Add effect to quick draw where they can charge it like the scholars.

Puppetmaster


Considering new attachments and adjustments to existing ones. New automaton weapon skills. Thats it for job adjustments.
Another announcement for SMN later tonight? Can't find what that announcement was >.< And Repose, that's the light-based sleep called "Sleepel" in the .dat I assume
 
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Red Mage

Considering magic to allow RDM to move up to front lines.

Beastmaster

Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward.


/creamsauce
 
New announcement for SMN probably gonna be a new avatar, I could be wrong.
 
Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward.

1) k. can always use more HP.
2) really only good in an OH SHIT situation, would still much rather have pickable TP skills for Familiars. Also, fixing some skills. Frog Kick should not do less than melee damage when Funguar Familiars are hitting their pdif cap.
3) Making AF and Relic Bodies useless.
 
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Beastmaster

Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward.

*goes to change pants*
 
Where the fucks my jubaku: ni? its a simple request, really, a spell that the mobs can cast, and isn't terribly overpowered, well SE?
 
New announcement for SMN probably gonna be a new avatar, I could be wrong.

I think the same thing. Hopefully a light-based one this time. Carby doesn't cut it =/
 
I think the same thing. Hopefully a light-based one this time. Carby doesn't cut it =/

Light spirit!

And I'm not buying Shehei ever again if I get a counter that stores tp...
 
I wish someone would just make one topic and keep the opening post up-to-date with info being announced. Having to browse a billion topics for tiny bits of info is really tedious.
 
Monk

Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that increases kick attack speeds.
Sexy. Reducing the amount of TP they give to mobs might make them useful as a DoT job in endgame, but I doubt it unless it's a serious reduction.
 
New announcement for SMN probably gonna be a new avatar, I could be wrong.
They should make the current ones useful before they add more.
 
I wish someone would just make one topic and keep the opening post up-to-date with info being announced. Having to browse a billion topics for tiny bits of info is really tedious.
Feel free to make one that we can all post in :P I'm off to bed.
 
Black Mage

Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains. Also additions to transportations.
Skillchains still happen in endgame, it's just not an efficient for exp. They're going to need to make SC's do a lot of damage to be able to compete with just spamming weapon skills. But even then, it still probably wouldn't help get black mages into parties; why invite a job to finish up that last 10-15% of the mob's HP when you could have another melee do it without the downtime?
 
Skillchains still happen in endgame, it's just not an efficient for exp. They're going to need to make SC's do a lot of damage to be able to compete with just spamming weapon skills. But even then, it still probably wouldn't help get black mages into parties; why invite a job to finish up that last 10-15% of the mob's HP when you could have another melee do it without the downtime?

Wouldn't completely fix the problem, but revamping the entire skillchain chart would be a good start. Having useful ws's combo'd together to make light skillchains would have people think twice about spamming @100% if someone is right behind them @90% that could perform a big SC bonus. As of right now you get detonation chains and scission chains occuring accidentally in cannons...
 
Yeah, that'd definitely be nice, it still probably wouldn't help blm's out but it'd be nice if there weren't only 7 useful weapon skills in the entire game.
 
Yeah, that'd definitely be nice, it still probably wouldn't help blm's out but it'd be nice if there weren't only 7 useful weapon skills in the entire game.

Raiden Thrust'd
 
Red Mage

Considering magic to allow RDM to move up to front lines.

Ewwwww :<
 
Just to note...I have made it the entire expansion with only having a PUP in a party once (offered to come freely assist on Fortitude Torque). I've also limited my experience with BLU's, and have only had 2 merit cannons involving COR.

Staying away from female DNC and SCH may prove challenging though.
 
I wonder what the new transportation spells are gonna be for BLM...and the new PLD reflect thing is kind of interesting :)
 
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