Late game White Mage

Shaidalyn

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Okay, anyone who's seen me recently knows I am suddenly overwhelmed with love for WHM (and WhM's <.<) and up till 50ish, it's all nothing new. I was asked to main heal as rdm and it's simpe enough to do..

But now I look into all the new area's available (get me OUT of CN please ; ;) and all the things I can do.

Simple questions I guess, what is the MUST HAVE gear for Whm up to 60? Right now I like to say I am well on my way (sold a good deal of my melee gear for whm ><)

Thanks to rdm...
Lev 44
Solid Wand (+5int +5mnd) Pilgrim's Wand (+2hmp)
Light Buckler (+5 shield skill)
Holy Ampulla (+3mnd +5mp)
Electrum Hairpin (-15hp +30mp)
Justice Badge (+mnd) I know theres a level 29 one but I'm not paying 200k for 9mp
Geist Earringx2 (+1mnd +5mp)
Holy Breastplate (it's sexy) Seer's Tunic+1 (+1hmp +9mp)
Mithra RSE gloves (+2mnd +4vit +16mp)
Astral Ringx2 (-25hp +25mp) Saintly Ring+1x2 (+3mnd)
Red Cape+1 (+3int/+3mnd)
Reverend Sash (+2mnd +2int +2chr +1hMP)
Mithra RSE loincloth (+31mp +1vit +1mnd) Baron's Slacks (+1hmp)
Mannequin Pumps (+12mp +1int +2mnd)

Beyond that I know.. nothing >< What's REALLY gonna make my whm better? Rare/ex or not.. anything thats not from sea/sky/hnm is possible.. Though I have pondered Serket Ring its a bit pricey for me currently.. but that is a thought, I want any thoughts, price aside. (except Kraken -.-)

I have all spells of course but I am curious, does whm change ever? I know rdm went from fun to hell.. What am I looking towards? When do I want to begin hunting for a Dynamis LS? Sky I already have ready, what do whm get from sky? Would it be better to stick Rdm in sky and use whm elsewhere? Does whm have a place in Sea (with returns better than a pat on the back)?

I know nothing of "late game" Whm, endgame is far and I don't care as much but.. What should be my major objectives right now? What rare/ex especially.. gear should I be camping on? (such as Seawolf Cudgel when I am high enough etc)

Would love some feedback from some of my favorite whm's... but even if youre not a whm, any help would be nice. I wanna be the best whm I can be.
 
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Your current gear is great. Use AF when you get it and can use it up till Blessed or Noble's. As for changing much, nothing really changes except Divine Seal + erase or -na spells cause you get Divine Viel at 50 as well as using your -na spells more often. As for dynamis, from what it seems you -can- start looking for one at 65, but best to wait till 70 where you have Raise III (and a higher chance of joining a dynamis shell)

Rare/ex gear, Sea Robber Cudgel and Seawolf Cudgel are great to have if you want to solo. Sea Robber gives +15 attack but -5 acc and +5 MND, I don't know full stats on Seawolf since I don't have one yet but I think it's +15 acc and -5 Attack. Reverned Mail (sp?) is also a nice piece to have if you ever go to 75. another piece you may want to look into is an astral earring and a Magician's Earring (I believe). Latent effect on that one works if you have /smn, but someone could prolly clear that one up later.

At the moment that's all I can think of since I'm super tired. Anyone can correct me on all that stuff above if I'm wrong

Just be ready to get really tired of Crabs in Kuftal and anywhere else you go. they <3 to spam their little bubble shower and you'll have at least 3 targets to erase.. then when you think you have it cleared they'll do it again -.-
 
I was there often enough as Rdm to see that, then laugh at the whm as they blew DS on Erase just to have it do it right after....... ..... ..... Cudgel's are NP.. my kitty and I can take the pirates no prob I'd assume.. Nobles is easy, so is Blessed.. Rev mail is a bugger... earrings.. hmm.. lots of farming/crafting ahead.
 
Yeah WHM gear isn't really that important. Know what spells erase what effect and keep people alive. It's deffinatly one of the jobs that you could wear poop gear and still be better than a pimped out WHM that doesn't know what they're doing. Hell I still have my Seer's tunic macroed into my rest macro at 60. Like Nichole said, crabs(and bats) suck ass, learn to ignore the people that constantly tell you every 5 seconds that they have this effect on them. A slowed MNK or a STR downed DRK isn't going to slow exp and when you try to remove every status effect on everyone in the party you won't have have enough MP to effectivly chain. Well maybe if your a Taru you could, but with bar spells on then effects don't last long and sometimes the status effects will even be resited by the party. Always hit the tank with a status cure though. That's about it, WHM is easy one you get feel for what is going to happen next.
 
Yes, Flash is lovely to throw out when your NIN is getting interrupted or when you're alternating with a PLD.

You'll probably want to get yourself a Holy/Divine Shield for 50. If you equip an Asklepios with it (at 62), you'll get a nice MND and MP boost, plus a little Cure Potency bonus. Light Staff would be better, but being a taru means I don't have MP issues.
 
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healing staff + nobles+ serket + the ex serket + astra earring = super whm kitty :P
 
Shaidalyn said:
my kitty and I can take the pirates no prob I'd assume..

Not if your kitty is your RDM. You're not high enough to kill the pirate NMs.
 
WHM doesn't change much throughout the game. You're doing the same things at level 75 as you do when you get that first party in the dunes at 9-10. Divine Veil is very useful when you get it at 50. Good for when the party is in a pinch and you need to get something off everyone to finish a mob off. Especially with NIN being such a popular sub, Divine Veil + Silena will save a lot of people against mob with AoE silence.

As far as your gear goes, it looks fine as it is currently. Obviously switch to your light and dark staves at 51. Those are the main 2 for a WHM to have. The other ones you have already from your RDM aren't as useful. Maybe bring 1 or 2 along for the occasional debuff, but depending on the set up, you probably won't be doing too much enfeebling. Do get all of your AF. WHM AF is one of the more useful set out there. You can use all 5 pieces until you hit 70 when Blessed gear is an option. Blessed gear is a godsend for WHMs. A ton of MP as well as a lot of -enmity. Not much more a WHM can ask for. Noble's Tunic you can use until you retire WHM, so if you can manage to get one, it'll be the last piece of body gear you'll have to buy probably. As far as clubs go, you won't really be using any of them in an exp party, so hunting for seawolf/robber cudgels isn't a huge priority. Those are more for soloing and skill ups.

In Dynamis, a 61 WHM is just as useful as a 75 WHM. You won't be enfeebling, you won't be nuking, you'll be curing. In most situations in this game, if there's one job that's ok to be on the low end of things, WHM is it. You can cure for just as much at 61 with Cure V as a 75 WHM, baring any Cure potency + gear. 65 is the most common minimum you'll see for mages in endgame probably. Many dynamis shells will want you to have Raise III, but in reality, if you can do your job well, you can be excused from this. Other WHMs can do the R3s and in the case of an untimely wipe, raises are usually given out by anyone who can raise, including BLMs, RDMs, SMNs, and PLDs.

Noble's tunic and Zenith gear are the main thigns that a WHM receives in sky, noble's tunic being the most notable piece of gear you can receive from it. The Zenith pieces for other slots are available from sky and are good pieces. I prefer using the Blessed gear for the -enmity, haste, and the MP. As a Mithra, you probably won't be hurting for MP. Most of the WHMs I see in Zenith gear are Galkas and Elvaans who are making up for a particular weakness their races come with. Also, as a WHM in sky, you'll probably receive a Genbu's Shield. Great for soloing, but again, nowhere near necessary for a normal set up for most things. I can't tell you anything about sea gear as I've yet to get there, but most end game gear for WHMs that I know of comes from crafters and sky.

A WHM can be almost as effective with mediocre gear as it can be with amazing gear. It's more about how timely you can be with your cures, status removals, etc, while making sure you don't throw hate off and making sure people live. Keep up with all your spells, especially your curative spells and your status removal spells. Learn a particular rythem with each different set up you can encounter in exping and it'll last you forever. As I said, WHM doesn't change much and you'll be doing more or less the same thing endgame as you are now, so get good at it now and you'll be fine later.

^^b

Edit: Sorry for the lenght, didn't realize how long it was until I clicked submit reply ><
Edit2: Changed 1 thing due to a vaild point brought up by Neophytal.
 
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Anekei said:
A WHM can be just as effective with mediocre gear as it can be with amazing gear.

eh, kinda a bad statement. a WHM can be good with mediocre gear, but it does make them less effective.

for example, a refresh piece. one whm has autorefresh, one does not. in a long fight for example, that does make the one who doesnt have it less effective...they will have less MP and unable to cure for as much over time.
 
Shaidalyn said:
Justice Badge (+mnd) I know theres a level 29 one but I'm not paying 200k for 9mp
Astral Ringx2 (-25hp +25mp) Saintly Ring+1x2 (+3mnd)

Just curious.
You would pay 1,5M extra for the 5mp on an astral over an electrum ring,
but wont pay 200k for the 9mp on a neck piece?
 
Oh yeah, I forgot to mention the glory that is Hexa Strike. Not much use in xp parties, obviously... but once you gain that weapon skill the days of "Easy Prey? Run Away!" are over because you can solo effectively. See that skeleton over there? It's now your bitch.
 
Anekei said:
In Dynamis, a 61 WHM is just as useful as a 75 WHM.


The healing skill make a bid diference, plus how many lvl's 75 will like to swallow a R2 instead of a R3. Proctect and Shell 4 come to play later than 61 and no to forget WHM's best spell Reraise 3.
 
blazn said:
healing staff + nobles+ serket + the ex serket + astra earring = super whm kitty :P

It's called a Vivian Ring. And it's considerably better than Serket, to boot. And the build you just stated is only good for VERY prolonged fights (such as gods or the stronger HNMs)...any normal (i.e. XP) situation you shouldn't need some massive MP pool to dip into, refresh and hMP with proper rest timing should cover it just fine. If it doesn't, something's wrong.


Anekei said:
WHM doesn't change much throughout the game. You're doing the same things at level 75 as you do when you get that first party in the dunes at 9-10. Divine Veil is very useful when you get it at 50. Good for when the party is in a pinch and you need to get something off everyone to finish a mob off. Especially with NIN being such a popular sub, Divine Veil + Silena will save a lot of people against mob with AoE silence.

Yeah, it's totally useless versus stuff like Great Bleat.

Anekei said:
In Dynamis, a 61 WHM is just as useful as a 75 WHM. You won't be enfeebling, you won't be nuking, you'll be curing. In most situations in this game, if there's one job that's ok to be on the low end of things, WHM is it. You can cure for just as much at 61 with Cure V as a 75 WHM, baring any Cure potency + gear.

a 61WHM is utterly useless in Dynamis, because you can't even enter until 65. :wink:
Also, a 75WHM can heal for nearly 100 more in a Cure V than a 61, because of naturally higher MND and the huge difference in healing magic skill.




In all seriousness to Shaidalyn, your gear is fine...might wanna get an Empowering Mantle or Aurora Cape if you're that into MP, but really you shouldn't need a crapton of MP in XP parties unless you're really picking up the slack of someone else in the group.

Also, if you're done with L10 jobs, you can swap an Astral Ring for an Ether Ring and get some gil back.
 
To the OP, I like the Bishop's Robe a lot, as it's one of the few body pieces with +MND. I don't care about DEF or any of that crap. I'm going to be just as soft and chewy no matter what gear I'm wearing. I macro between that and the Seer's Tunic for resting. I also macro between staves and wands for different stuff. Light Staff for curing (duh), Dark for resting (double duh), and back to wand/shield for everything else. At 44, obviously, the Light and Dark staves aren't an issue. Past that, I generally look to maximize MND as much as possible, unless the potential tradeoff for MP is too big to overlook. I've got an Electrum Ring (I got along fine without ridiculously expensive Astrals, so I just learn to play better in sub-40 capped situations) and an Aquamarine Ring that replaced a Saintly. I'm using my RSE pants and AF feet and hat. I'm using Devotee Mitts, but the Mithra RSE hands are pretty nice, too. Hume RSE hands are pretty worthless to WHM. I've been loving the Reverend Sash since the moment I got it. I've stuck with the basic White Cape, but I've been thinking about switching it out a lot. I like those pants for +1HMP. I'd honestly never noticed them before. I'll need to get me some of those to macro in for healing. Your gear seems totally fine, honestly. If anything, I'd recommend the Bishop's Robe for the immediate, but that's because I totally hate Cloaks and will recommend wearing nothing over wearing a Cloak.

Other gear that I always have on me includes the Holy Breastplate in case things do go to shit and I need a big boost in DEF. Doesn't do much for ass VIT, but it's an emergency thing. I also carry a Skulker's Cape at all times. I keep all my AF gear with me in case I do something silly like actually fight something by myself.

WHM, I've found (and like a lot of other people mentioned), is not a very gear-dependent job. Well, later it'll get more expensive, but I'm still only at 59 after 2 years of playing. I don't get on much and most of the time I'm not looking to XP.
 
Basic WHM info for you


MP is the most importent thing to a whm, the more mp you have the longer it will take to tic down with refresh or ballad on. MND is okay to have but WHM enfeebles dont do much without merits. MND does effect Cure V but mine was stil doing 800-810 with MP gear(+26 MND i think) WHM isnt fully geared up anymore, so i cant give you any exact numbers


EDIT:with MP gear you will get MND gear later on, right now im WHM/SMN with 73+27 MND and im not trying to get mnd at all, so just worry about MP
this is my personal style of WHM though some people really like to have mnd i dont thnk its very useful for EXP and endgame
 
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thegrimnova said:
MP is the most importent thing to a whm

Agreed. For as much as I stressed MND in my post, I should have stressed the importance of the tradeoffs more. Between gear, /SMN, and food, my MP is about the same as my HP and with a RDM or BRD in the party, I'm never the one setting the pace (read: I'm not slowing things down) in an XP party.
 
tauromachine said:
Agreed. For as much as I stressed MND in my post, I should have stressed the importance of the tradeoffs more. Between gear, /SMN, and food, my MP is about the same as my HP and with a RDM or BRD in the party, I'm never the one setting the pace (read: I'm not slowing things down) in an XP party.



for food i dont even use MP food with Errant body Dark staff and hierarch belt thats 17 HMP and i also use wizard cookie i think another 5-7 HMP. High mp is good but you need to be able to fill it up as fast as possible during down times or its useless
 
edit: nevermind i can't read. but anyway, if you sub smn look into a magicians earring +30 MP is nice, i'd also get a powerful rope and macro in r. sash for enfeebles and resting
 
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The Holy Phial (that neck equip you don't wanna buy) is a 50%+ drop from a quadav that no one ever camps. Usually spawns in 30 minutes or less due to lack of camping and drops it like it's hot even w/o TH. I used to camp it for easy gil back in the day.

Anyway, whm is an mp whore job and honestly until cure 5 you don't need to worry about mnd much. I'd pick up a powerful rope (you can quest it) and sell the reverend sash to help buy an astral earring. There's so much new +hMP gear from ToAU that you don't really need the 1 you get from the sash anymore.
 
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