Killzone 2

I just unlocked the M4 Revolver for multiplayer. I feel like I'm Malcolm Reynolds or something when I fire that thing and get a kill.
 
Great game right there. The only reason I didn't buy it is because of the spawn system and the shotgun. I'm not sure when a shotgun became a sniper rifle but apparently Treyarch does.

The shotgun issue is the only problem i run into in the game. And i solve the problem easily.. I use a shotgun also. lol. I was just talking to Ivolt today and explained to him Quantum of Solace is like a poor mans CoD4 with Bond..
 
The shotgun issue is the only problem i run into in the game. And i solve the problem easily.. I use a shotgun also. lol. I was just talking to Ivolt today and explained to him Quantum of Solace is like a poor mans CoD4 with Bond..

Yeah, I used the shotgun when people got out of hand with it but it made the game less fun. If I wanna shoot people with a shotgun I'll go play some Gears. I was hopin' QoS would be more tactful, which it really is, until everyone starts runnin' around with a shotgun.
 
I played it. Not saying it's not a great game but just not for me. I like something more clean. Not a big FPS fan anyway.
 
I played it for a day before my ps3 broke and had to get sent in. I've been playing LBP and Resident Evil 5 since I got it back and hadn't gone back to Killzone until last night.

This game is good times. I can't snipe for shit, but everything else is great. I'm not far in yet. I just defended Visari Square or whatever. Was pretty cool how it was set up, with your little encampment at the top of the square and waves of guys coming from drop ships and shit.
 
I don't play it that much either. Probably 6 times now. The sniping is more challenging then all the other FPS sniping I've tried.

A tip on sniping in Killzone 2 is to hold the controller still.
 
Just finished after being in the last level for two days. Holy crap, what a great game.
 
DLC Incoming with new bronze trophies. Two maps, the Vetka Cruiser and Wasteland Bullet. Priced at $6. Coming at the end of April, after patch 1.24.
 
Patch 1.27 is here guys

* DLC - Enables support for downloadable content pack #2 “Flash & Thunder”, released on June 11th on the Playstation®Store

* Network errors – Improved handling of large message groupings to decrease network

errors on heavy loads. Should decrease some instances of network errors

* Stability - Fix for potential Quick-join stability issues when DLC pack “Steel & Titanium”

is not installed

* Stability – Removal of DLC could result in stability issues when using game pre-sets
* Stability – Crash fix for potential Search & Retrieve issue
* Stability – Fix for infrequent hang on loading when using spectator mode
* Exploit – Search & Destroy objective exploit fix
* Exploit – Collision fix for map MP04 – Visari Hammer
* Exploit – Collision fix for map MP07 – Blood Gracht
* Exploit – Collision fix for map MP07 – Blood Gracht (2)
* Exploit – Collision fix for map MP08 – Corinth Crossing
* Exploit – Collision fix for map MP08 – Corinth Crossing (2)

* Stats – Fix for clans not always receiving the clan match win medal
* Controls – Addition of High precision mode option for both Single Player and Multiplayer.
* New accounts will have this mode set as standard and existing users will have to enable it manually.

More details can be found here:

* Feature – Players will be automatically placed on the same faction,

if they are friends upon using the ‘Join Friend’ option

* Feature – Players will be automatically placed on the same squad,

if they are friends upon using the ‘Join Friend’ option

* Feature – Squads will remain constant over multiple rounds unless disbanded.


More info on the above features can be found here

* Feature – Faction balancing only checked when entering the game to the pre-game lobby

or spawn-select New faction select screen on spawn-select

* Feature – In-game faction changing now allowed on heavily unbalanced factions
* Feature – Skirmish – All Badges and Abilities are now unlocked for Skirmish mode to

allow users with lower bandwidth network connections to experience the full range
of weapons and abilities available in Multiplayer mode

* Gameplay – Invulnerability when spawning on a deployable spawn-point outside of a

base-camp is now disabled


* Gameplay – Armor of Assault class reduced from 100 to 50 hit-points
* Gameplay – AI and health of the flying Sentry Bots has been tweaked upwards
* Gameplay – Firing rate of the Sentry Turret’s rocket system has been reduced slightly

* Bug – Cooked grenades dealing friendly fire damage despite the option being disabled
* Bug - DLC Pack 1 “Steel & Titanium” front end text fix for Japanese sku
* Moderation – Enhanced moderation tools for SCE Moderators
* Killzone.com – Revived players now appearing correctly in Battle Replays
* Misc - Various minor bug fixes
 
Eleibfrid said:
* Controls – Addition of High precision mode option for both Single Player and Multiplayer.

So does that mean GG finally fixed their "realistic controls" 100% ? I'd be inclined to buy another copy if the aimin' is finally how it should be, like every other first person shooter out there. If it's not 100% like Battlefield, CoD, any other FPS game to ever hit, still I'd like to know.
 
So does that mean GG finally fixed their "realistic controls" 100% ? I'd be inclined to buy another copy if the aimin' is finally how it should be, like every other first person shooter out there. If it's not 100% like Battlefield, CoD, any other FPS game to ever hit, still I'd like to know.

The controls are nothing like CoD, Battlefield or any other shooter on the market still.. Even with the update. The precision is improved but it still is sluggish if you compare it to the games you mentioned. I know how you hated the control before and trust me its very similar.
 
So does that mean GG finally fixed their "realistic controls" 100% ? I'd be inclined to buy another copy if the aimin' is finally how it should be, like every other first person shooter out there. If it's not 100% like Battlefield, CoD, any other FPS game to ever hit, still I'd like to know.

Like Osi said, even with High Precision turned on, you can still see the even quarter of a milisecond delay -- but it's much improved. I've been scoring much higher with it on than before. If you want to see for your self i'd recommend just giving a rent and see how it is
 
Thanks fellas, I think I'll keep headin' towards Beans, Bullets, and Bandages if that's the case. I thought about givin' it a rent but at this point I'd rather keep my $10 for some ghost bustin'.
 
Thanks fellas, I think I'll keep headin' towards Beans, Bullets, and Bandages if that's the case. I thought about givin' it a rent but at this point I'd rather keep my $10 for some ghost bustin'.

Bustin makes me feel good..
 
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