Just an idea I had last night.....

Veresko

Retired from FFXI
Adventurer
Joined
Sep 23, 2004
Messages
1,604
Location
Quebec City
Website
www.rouillard.ca
Well, for a few weeks now, it seems that only a few subjects are always the topic of discussions here on QCDN. One of them being jobs, subjobs and the waiting time for invite.

Even if some won't admit (including myself sometime), there are subjobs that are more suited or fit for certain jobs. Not gonna give exemple as this is not the topic of my message to argue on it.

But what this leads to is people don't have a choice but to always go with the usual combo if they want in on a party. Yes, there might be 2 subjobs that are good with your main, but mathematically, it is impossible that two combo presents the exact same stats!! One of them will be better.

Also, the more I advance the more I get bored with leveling since it's always the same strategy to fight. Healer heals, rdm refreshes, thf complains about SATA :wink: etc.... And it gets boring to always look for the same job/ party members to fit in that established strategy. It would be fun from time to time to have to sit down and really think about a strategy before going, so that every exp session would be more unique.

Don't get me wrong, I know there are always some adjustment that needs to be made, but you get my meaning, the overall picture is always the same if you want to exp for 3-4 hours.

Finally, some jobs are somewhat obsolete because they have to many alternatives. DD, you have a good choice to pick from. SMN, I just started this job and already I'm hearing people saying they can't find a party easily with it. As a DRK, I can leave my flag up for an hour or 2 before getting an invite. If abother DRK shows up, then it can be way more then that!!

So, what would spark more interest on my part? What would make every character combo unique, so you always had a chance to get in a party, just to see how it works? What would make every exp session unique?

Have a second subjob! Wait, wait, keep your stones on the ground please! Think about it. Make it a quest available around 45-50. The second subjob is half the first subjob. It would work as the reglar subjob, you get the ability of the job at the level.

For exemle, as a 48 DRK, I could be 48 DRK/ 24 SMN/ 12 NIN (granted, taht would be a solo machine :lol: ) Then another DRK could have it's flag up as a 48 DRK/ 24 WAR/ 12 RNG Both would be efficient in a party, yet totally diffrent in terms of strategies. Basiacally, the amount of possible combos would be so much bigger, that it would make every exp session unique.

Agreed, it would also make the character stronger. So what? Again, that might take us away from that 6 man party ideal setup!!! You could get a 3-4 man crew to fight IT. If you get a 6 man crew, you could go for higher mobs. A duo could also be efficient. What would happen again is people would spread out more accross the land to exp, instead of sticking to the same old places, depending on how many people you have. Again, each exp session would be unique and strategies would change, planning would probably be a little more necessary, instead of joining a party and rushing in battle, excpecting everyone to know what to do.

Finally, it would probably make solo play easier. But then again, why not? Having a second subjob could maybe allow you to take on DC or even EM prey for 72-100 exp. It will still be much faster and efficient in parties, but at least it would allow you to do something while waiting for invite. And I really appreciate the way this game forces you to group, to know other people, that's the core of the game. But sometime, say on a Sunday morning with a nice coffee, I'd like to take things easy and solo for an hour or so, while chatting with my LS.

In the end, having a second subjob would allow more custommization of your character, more diversity in the world of Vanad'iel. Maybe I'm way off and this is a stupid idea, but I though I'd throw it out there and see what you people think of it.

And if that would just make the leveling too easy and to fast, why not give an exp penalty if you have a 3rd job, to bring the exp/hour ration to the same as it is right now. The goal of this is not to make the game way esaier, but to allow more versatility in the way you play and in the parties being setup.

As I said, it might be a stupid idea, so let's discuss! :)
 
I've had this thought and always believed it would be kind of neat to have a tertiary job like that. The idea of running around as a WHM/BLM/BST has a certain appeal. Even though my BST skill would be capped so low it probably wouldn't be of any use, it just sounds like fun. Or subbing MNK for the HP bonus. It'd probably never happen in a million years, but it would liven things up a bit.
 
well if that happen there will be no need for party, every can always solo and exp might be better to be in party

and the mob will be way easy to bbeat in party, that will happen to ruin the balance of the game which SE works hard to keep it
 
Well, it would make solo easier for sure, but I don't think it would erase the need to party. You would still get exp much faster in groups.

As I said, maybe have a way to bring down exp a bit so the exp/hour ratio would still be the same as it is now, or make specific abilities available only if a job is your main or second, but not third.

The purpose is not at all to make the game easier but to offer more versatility, more combos to play with and more ways of having your character being unique. And yes, it would be nice to be able to solo for a bit of exp when you only have an hour or so. Or at least make it doable to gain good exp with a party of 4-5. the more people you have, the better the exp, but why not make it so you do not have to absolutely get that 6 person perfect party setup all the time.
 
Hmmm don't you think that people would then people would just find the best subjobs/sub subjob combos and demand everyone have those leveled for exp party?
Every paladin would be expected to have nin and war leveled as subjob. Every 60+ DD would have thf and sam or war and sam so they can meditate and voke or sata just like before. And then this would completely unbalance the jobs who have more to gainfor 2 subjob than the ones who barely have anything to gain from one.
 
You're probably right Fire, it would not be long before everyone has the same combo. And I'm not gonna debate the idea till the end because really, it was just something I wanted to throw out there and see what people's reaction would be.

I'm just getting really bored with leveling. If it was'nt for my LS, I'd probably have quitted this game a long time ago. I just find it to be the same old thing every nights I want to exp. If it's not, that means I died and things did not go well at all (I don't mind the dying, it's the ensuing arguements and complaints and fightings I don't like).

I just wish there was more to exp parties then mass murdering everything with the same jobs over and over again. I also find it weird that in order to advance in a game, you have to step aside from it for 10-15 hours of leveling before you can get back to the storyline. Just my 2 cents!
 
I think the problems FF have can be fixed in a few ways.

1. More job balance. FF is more balanced than most RPGs honestly. Asheron's call you could customize your character completely to every possible starting stat and train or specialize every skill. The result was people found out the best 2 possible combos (a type of mage and a type of archer) and always played those or were called gimps. FF at least different jobs have different strengths in different situations, but a few need some tweaks. Because being considered gimp is much worse here, you can't do anything if others think poor of you.

2. More storage. The storage situation is horrible. The longer you play the worse it gets. I have a Japanese friend who has 11 storage mules. Maybe if items are equipped when you change jobs, they are "stored" in your character itself like you have 16 extra storage slots for equipment per job you're not using.

3. I think the LFP problem would be solved in 2 ways.
I. You should be able to check anyone's equipment at any time, and there should be no /check message informing them you have been checked. Seriously people, the problem isn't the /check, it's that people read you're checking them. Get rid of that, and check people across the world. Then let people hide their gear as well if they're anon. So if you're seeking, I can see if you have needed gear.
II. You should be able to seek for multiple jobs at once. This is just common sense I think. If everyone seeking was seeking as 3 jobs, then it multiply by 9 everyone's chance for getting party. 3 times more likely to get a job by fact there's 3 of you to be invited, but also 3 times easier for every leader to make a party and there's 3 times the amount of people seeking. It would cut down immensely on the LFP. Specially those high levels who want to seek on their lvl 60+ job but wouldn't mind leveling a low job if they could get an invite too there.

4. I still beleive NMs should be forced popped. Make the difficulty of popping them enough that the items thsmelves still retain high value, and continue their old pop cycle based on their timers. Hence, if it takes 10 hours to pop VE, then the price would lower until people didn't think 10 hours was enough time to be worth the money. Like if it's 400kish then that's 40k/hour and it's no better gil/hour than most farming methods. This way supply/demand will keep all items in check, just like crafters. If you look at the economy, more and more high level crafters, means there's more competition and less profit to be had for all crafters. But if there's a great demand for something to be crafted, the price doesn't shoot the roof, the price of materials rise mostly and the crafted items rises some.
Except where all NM drops are concerned cause there's no pressure valve... hence all NM involved items are rising and rising while crafted items (not involving NMs) just lower and lower. Because there's no hard-work way to increase NM rate, only to hoard the item itself. (though I agree TH helps but any NM hunter worth a damn should have that). Hence the prices are more and more and to make money is harder, which is why we have such a terirble gilbuyer problem right now.
The important thing to remember for people is that crafting is not like in real life. By being a dedicated and skilled crafter you can't create new items. You can only buy/farm the materials and create the exact same items that every other crafting can. There's no patents, no innovations. No secret recipes. Which is why it's so expensive to level up craft and the more level 100s there are the less and less profit there will be to be had.
 
75 pld/ 37 nin with Ut. ni /18 war O_o
you sure healer gonna be needed? hahahah

or even just with Ut. ichi hahahaa
 
I think this would be a great idea, but what would happen would be just what Firestreak said would happen, people would find the best 2nd sub and tell people what to use, why to use it and then force them to lvl it. Then this would only add MORE problems. People will expect you to have a 3rd sub leveld fully and then you would also be expected to have all spells or whatnot for it. As much as people complain about leveling subs this would ultimately suck for those who only level their sub to get invites. I personally hate WHM and would rather not have to lvl RDM too just so I could avoid people calling me a gimp or sorry BLM for not being a BLM/WHM/RDM.

It is a good idea, but unfortunately it just wouldn't work.
 
Firestreak, you make some good points. Inventory for exemple is a real pain to deal with. I personnaly have 3 mules and all my 4 characters are full, even with gobbie bags quests and safe ugrade. Depending on the job I wanna play on a particular night, I can spend 20 minutes muling back and forth to get my stuff and it gets really annoying.

As far as checking, don't you think that would increase the problem of being identifeid as gimped?? Not only would you need the appropriate subjob to get invites, but you would also need top notch gear to get invites. As it is right now, if someone is invited and has really out-leveled equipment that you know is gonna ruin the exp session, you can always kick him. But I would hate to wait forever for an invites because I can't afford 2 snipers rings and a Valkyrie's Mask (which I have by the way, the mask :D )

As far as looking for different jobs at the same time, I like that idea. And if it's your main you really want to level, just look for this one. It would probably also help with the veteran player vs new player since it would help to mix both. Now that I think of it, not sure it's a good thing... :lol:

Finally, I have been dying for SE to put some kind of patch where you can creat unique items, try different recipe!!! Something that you could do only after hitting 100 and you would also need a guild item (like anima synthesis), make it insanely expensive to get I don't care. And I don't mean having 10-15 secret recipe, after 1 week these would be out on Alla. Make an engine that determines the stats of your items depending on the material you use. Make it variable to, I don't know. Make it non-auctionnable, fine. But boy that would finally justify raising a craft to 100!!!!

This is a problem that will increase more and more, the increasing number of players that will reach 100 in a craft. This will create price increase in material because of demand and drop on synthed items because of higher supplies.

One final thought that I am not going to go to deep in right now is the amount of gils that gets injected in the game VS the amount that gets out of it. Have you ever stopped to think about how much gils gets out??? Just with the taxes in Jeuno, it's probably millions a day, or close to it. Then you got the bazaar taxe, the sells from merchands and guild shops. And how much money comes in? Where does it come from? Quest? Mission? Items sold at merchands? This is a very small amount compared to what is being pulled out. Remember that having a high priced item drop and sold at AH does not create any money, since it passes from one player to another. You see where I'm going? The more days that passes, the less money there is in the game.

Oh and I almost forgot about airships or those damn Chocobo scam!
 
As much as we'd all enjoy this, I think one class would utterly destroy any hope of this happening, simply because it'd make them EVEN STRONGER than they are now -
60RNG/30SAM/15NIN

Think about it for a sec. x_o
 
Veresko said:
Also, the more I advance the more I get bored with leveling since it's always the same strategy to fight. Healer heals, rdm refreshes, thf complains about SATA :wink: etc.... And it gets boring to always look for the same job/ party members to fit in that established strategy. It would be fun from time to time to have to sit down and really think about a strategy before going, so that every exp session would be more unique.

Fucking people who can't line up for fucking SATA, wise the fuck up. Come why are both the first vok eand tank moving the fuck everywhere like some aerobics class????????

Lol veresko, look at what you provoked.
 
Flameass said:
Veresko said:
Also, the more I advance the more I get bored with leveling since it's always the same strategy to fight. Healer heals, rdm refreshes, thf complains about SATA :wink: etc.... And it gets boring to always look for the same job/ party members to fit in that established strategy. It would be fun from time to time to have to sit down and really think about a strategy before going, so that every exp session would be more unique.

Fucking people who can't line up for fucking SATA, wise the fuck up. Come why are both the first vok eand tank moving the fuck everywhere like some aerobics class????????

Lol veresko, look at what you provoked.


Lol!!! I have to say I have been guilty of screwing up SATA, just for the fun of seeing the THF go mad. In Garlaige, the party was only with LS members and we were having great success. THF was doing SATA off me (DRK) and then PLD would voke back. So everytime I saw the SATA animation, I'd voke the bat and THF would go WTF!!! and run around behind the PLD who would voke again for fun!! lol..... good times!!!!


And no I did not do it again..... but gosh it's funny!
 
Back
Top