Job Improvements

_Neosquall_ said:
"Let's update ranger!"

And we all know how that ended up...

lol poor poor rngs...they tried to gimp nins in that update too :/ I'm glad they failed..

Most jobs dony need any improvment. Only changes i can think of would be to fix rng a little bit, they already fixed DRG, make smning skill affect things like avatar BP and spell DMG...cant really think of much else. Game is pretty balanced, specific jobs for everyone.
 
If they were to update SAM give them an ability/passive trait that ignores defense randomly, or a Rapid Attack(Occasionally quickens attacks), much like the RNG ability Rapid Shot.
 
Zanshin wasnt bad on ITs when i was lvling up SAM, but yea somthing like you said would be nice especially end game on VTs, since acc is at like 90%, zanshin doesnt do much. I wouldnt mind an attack boost or somthing, sam w/o /war has such horrible attack.
 
I always thought that if Divine Seal doubled the power of the next cure, that Elemental Seal should double the power of the next nuke. Ironically, Elemental Seal as it stands now is more aptly named Enfeeblement Seal. It's almost always used to ensure that sleep lands. I can't remember the last time I used it on a nuke.
 
i want some freaking ja's on blm. i dunno why i just love hitting off JA's. i love my monk and it love having JA's. I think SE could reasonably make individual elemental Seals, ice seal, fire seal, club a baby seal.

Monk needs... ummm... oh, i know, a hate removal ability... like superjump only monk-ish.
(me) hey umm... can i get erase? slowd ._.
(whm) no, the pld is having trouble keeping hate off you unless you are slowed.
(me) i guess haste is a no?
(whm) right out of the question.

When I didn't have slow i was hurting the tank's hate control. this is a recurring problem. I also recently was told to "Turn my galka off" because i was doing too much dmg. after the war/nin (using several pieces of that sweet enm af) voked i had hate from melee hits before the thief could finish his sata VB >,>;;

hmmm... maybe race specific abilities could be made? nothing amazing but a ja that temporarily helps boost a stat your race sucks in... a taru str boost, a mithra cha boost, an elvaan Physical appearance boost (changes their character model to that of a Hume)...
 
The only thing I can really see MNK getting in the future, would be a group-based Chakra enhancement ability, like Divine Viel with Divine Seal. Or maybe some kind of Raise-like ability, 0 EXP return ofcourse, but no weakness.

It's really hard to come up with realistically implementable ideas, being as how it's the most wellbalanced job.
 
Blackchaoshero said:
i want some freaking ja's on blm. i dunno why i just love hitting off JA's. i love my monk and it love having JA's. I think SE could reasonably make individual elemental Seals, ice seal, fire seal, club a baby seal.

Monk needs... ummm... oh, i know, a hate removal ability... like superjump only monk-ish.
(me) hey umm... can i get erase? slowd ._.
(whm) no, the pld is having trouble keeping hate off you unless you are slowed.
(me) i guess haste is a no?
(whm) right out of the question.

When I didn't have slow i was hurting the tank's hate control. this is a recurring problem. I also recently was told to "Turn my galka off" because i was doing too much dmg. after the war/nin (using several pieces of that sweet enm af) voked i had hate from melee hits before the thief could finish his sata VB >,>;;

hmmm... maybe race specific abilities could be made? nothing amazing but a ja that temporarily helps boost a stat your race sucks in... a taru str boost, a mithra cha boost, an elvaan Physical appearance boost (changes their character model to that of a Hume)...


Haha, damn that made me laugh! =P (the Bolded parts)
 
A THF DD ability that doesn't require a special set up, i.e. Jump and Chi Blast, or maybe make Mug and/or Steal do damage.

A trait that makes daggers more damaging or raise the cap on sword, club, and H2H.

Treasure Hunter 3, make it either a merit option of lvl 75 job trait.
Kinda disappointing that for drops a lvl 45 thf = lvl 75 thf.

Assassin was a nice addition but it's useless when you're alone.

Make Hide cover sound, scent, and sight.

Make Tonko: Ni include sneak.
 
Darkydark, MNK/DRG is actually a viable combo 60+ and especially 70+. You do sacrifice Double Attack and Zerk, but you still get Attack Bonus, you get Accuracy Bonus, an extra attack (that counts both fists!) every minute and a half, and 70+ you can shed a decent amount of hate (and also do another round of damage)... and a wyvern earring nets some more haste+ to help make up for the loss of double attack.

Of course MNK/DRG is not as powerful as MNK/WAR, but that isn't the point..
 
for DRK

few Magic attack bonus

Last Resort: make it hate free or make it at same power lvl as Berserk

spells

absord-TP or what you call it

absord-Buff steal one buff from the target and give it to the drk

absord-att/def/acc/Matt/Mdef/Racc/Eva

add absord Improvements to merits
 
Warrior --> More (Job Trait) attack bonus, even though an experienced war can most of the time match up to other DDs in the party, another attack bonus would level the field. I mean, drk has like 3 attack bonus job traits right? I might be wrong. Yes, drk is expected to do more dmg (I guess) and thus SE gives them uber natural attack and then stacks bonuses on top of them. In general, more attack bonuses for the front line DDs.
 
friggin flee. i dont care what job you are, what lvl you may be, if you are not a thf and not over lvl 50 subbing thf...you want friggin flee. and on a side note, rngs, nins, and thfs can kiss my arse too for getting boots that make you run faster...seriously SE, call up nike, sign a contract and get new kicks all around for all jobs...and if not, how bout letting us wear equipment on par with our sub's lvl, that way, even tho i'm subbing thf, i could still sport those strider boots...again, friggin flee
 
Isomiau said:
friggin flee. i dont care what job you are, what lvl you may be, if you are not a thf and not over lvl 50 subbing thf...you want friggin flee. and on a side note, rngs, nins, and thfs can kiss my arse too for getting boots that make you run faster...seriously SE, call up nike, sign a contract and get new kicks all around for all jobs...and if not, how bout letting us wear equipment on par with our sub's lvl, that way, even tho i'm subbing thf, i could still sport those strider boots...again, friggin flee

If all jobs get Flee then THF gets perma-flee like in past FFs
 
Make Avatar BPs have individual recast timers. Maybe have an ability to instacast an Avatar and make it use one BP and then disappear. Make this a 15 minute thing. Seeing as how we don't have any JAs except 2hr...

I don't think this calls for any kind of balancing for the other jobs, nor is there any necessity for more abilities pre-lvl 70 if the BP timers are individually placed.
 
Tagrineth said:
MNK/DRG is actually a viable combo 60+ and especially 70+. You do sacrifice Double Attack and Zerk,

how can it be a viable combo without double attack and zerk? double attack fires like every other fist, that'd be sacrificing 30 hits a battle! sacrificing zerk is equally inacceptable. @@; worst thought/idea EVER.
 
I just want Regen 2 and staff skill on my RDM, thats it.
 
Blackchaoshero said:
how can it be a viable combo without double attack and zerk? double attack fires like every other fist, that'd be sacrificing 30 hits a battle! sacrificing zerk is equally inacceptable. @@; worst thought/idea EVER.

simple, cause double attack and zerk dont do f'n jack if you dont connect.../drg gives accuracy bonus trait....(by the by, boostin jumps is silli fun)
 
Isomiau said:
simple, cause double attack and zerk dont do f'n jack if you dont connect.../drg gives accuracy bonus trait....(by the by, boostin jumps is silli fun)

Erm... at 60+, a monk shouldn't be missing much with WAR sub, and really, +10 accuracy isn't going to help out all that much if you're missing so badly that double attack doesn't make up for it.

Case in point: Simurgh. Even without food, I still manage to outdamage those using it and pull lolhate.
 
I'd like to see whm get esuna >.> but then again I'm lazy, and make it usable on members outside of my party.
 
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