Korean Grindfest MMO Spotlight: Sword of the New World - Garando Espada

Skaw

One Bad Man
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http://www.swordofthenewworld.com/

I've been dinking around in this games open beta for a few days now. First off, it's basically Lineage II. It looks like it. It plays like it. The UI is even pretty damn similiar.

However, it does have its uniqueness. You don't play a character, you play a Family. You're allowed to have control over up to 3 different characters, through a term they call Multi Character Control(MCC.) Now, MCC sounds like it would make this game harder, but it's pretty simple. You're not really controlling 3 different characters, but one unit made up of 3 different(or the same) classes. Basically customizing a single character to have multiple functions. It also has a bonus where if one is KO'd, they'll get back up with half HP and no SP after a set amount of time(based off level, I'm assuming,) or until they're resuscitated by another character. SP being this games MP/Rage/Mana/whatever. It's rebuilt through normal attacks, items, or abilities that add regeneration to it. True death only happens when all three are knocked out, which is pretty rare early on. There is no get back up timer in that event. You must be revived by another Family, or go back to your starter point.

There are 5 classes, Elementalist(Nuker/weak ranged attacker,) Fighter(Melee/Tank,) Musketeer(Ranged attacker,) Scout(Melee/Healer) and Wizard(Buff/Debuffer/Weak melee.) However, each class also has a different set of skills, based on what weapons you have equipped, called Stances. Some stances work with the same weapons equipped, such as Low Guard being Sword and Shield, but focusing more on offense, and High Guard being sword and shield, but focusing more on defense through increased block rates.

Fighter has the most stances, since they have a wide variety of weapons they can equip. Swords, Sabers, Main Gouches, Rapiers, Pistols, Two Hand Swords Shields and Polearms. As well as combine weapons, such as Two Swords, One Sword and One Pistol, a Rapier and a Main Gouche. Scouts can only equip daggers, be it single or dual. Musketeers can equip Matchlock Rifles and Pistols(Single or Akimbo style.) Elementalists weapons are bracelets, the type determines which elemental stance they're going to use, with the exception of their final stance, which has abilities of all 3 elements(Fire, Ice, Lightning.) Wizards equip rods, they use Kinetic and Mind magic. Not sure which does what, haven't messed with that class yet. The more you use stances and their abilities, they increase in levels, resulting in more powerful attacks, or longer/stronger buffs/debuffs.

Ofcourse, being the main tanking class, Warriors natively have Provoke. Unlike your usual Provoke/Taunt, this is an area ability, affecting up to 8 enemies. It also has a slight drawback, in that it increases all enemies under the influences strike power by +10%. However, since they're also enraged at their target, their defense also falls. As it levels up, the strike power increase stays the same, but the defense decrease goes up and the effect lasts longer. Theres no point not to spam this if you have SP and don't need to use any special attacks, as it's a handy ability, because you will be swarmed constantly.

Scouts, when unarmed, automatically cast Healing as it's needed. If they're armed, you have to do it manually. They do get some pretty wicked special attacks though, so it's your call. But if you make a squad(a party with other families,) and they have a healing bot scout, you can arm yours and cast manually if needed.

You don't need to fill your teams spots with any set classes. But variety is pretty useful. A team of Musketeers/Elementalists will rape. But rape in the sense of a Marathon runner plowing through glass plates. You'll get hurt. You'll have downtime. A balanced team is more like a steamroller. Slow, cumbersome, but sturdy. Zero to little downtime required to restore HP. You can literally AFK with a healing bot Scout in a party early on, and just rake in levels.

All in all, like the title states. It's your generic Korean MMO, where the focus is on slaughter monster after monster after monster. It does break things up with monster hunting missions. Those boil down to "Kill X Number of the same monster," get a reward for doing so. Usually an EXP Card(Think Miratete's Memoires.) And quests that provide stance books, items, Vis(the currency) and exp cards as well. But the MCC system is really unique, and I hope that more MMOs use a similiar feature in future games, it really adds a touch of fun to the monotony of the Korean MMO design.
 
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Played this a while back for a few hours.

Point and click movement should have died a long, long time ago with the dinosaurs... I wanted to like the game but not badly enough to deal with that.
 
This game is not that bad since hoping for a new role-playing game for the PC (or Mac) since Oblivion or Overlord which is pretty fun.
 
hehe, for a second there I forgot Espada meant sword and was thinking of Bleach :P

anyways, that looks interesting to try.
 
It looks pretty enough to play but in the end I am just not made of the right stuff to play Lineage or Lineage clones. They are fun for about a week or two and then I just loose my interest. Actually I've lost interest in pretty much all MMO's. I've begun to play through my backlog of single player PC and console games that have been getting ignored pretty much since FFXI came out. Single player games are making a resurgance in my household.
 
Saw this box advertised in a store recently. Looked interesting but I'm still banking on VG coming around. Thanks for the insight though OP was wondering what it played like.
 
I played the beta for 2 days and got all 3 characters to lv 20. I kinda enjoyed it and will probably pick up the game when it comes out. The fighting kinda reminds me of FFXII just at a quicker pace. The point and quick really sucks though.
 
I've been playing Granado Espada for a while now ( like 1 month ago, Singapore client, not the NA one). At first I didn't like moving the characters with the mouse, 'cause I was used to using the keyboard all the time in FFXI. After a while, I started getting used to the mouse.

I like the Families and the MCC system, as well as the stances. There are some things that I hope they fix in a near future. It's beta after all^^; Like the costumization... >_< all the characters look the same, can only distinguish levels thanks to the armor they wear, but that's all XD I know many people don't care about that, but I love being able to costumize my characters, so they can be the most unique as possible^^;

It would be nice if people used the Market Manager more often... I've sold 2 things there, but it seems like "dead" to me for some reason...Personal Shop needs improvement too^^Only 4 items and you can't run around when you open a bazaar...>_<

Money making is easy compared to FFXI =P. History behind Republicans and Royalists needs to be detailed, many people join one of these sides, but they don't really know the story behind it^^; Missions based on a whole general story would be nice, not just quests to get exp cards x.x btw, some quests need better rewards, there are hard ones and the reward is a simple exp card..>.>

The game needs lot of improvement, but it's pretty amazing, being in beta version and free to play. =)

I'm a slow leveler, compared to many players there, that get from 1 to 60 in like 2 weeks =P. And this is 'cause I enjoy doing quests and missions. Also, I static with one of my college friends, and we can't get on everyday so that slows us down, but it makes the game fun to play and not so lonely. We're level 26 atm and we don't afk leveling while we sleep! (not our thing) =) Whenever I get bored of FFXI, I play GE. XD Lately I've been playing it more than FFXI though>.>

My current setup is fighter,wizzard,scout. Not a DD zerg setup like musk/ele/scout, mostly like a balanced one and I love it^^. Fighters can be either tank or DD depending on the weapons they use, Wizz has many interesting buffing spells, and of course: Levitation! We're gonna go get some rNPC cards like Grace Bernelli^^ She's very popular for some reason>.> wow, didn't expect my post to be this long, sorry XD
 
I pop by on the game occasionally since I heard about it. Primary team is Musketeer, Warrior, and Scout of the Nobody family. They're like...level 12ish if I remember right.
 
I played this game, but stopped once i heard it was going P2P.

It is absolutely a grindfest, no questions asked. I would not quit FFXI for it at all. At this point, it is very lacking in depth. The game feels very cheap when talking to NPC's, and it doesn't do a good job of pulling you in. However, there are some npcs that have a lot of .. erm, character.

AFK leveling is also difficult. People sometimes let loose monsters in a zone which kill newbies. Also, if a tough NM type monster spawns on you, you will die if AFK in a leveling area. If you have a warrior type that melees, they chase after an enemy, return, and then their auto attack turns off.

FFXI is much better in my opinion. :D
 
Ahh well. I am d/l'ing it right now. The game is live and free to play up to level 20. I guess I'll give it a shot.
 
hehe, for a second there I forgot Espada meant sword and was thinking of Bleach :P

anyways, that looks interesting to try.

yea... That was so my reaction, was like, "Oh shit Bleach!!" Turns out its just another MMO. Already playing 2 so unless it involves something that is just so interesting (World of Starcraft, New FF MMO etc) I cant resist I dont see myself picking it up. It could be a fantastic game I just dont need another addiction consuming my soul.
 
I'm really enjoying this game,haven't really touched FFXI since i started playing it. The game still needs alot of work but its refreshing being able to go lv up your characters whenever you want and not sit in town waiting for a tank or refresher to pop. I play on the only non-PK server and i gotta say most of the people are really nice and friendly.
 
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