Kingdom under fire: Circle of doom

Me and Friend played the Baldur's Gate games on the PS2. Yes we both admitted to them being horrible, but we played through both having fun. It's kinda like a tradition for us to play through Coop games even if they're bad. We always seem to have fun with them no matter what.

So we'll probably play this one, though we'll probably not buy it, just rent it. Same with Army of Two.
 
-We've already established that nothing has a purpose except fun. If it's fun, that's your purpose as there's no actual intrinsic value to doing anything video game related, just as there's no actual value to achievement points.

-If you wouldn't care when there was no achievement, why would you care when there was? Let me give you an example, Elder Scrolls Oblivian.

Firestreak's Achievement Challenge: Kill 10 enemies in a row without any pants on.

I've just given you an achievement goal. Now something tells me nobody is going to race to their Xbox and start up Oblivian to do this. Why not? Because it's a completely pointless task. If a little notification however that said, "Acheivement unlucked: Pantless Killer" flashed on your screen, you might.

Now let's examine this situation. If killing 10 enemies without pants is actually fun then this user defined goal should be enough motivation. If you need Microsoft congratulating you, then it's something entirely other than "fun" you're looking for.

The only point really is the first one. There is no actual value to achievements, aside from when MS has one of its points contests and you get something free for the time you put it. If the free stuff from MS is your driving reason for doing achievements, then you are stupid. However, this isn't the case with 99% of gamers (i'd say 100% but then fire would find someone somewhere that did it).

Aside from your oversimplification of the achievement system, you are right about some things. Achievements add replay value to some games (Mass Effect), or additional things to do throughout the game (Oblivion). In some cases unlocking achievements actually unlocks things for you in game (also Mass Effect). Other games you are right about though. Mindless tasks that are completely stupid. Collecting X amount of flags (Assassin's Creed) or doing X amount of combos (avatar game). Mostly though, its bragging rights, and you'll be hard pressed to find people who play games solely for achievements aside for chasym.


It's entirely my stance based on a wish that games are bought based on their merit as a good game as oppose to a piece of shit game with easy achievements for people to jump on. Since devs are gonna give what people buy.

No one buys a game for achievements unless you are stupid. No one has said that they bought a game just for easy achievements. Look at the Avatar thread, about how you can get all the achievements in about ~2 minutes by pushing one button. I don't recall anyone saying its more than a rent, because the achievements don't give you a reason to go any farther than the end. When compared to Mass Effect which gives you a reason to complete the game fully at least 3 times with all the different party members.

Its all perspective though, so whatev.
 
yeah.
i have never bought a game just for achievements, its just an added bonus. Unless you count those burger king games...yeah that was the main reason i got those, but i only had to pay for one since my cousin worked there. Hell i gave up getting em anyway because it wasnt fun to play, and it was tedious.
i borrowed avatar from my bro whom rented it just to get the achievements, it only took a minute to get and i couldnt pass that up.
As for the achievements like collecting flags and stuff....yeah i only did one of those achievements EVER, Crackdown orbs. After that, everytime i see an achievement like it i pass, especially in assassins creed. F that, just F that.
Then theres games like dead rising, you can only get so much fun out of hacking up zombies all day and running against the clock to complete the story, but ive gone back to it several times just to attempt to get some of the more difficult achievements, because the game is still fun but in small doses once you complete it.
Hell i still dont have the saint achievement, because its so damn hard to get every single survivor because you have to base everything off of the time limit and locations, then get them to safety without getting them or yourself killed, then you gotta deal with the unruly survivors who cause problems while they are waiting for the helicopter.
Ill be waiting till i actually feel like doing that one because on top of all that you pretty much have to complete the game again to do it.
They are challenges that add replayability, Like mass effect, Eternal sonata has a few that require more than one play through to get, and replayability of a game thats good enough for it and adds more reasons to play it again is a good thing.
Ive been craving Eternal sonata latley myself, but have not played it again yet.
 
That's different... some games may have intersecting goals that add to the game that also give achievements. It's not the achievement I'd be after, but the stat bonus. Just like when I played Drake's Uncharted Fortune, I did some "achievements" there, to unlock cheats and render modes and other things... and for the sake of having fun doing it. Never for some points to gloat over.
 
I enjoy the whole achievement system myself. I'm also casual about it though. I won't get any that involves collecting 100s of whatever item or grind for 20+ hours to collect money (/cough Yaris). I just get the ones that are fun to get. Its just a way to help me get more out of the game. Play it more than I normally would and do something a little different everytime. Because I play it more, I'll get better at it. Could help whenever a multiplayer challenge comes up. Also, for example, if its a FPS shooter game than I can pass those skills on to other FPS games as far as general controls go. Also I like competiting with my friends. To me its no different then when people used to compete for high scores back in the Atari, and NES days. Friends would play each other for hours just so they can get a better score. Think back to the arcade days. Your high scores were always saved after you get a game over that way others who play after you could have something to go for. Pinball would be a great example of that. Probably one of the more famous games that people competed for high scores over. Gamerscores are a little different but still gives a competitive edge to it when people are racing for higher points. If people are not competitive, and have no reason to get achievement points then I can see why people don't like them because it provides no real purpose. I like personally like seeing how I stack compaired to other gamers out there. Its a way to see how good I am on any game whether its online or not. Plus it gives me something "additional" to play for. Then of course you get those moments in the game thats so hard you think "Thats impossible. What makes the developer think someone can get that or find that." Then you look at someone elses gamerscore and see that some person completed it, prooving that its not impossible. Its all personal taste really. My brother and a friend of mine hate the achievement system as well. I find it to be fun.
 
Never really cared about high school in those arcade games either. Don't get me wrong, I can be competitive, but I'll be competitive by people a guy in Virtua Fighter, Tekken or Call of Duty 4. I play those arcade games to see how many levels I can get through, never pay much attention to the score. In fact, unless the score awards me extra lives or unlockables(like in Everyday Shooter), my only focus is survival. Ironically, In the end somehow, that usually awards me more points anyway than the guy who died going for em. That won't be the case at all with achievements.

For example I beat Halo 3 and didn't get the achievements for beating it. Am I going to replay it for the achievement? No. Because who cares. I know I beat it. If in a week or so some friends want to do the campaign co-op, then we can together.
 
Hey Chasym, is the only way to play this with a friend xbox live? Or can Coop be played on one system?
 
Man that blows! Oh well, we might still try it anyway.
 
Just played the demo of this as it isnt out over here yet, I have to say, I will deffo be getting it as soon as its released.
 
I played a bit of the demo of this and was not impressed. It seemed pretty clunky, and I really can't stand beat 'em ups anymore.
 
Back
Top