Job and Battle System Adjustments (03/06/2008)

Correct me if I am wrong, but when SE releases info on new abilities/spells that are achieved through merits, don't they mention they are with the info? I thought they usually did, but I may have forgotten. Also, as for the -ga/-ra thing, Garuda gets Hastega, which seems to not follow any of the normal patterns (possibly because it's a BP).

Sidenote: speculations on what the new SMN ability actually does? I'm a little confused by the description, lol.

Use light avatar and it gives you mp is what i understand
 
They are naturally will add the Teleport, which each REAL needs, as you know the important view the vital:

[Teleport-Dragons Aery]w (☆ω☆)
 
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how about teleport-make the god damn boats work properly
or warp-nashmau..... oh wait we have that already.
im still not jumping for with this update but if they can stop cure-freezing its a start ... *woie gains the effect of regen and will now look as if he is doing nothing for 20 seconds*
anyonne taking bets on it not fixing anything and just making it worse?
 
Normal: single-target (generally).
-ra: AoE centered on self.
-ga: AoE centered on target. (Not required to be mob-only: see Curaga, and ignore mages mentally incapable of casting Curaga on someone other than themselves.)

If it *is* AoE, it'd logically be Warpra if it had to center on the BLM and Warpga if the BLM could spot target it on another party member.

Serious Busy. Could you imagine the flux of FB posts of "Precise just Warpga'd my entire party!?!?"
 
Anyone else think Warpga is kind of needless and would only create massive amount of problems since jackass players will use it just to piss people off. Unless they add a "Allow "player" to warp you" type thing I can see this getting a lot of GM calls.
 
Anyone else think Warpga is kind of needless and would only create massive amount of problems since jackass players will use it just to piss people off. Unless they add a "Allow "player" to warp you" type thing I can see this getting a lot of GM calls.

I'd be more inclined to believe it force you to target yourself.
 
Anyone else think Warpga is kind of needless and would only create massive amount of problems since jackass players will use it just to piss people off. Unless they add a "Allow "player" to warp you" type thing I can see this getting a lot of GM calls.

i see a potential tank pt warp at faf, allowing another shell to steal, blm's are gonna become fucking spies now >.>
 
Teleport- Ulegerand Range (if possible @ Jormurgand)
Teleport- Zitah
Teleport- Attohwa Chasm (top of the mountain)
Teleport- Newton/Oldton movalpolos

We can dream.
 
I recall they said i another update that they are giving blm warp spells that warp you to your main nation in the past. And whm getting more teleport spells for the other areas on the past. I might be wrong thats what I rememebr
 
Been waiting for the "big news for summoners" so this better not be it.
Spirits get mp absorbtion of some kind? So what does that mean? Youre waiting on BP recast to cooldown so you send out a random element and hope the mob casts a spell of it's element to possibly get some mp back?

Maybe theyre just giving dark elemental aspir. o.o

What i'd LOVE is if they made it possible to use something besides carbuncle for free with the right setup. Ifrits mitts have been in the .dats for years. lets have em.
FFS, then we ould use that TP for avatars update, and do more than a buff and an attack each minute.
 
imo Warpga/ra/blahblah is redundant. It could be used as a time saver over Warp II, but if you're really in a situation where you've got to run from some big nasty Escape works just fine.
Didn't they say something about BLM warps to past nations?
 
Finally something worth being notified of. So long Silent Oil sales.
Your assuming it be pre 37. Remember they said same thing about SCH and remember how that turned out. Though I hope it is.

Warpga or Warpra? >.>

Can't think of any logical thing Warp III would do, aside "send target party member to YOUR home point".
Your assuming it be a -ga spell

imo Warpga/ra/blahblah is redundant. It could be used as a time saver over Warp II, but if you're really in a situation where you've got to run from some big nasty Escape works just fine.
Didn't they say something about BLM warps to past nations?
More likely this be what they will do, but I hope for option 1

My guess is the some of the adjustments mentioned for DNC and SCH will me Group 1 merits.
The other spells look cool, and it'll be cool to see what the new transportation spells do.
By status-specific icons, I suppose they mean spells from the same family (en-spells, bar-spells) will get symbols specific to the spell. Very neat for my PS2, less so for my PC.
Reduced spell locking is also a godsend.

I think the new teleport spells will be Teleport-Bhaflau and Teleport-Caedarva. as they seem to be adding some new Aht Urghan content.

Still no word about ToAU jobs relic though -.-
Tele-Bhaflau laypoint be good one to have, be like using your O. ring. It not best one, but be a nice place to go after a party. Question if they do allow whm to tele to the past would that make them time mages. :wink: Also there are no platforms in the past from what I've seen; except those circles in fort k. If they tele anywhere that be my guess we're they would go. Also before you say they don't need a platform to teleport, they do.

OMG FINALLY!!!! I have been bitching about the cure stun problem forever!!!!!! This has the potential to save lives!!!! (in game of course)
Now if only they can fix that losing target while switching gear issue.

Also this smn element aspir should be interesting might actually make them useful.
 
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Back when NPCs were first released, and everyone was waiting in lines, cure stun was useful for locking down line cutters. I remember the coordinated efforts to curespam those people. Other than that, it's been nothing but a hinderance.

I hope the new blm spell isn't just an AOE warp II. Most of the time not everyone in the group wants a warp, and it'd just be an extra hassle managing who's going home with who. I read that Blms would be able to send people to the past, so I hope that's the new spell. Give whms teleports to the middle east.
 
imo Warpga/ra/blahblah is redundant. It could be used as a time saver over Warp II, but if you're really in a situation where you've got to run from some big nasty Escape works just fine.
Didn't they say something about BLM warps to past nations?
Escape only works in dungeons though, so it only works in maybe half the zones.
 
After 3+ years of saying spirits are a casting waste for SMNs, I've never been more happy to eat my words. ^^ I only hope it works on day and not on weather, if not I will have to hang around a SCH everytime I'm on SMN...

I'm ready for the 1st "new BLU Spells" hunt group. Someone go make a thread in Event Scheduling!

And please god, let Teleport-ToAU be one of the new teleport spells.
 
Escape only works in dungeons though, so it only works in maybe half the zones.
Is there anything really terribly dangerous that you'd run into, as a group, that'd pop up in fields? And if there are, what the hell are you doing around there in the first place?
I suppose you could make a case for agroing Jorm while trying to get the ENM item or happening across a sand worm, but those are only two (or maybe more? I'm not down with the HNM scene to know what stays up and what gets killed in the first two seconds of spawning) cases.
 
Not sure what you're saying, but you can't escape from Uleguerande Range, nor any of the areas Sand Worm spawns in.
 
Ah, such lovely wild speculation.

http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=28529

Black Mage
They wish to add methods to reduce the resist rate of Skillchains as well as provide more oppurtunities for their usage. Also looking to add a number of new spells, including a Warp2 kind of spell that will send people to towns of the past. It won:t send you to a homepoint, but rather to your affiliated nation. It will be unable to be used with a BLM sub.

As for whm teleport spells... like SE could possibly be as uncreative as to make the exact same spells to the crags in the past. {Teleport-Mea } {This way}! The crags themselves are visible in other zones even if Tahrongi, La Theine, and Konschtat haven't been released in the past. I imagine they will be in conjuction with this update and the teles.
 
Not sure what you're saying, but you can't escape from Uleguerande Range, nor any of the areas Sand Worm spawns in.

That was the point of what he was saying, the only instances where an outdoor-escape style spell would be useful are in the conditions he listed.

lrn2english
 
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